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21. How are scan numbers rounding up? - in Rookie Training Grounds [original thread]
I mean : (scan profile,scan precision these numbers) 17,28 rounds up to 18 or 17? Does all numbers roudns up to higher number like 17,1 =18 or like this 17,6=18 but 17,4=17?
- by Mejt0 - at 2014.04.18 23:27:00
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22. If you want to go for Caldari Scout (and if you already specced in) - in Rookie Training Grounds [original thread]
Dont listen to all of these who suggest put as many extender as possible. Its all about your skill and passive scan. Seriously, passive scan is your high adventage. You only cant see dampened gal scouts (they more often put kin cats than damps)....
- by Mejt0 - at 2014.03.29 16:14:00
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23. Vehicle modules pentaly calculation,etc Q&A - in Rookie Training Grounds [original thread]
1. Dmg mods calculate as always (30%,21%12%) yes? 2. How does hardeners for shield and armor calculate : a) eg armor. First 40% ,2nd 0,6*0,4=0,24%=24%? (Rest from 100% x hardener) b)some other way i dontk know about? 3. Whats better : a) Madruga...
- by Mejt0 - at 2014.01.07 03:56:00
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24. Turret Battlefield Installition Damage? - in Rookie Training Grounds [original thread]
These skills only affect turrets in vehicles
- by Mejt0 - at 2013.11.18 22:36:00
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25. Quick nooby question: - in Rookie Training Grounds [original thread]
reps and resupply. It repps for 50, and can repp pretty egnouth for 10cpu 1 pg req. Also it resupply is 3nades or full ammo .(if mixed it will be 1/2)
- by Mejt0 - at 2013.11.17 23:49:00
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26. Caldari fitting - in Rookie Training Grounds [original thread]
What do you think about these 2 fits [ADV]? First is common, second more tanky. First: --compx shield --compx shield -enchanted regulator -enchanted regulator/basic plate *gek,locus,smg,k2 400shield,126/200armor Second: --compx shield --compx sh...
- by Mejt0 - at 2013.10.22 21:49:00
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