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961. Rifle dmg math - in General Discussions [original thread]
Functionally the order of multiplication doesn't extremely matter (order of operations kids!) but it usually goes Unpenalized to penalized. However in this case because 'efficiency' is the last thing slapped onto the weapon (aka, all weapons are '...
- by MINA Longstrike - at 2015.02.25 23:53:00
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962. Why are shotguns so short range and high alpha? - in General Discussions [original thread]
Joel II X wrote: Shutter Fly wrote: 12 pellets Also, the shotgun shouldn't ever be hitting optimally beyond 10-12 meters, no matter the damage. I do think the shotgun could use a slight increase to range, along with a damage decrease, but o...
- by MINA Longstrike - at 2015.02.25 21:24:00
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963. Why are shotguns so short range and high alpha? - in General Discussions [original thread]
Nirwanda Vaughns wrote: i use my 'Daemon' on gall assault (proto skills) you can get soem good damage from further away due to the assaults hip fire/dispertion bonus. if use it on a proto suit i generally have complex profile damp complex car...
- by MINA Longstrike - at 2015.02.25 19:38:00
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964. Why are shotguns so short range and high alpha? - in General Discussions [original thread]
Attempting to discredit my point by claiming that I've fabricated the issue is pretty low when as I understand you shutter, you also want the shotgun to be 'fixed', but apparently that's supposed to happen with no changes made to anything other th...
- by MINA Longstrike - at 2015.02.25 09:47:00
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965. Why are shotguns so short range and high alpha? - in General Discussions [original thread]
Billi Gene wrote: MINA Longstrike wrote: Its not about seeing shotguns everywhere, I want them to be a seriously considered and viable option on assaults or commandos for those slugfests in maps like research lab, I'd be entirely fine with a...
- by MINA Longstrike - at 2015.02.25 08:51:00
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966. Why are shotguns so short range and high alpha? - in General Discussions [original thread]
Its not about seeing shotguns everywhere, I want them to be a seriously considered and viable option on assaults or commandos for those slugfests in maps like research lab, I'd be entirely fine with a well positioned shotgun user racking shots int...
- by MINA Longstrike - at 2015.02.25 08:31:00
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967. Why are shotguns so short range and high alpha? - in General Discussions [original thread]
^your post about shotguns has no discussion of numbers, it just seemingly flatly states that shotguns need to take longer to kill. Part of increasing TTK and getting the weapon into a healthy place involves increased range.
- by MINA Longstrike - at 2015.02.25 07:24:00
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968. Why are shotguns so short range and high alpha? - in General Discussions [original thread]
Shutter Fly wrote: MINA Longstrike wrote: Heimdallr69 wrote: This dude did 1400 DMG 2 shots with a std last match.. That's crazy. I'm really interested in try to get shotguns into a place where assaults and commandos would want to use ...
- by MINA Longstrike - at 2015.02.25 06:54:00
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969. Why are shotguns so short range and high alpha? - in General Discussions [original thread]
^part of it would be that dispersion/spread from gal-assault would be applicable.
- by MINA Longstrike - at 2015.02.25 06:45:00
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970. Why are shotguns so short range and high alpha? - in General Discussions [original thread]
Heimdallr69 wrote: This dude did 1400 DMG 2 shots with a std last match.. That's crazy. I'm really interested in try to get shotguns into a place where assaults and commandos would want to use them, without them being instagibby on a scout.
- by MINA Longstrike - at 2015.02.25 06:35:00
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971. Why are shotguns so short range and high alpha? - in General Discussions [original thread]
Shutter Fly wrote: 12 pellets Also, the shotgun shouldn't ever be hitting optimally beyond 10-12 meters, no matter the damage. Why? Based on what reasoning? Are you aware of how shotguns work in real life where they shot quite well up to an...
- by MINA Longstrike - at 2015.02.25 06:15:00
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972. Why are shotguns so short range and high alpha? - in General Discussions [original thread]
These weapons are in such a silly and unhealthy place right now. They're only 'good' on high speed, low profile scouts that make up for the disadvantage of needing to touch someone with the weapon in order to kill them... And let's not even get st...
- by MINA Longstrike - at 2015.02.25 05:47:00
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973. About lore - in General Discussions [original thread]
One Eyed King wrote: I would almost suggest Minmatar are similar to Incans (minus the religion, though IDK if Minmatar have a religion or anything, I assume not). Supposedly they are great engineers, and places like Machu Pichu are still engin...
- by MINA Longstrike - at 2015.02.22 22:52:00
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974. About lore - in General Discussions [original thread]
Bahirae Serugiusu wrote: MINA Longstrike wrote: you can learn almost everything about an individual minmatar by 'reading' their tattoos from their names, their professions, their deeds, failed oaths etc. And one guys tattoos say Gary in a...
- by MINA Longstrike - at 2015.02.22 22:37:00
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975. Just noticed this on eve twitter - in General Discussions [original thread]
Bahirae Serugiusu wrote: Wow Matar is small. No wonder they talk trash about the Amarr Empire so much and act like rockstars. They are compensating for their incredibly small planet. Amarr prime isn't much bigger, the amarr just had an inter...
- by MINA Longstrike - at 2015.02.22 22:29:00
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976. About lore - in General Discussions [original thread]
It's a lot more complicated than that, there's a few different bloodlines & influences to each race. Caldari = America, Japan, Russia. Though the caldari deny that the deties and civre are separate bloodlines they try very hard to prevent mis...
- by MINA Longstrike - at 2015.02.22 22:24:00
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977. Countering Strafing: Newbie Help Thread - in General Discussions [original thread]
Flux grenade & mass driver.
- by MINA Longstrike - at 2015.02.22 22:02:00
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978. Just noticed this on eve twitter - in General Discussions [original thread]
Nocturnal Soul wrote: Isn't Caldari Prime largely inhospitable... Like it even hasn't been Terra formed yet either to my knowledge. It had a really cold climate as I understand, and relatively harsh winds. It was inhabitable, but not necessa...
- by MINA Longstrike - at 2015.02.22 21:59:00
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979. Just noticed this on eve twitter - in General Discussions [original thread]
https://twitter.com/EveOnline/status/564795830813868032/photo/1 Some of these planets are huge... also, now I know why the caldari want their homeworld (cal prime) back so badly.
- by MINA Longstrike - at 2015.02.22 21:37:00
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980. Commando and the augmented weapons sub system - in General Discussions [original thread]
Both. The warbarge bonus applies to all light & heavy weps.
- by MINA Longstrike - at 2015.02.21 07:59:00
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