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41. Assault Rifle Fitting Optimization is not reducing PG usage - in Technical Support/Bugs [original thread]
CCP Logibro wrote: I'll see if I can get some info on what's happening with these skills in general (as per Zeylon's post). Just for my benefit and so I can cross check, what other skills have you guys noticed also not giving any actual benefit...
- by Mobius Kaethis - at 2013.08.18 17:17:00
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42. [BUG] 656 Damage from a Militia Locus Grenade! - in Technical Support/Bugs [original thread]
Doyle Reese wrote: the killfeed shows TOTAL damage done to you by that person, did you get shot a few times and THEN get killed by the grenade? Hard to remember at this point but I don't think I would have posted this if I had. We should tes...
- by Mobius Kaethis - at 2013.08.18 17:12:00
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43. [BUG] 656 Damage from a Militia Locus Grenade! - in Technical Support/Bugs [original thread]
The Black Jackal wrote: Grenades do staggered damage in a radius around the initial blast point. It is possible to be in 2 of these blast radii, making the grenade hit you twice.. once at a higher value, and once at a lower value (ie. 256 and 3...
- by Mobius Kaethis - at 2013.08.18 10:49:00
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44. [bug] Giant Golf (via explosives) - in Technical Support/Bugs [original thread]
It happens to all of us and I for one find it rather funny when my body enters into low planetary orbit. I feel like we should get a distance our corpses have flown metric as part of the death screen.
- by Mobius Kaethis - at 2013.08.18 07:12:00
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45. [BUG] 656 Damage from a Militia Locus Grenade! - in Technical Support/Bugs [original thread]
Yep the kill feed said 656 damage from a militia locus grenade and there was only one explosion.
- by Mobius Kaethis - at 2013.08.18 07:08:00
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46. [BUG] 656 Damage from a Militia Locus Grenade! - in Technical Support/Bugs [original thread]
Which is why I posted it in the bug section of the forums.
- by Mobius Kaethis - at 2013.08.18 06:55:00
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47. [BUG] 656 Damage from a Militia Locus Grenade! - in Technical Support/Bugs [original thread]
Yes that is possible in some cases but not this one since I saw the 'nade in question land at my feet thus making a headshot impossible according to CCP.
- by Mobius Kaethis - at 2013.08.18 05:20:00
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48. Ashland bug, ALL game modes - in Technical Support/Bugs [original thread]
Cass Caul wrote: imma go hide there next to the null cannon and wait for red-dots to hack Then I will gleefully climb in that box with you and punch you into submission right before your disbelieving eyes. You can't shoot people glitching i...
- by Mobius Kaethis - at 2013.08.17 22:47:00
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49. Invincible Hackers - in Technical Support/Bugs [original thread]
I have had similar issues. I believe that the null cannon actual takes the hits sometimes when you are clearly targeting the person hacking it. Seems like this is a bug with the null cannon model and its hitbox. Edit: The hitbox model being large...
- by Mobius Kaethis - at 2013.08.17 22:42:00
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50. [BUG] 656 Damage from a Militia Locus Grenade! - in Technical Support/Bugs [original thread]
Ok CCP please tell me what is going on with this? The militia grenade's base damage is 400 right? Well what kind of anti-armor damage bonus lets it do 656 damage to me? Really. This happened just a few hours ago. I have been noticing rather high...
- by Mobius Kaethis - at 2013.08.17 22:40:00
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51. [Bug] Getting the red zone warning on death when not in the red zone - in Technical Support/Bugs [original thread]
Yes, I have had the same experience with total death as well. I've been having the problem on and off for a while but hadn't reported it. Seemed like it was worth a mention.
- by Mobius Kaethis - at 2013.08.16 03:55:00
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52. ONLY THING WRONG IS THE TRACK RANKING - in Technical Support/Bugs [original thread]
This looks like a bad case of google translate syndrome. The author had something important to say but they couldn't say it in English so the ran it through google translate, which then proceeded to make it totally incomprehensible. If you are a ...
- by Mobius Kaethis - at 2013.08.16 03:54:00
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53. [Bug] Getting the red zone warning on death when not in the red zone - in Technical Support/Bugs [original thread]
In two different matches, both with high lag, I got the warning you recieve when you get into the red zone every time I died, regardless of my location. So strange.
- by Mobius Kaethis - at 2013.08.16 03:49:00
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54. Scrambler rifle freeze up - in Technical Support/Bugs [original thread]
Spectre-M wrote: After firing repeadedly, sometimes the rifle will get locked into a charge without holding fire. Trying to press fire after this freeze won't work to fix it, leaving the rifle useless. If I rapidly press fire and zoom, it will ...
- by Mobius Kaethis - at 2013.08.14 02:30:00
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55. This is getting a bit annoying - in Technical Support/Bugs [original thread]
Send a help ticket to ccp via this page
- by Mobius Kaethis - at 2013.08.14 02:28:00
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56. The "invisible man" glitch is still around & exploitable. - in Technical Support/Bugs [original thread]
Tiffany NE Shephard wrote: THEAMAZING POTHEAD wrote: A few people are still invisible in matches to this day. There are even people like SmokeyNutz from the Infamous(or however they spell it) corp who are abusing this glitch and running arou...
- by Mobius Kaethis - at 2013.08.14 01:18:00
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57. [BUG] Rapid Melee hits - in Technical Support/Bugs [original thread]
Yep. I've confirmed it as well. This is definitely an exploit and needs to be addressed.
- by Mobius Kaethis - at 2013.08.14 01:16:00
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58. [BUG] Rapid Melee hits - in Technical Support/Bugs [original thread]
Traky78 wrote: https://forums.dust514.com/default.aspx?g=posts&t=101809&find=unread Here is the explanation of this bug Holy Cow. Will test to confirm.
- by Mobius Kaethis - at 2013.08.13 17:19:00
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59. [BUG] Rapid Melee hits - in Technical Support/Bugs [original thread]
Arirana, of Ancient Exiles, was running around today with what looked like the RE out melee killing folks in seconds. He was getting approximately 3 hits (melee only mind you) per second, which from what I can tell is not actually possilbe, at lea...
- by Mobius Kaethis - at 2013.08.12 17:06:00
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60. [Bug?] Quickly Tapping Fire With AR Drastically Raises Accuracy - in Technical Support/Bugs [original thread]
Wait a minute your really going to complain about a Dev who is willing to look into something. I for one appreciate Logibro's support.
- by Mobius Kaethis - at 2013.08.10 17:56:00
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