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4221. [Request] Education: Improve out of battle tutorial & add in battle tutorial - in Feedback/Requests [original thread]
I Remember that guy who sends you a Message in the begining of a new characters "life". Instead of this stupid message, this Training Could replace it so not only could you teach the people tips to the Gunplay (i.e. Hipfire, etc) and the other Imp...
- by Meeko Fent - at 2013.02.19 01:26:00
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4222. [Feedback] HMG Range [Edited for Risk vs Reward] - in Feedback/Requests [original thread]
Jotun Hiem wrote: Meeko Fent wrote: One thing that I do feel is not quite even is the Forge Gun. One- Shotting a Tank? Killing a tank In 2 shots seems more balanced, and to even it again, make the charging time on the Forge quicker. Hold o...
- by Meeko Fent - at 2013.02.19 01:06:00
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4223. skirmish=Battlefields conquest. No CCP! - in Feedback/Requests [original thread]
Indeed So.
- by Meeko Fent - at 2013.02.19 01:02:00
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4224. Please bring back the militia dropsuit BPOs. - in Feedback/Requests [original thread]
I think hes talking about the Colorful suits. I dont know
- by Meeko Fent - at 2013.02.19 01:01:00
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4225. [REQUEST] Friendly Fire - in Feedback/Requests [original thread]
What about continual Teamkilling could be seen as Grieveing i.e. in PUB matches. If I TK in my own corp people will be angry and liable to being fired from corp anyway.
- by Meeko Fent - at 2013.02.19 00:59:00
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4226. Faction Warfare/Corp Battle Flow and Implementation (Roles for Jet-Type Aircraft) - in Feedback/Requests [original thread]
Ahh, I was thinking you meant that FW meant, FW in EVE.
- by Meeko Fent - at 2013.02.19 00:52:00
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4227. Politic Ticker - in Feedback/Requests [original thread]
This seems like a good idea. I know that there are FW battles going on all the time, bu I cannot know who won, or what effect they had on anything.
- by Meeko Fent - at 2013.02.19 00:50:00
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4228. [Feedback] HMG Range [Edited for Risk vs Reward] - in Feedback/Requests [original thread]
I really want to say, "NERF THE HEAVEH!", but that would unbalance the game. I to die whenever I see a Heavy with HMG, but that's the point of a Heavy. To be a Bullet Sponge with a Temper. They're the only ones able to use the Heavy Weapons for a ...
- by Meeko Fent - at 2013.02.18 23:12:00
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4229. Faction Warfare/Corp Battle Flow and Implementation (Roles for Jet-Type Aircraft) - in Feedback/Requests [original thread]
Mobius Wyvern wrote: You'll find that most of us agree on this standpoint of FW Battles being more like gentlemanly duels than an actual war. Good thing Things like this could be Emplanted in Corp Warfore, instead of FW. FW= Caldari at war ...
- by Meeko Fent - at 2013.02.18 16:13:00
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4230. Headshots - in Feedback/Requests [original thread]
Headshot Indicater? Yes Headshot Score? No This game is a game of "I WON THE BATTLE!" Not a game of "Headshot, YUS!" I wish I had a squad leader who puts down orders so I can do something other then sit alone at a Letter, going LALALALALAL, and th...
- by Meeko Fent - at 2013.02.18 16:03:00
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4231. Dear CCP, a growing concern from a "bitter beta vet" - in Feedback/Requests [original thread]
Faction Warfare? +10 Improved Matchmaking? +10 Player-owned Districts? + 100000 I wanted to play this game, just like why I wanted to play Planetside 2, So me winning a battle isn't going "Yippe, I got 3000 xp!" I wanted to play because I wanted m...
- by Meeko Fent - at 2013.02.18 15:57:00
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4232. [REQUEST] Friendly Fire - in Feedback/Requests [original thread]
Ydubbs81 RND wrote: FF is one of those fail ideas for games. Shouldn't belong in Dust If this is so, then EVE Online has Fail Ideas? This game was a Shooter Laced with Consequences, Not a COD/ Battlefield Clone. If I kill my own guy, you'll h...
- by Meeko Fent - at 2013.02.18 15:45:00
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4233. [REQUEST] Friendly Fire - in Feedback/Requests [original thread]
The Idea is not for Teamkillers. The Idea is that when I throw a grenade on my foot , and I'm standing next to my ally, Why only I die? You could deduct 100 WP for killing your own guy. If you going to have no Friendly Fire, then Make it impossibl...
- by Meeko Fent - at 2013.02.18 15:35:00
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4234. Terminated - in Feedback/Requests [original thread]
Blankety Blank Blank
- by Meeko Fent - at 2013.02.16 21:39:00
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4235. Vehicles and Driving.... - in Feedback/Requests [original thread]
R2 Should Accelerate L2 Should Brake/Reverse Left analog Should Turn Right analog should Look around, and talking about looking around, we should be able to look 360 degrees around our vehicles in 3rd person at all times.
- by Meeko Fent - at 2013.02.16 21:11:00
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4236. Weapon Attachments? - in Feedback/Requests [original thread]
Hmm, I feel overwhelmed with all the Variants of the STD AR right now! Simply having attachments being something to add on you guns is good nuff for me, and Dropsuit Rigs also sound good, so I can have a pair of Binoculars on my Suit so I can see ...
- by Meeko Fent - at 2013.02.16 21:08:00
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4237. Concord Soldiers and Us in Pve - in Feedback/Requests [original thread]
I read the Heading and thought, "Fighting Concord? GENIUS!" Perhaps that could also be thrown in, Pirate Factions Hiring use to remove the Law Enforcement from a District for x amount of time so they can Pillage the area. of course it could affect...
- by Meeko Fent - at 2013.02.16 21:02:00
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4238. [REQUEST] Friendly Fire - in Feedback/Requests [original thread]
I was a Closed Beta tester during the Precuser Build and onward, and I feel that the Old Friendly Fire was a great Game-Play Element. Then We had to Actually think "Well If I fire Blindly into that mob of people, I might kill one of our guys," Or ...
- by Meeko Fent - at 2013.02.16 20:54:00
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4239. [Suggestion] Turning your head - in Feedback/Requests [original thread]
+10 YES! Awesome Idea! That way I can scan for Flying Deathmobiles while walking forward!
- by Meeko Fent - at 2013.02.16 20:47:00
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4240. Custom Palette - in Feedback/Requests [original thread]
Yes and no. Yes, color-code Corp members. No personal Color Choosing. If you want to be a loner in DUST, you don't get anything other the shiny metal.
- by Meeko Fent - at 2013.02.16 20:44:00
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