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141. Still no Dev answer on the skill respec? - in General Discussions [original thread]
You think Devs care what us players think ? Trust in your CCP buy more boosters especially the new FW boosters buy them like a good lil consumer and everything will be ok, don't worry about, Respec TTK Slayer logis Scouts Heavies PC Lag Suit rol...
- by M McManus - at 2013.12.08 15:26:00
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142. The forums have slowed down. - in General Discussions [original thread]
Protocake JR wrote: Yeah, Dust has ruin video games for me all together. I keep trying to play other games, but they never last. I alway keep coming back to Dust and hating myself for it. I'm not trying to be funny, I seriously hate this game f...
- by M McManus - at 2013.12.08 15:07:00
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143. Ya know what would help this game out immensely? - in General Discussions [original thread]
Karl Marx II wrote: Sinboto Simmons wrote: A 'snapshot' feature so we can take pictures of whatever's on the screen at the time. Link it to the right d button or something. A proper matchmaking system that actually works ? PC that doesn...
- by M McManus - at 2013.12.08 14:56:00
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144. CCP you suck at ... - in General Discussions [original thread]
Why are turrets even on the field... There just used to farm WP...... when are we going to be able to call in our own custom turrets wasn't Ambush OMS put in place to stress test this feature ?
- by M McManus - at 2013.12.07 19:45:00
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145. The CCP logic - in General Discussions [original thread]
It's not the suits it's the OP weapons why isn't CCP removing the 10% increase or nerf the ******* things ....
- by M McManus - at 2013.12.07 05:35:00
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146. The CCP logic - in General Discussions [original thread]
Scr > gallogi
- by M McManus - at 2013.12.07 03:30:00
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147. The CCP logic - in General Discussions [original thread]
In order to compete with the gallogi+scr+dmg mods you need a shield suit that can't afford dmgmods or a logi that atill has to getrid of shields to use dmgmods... So in 1.7 lets nerf shields ..? Whoever is in charge of balancing needs fired especi...
- by M McManus - at 2013.12.07 03:24:00
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148. How will Warbarge Strikes/EVE Orbitals work in PC? - in General Discussions [original thread]
Sinboto Simmons wrote: Parson Atreides wrote: Sinboto Simmons wrote: Parson Atreides wrote: Sinboto Simmons wrote: THEY ARE INDEPENDENT! The only other thing I can do at this point is bloody underline it. Clearly there's a dis...
- by M McManus - at 2013.12.06 12:32:00
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149. How will Warbarge Strikes/EVE Orbitals work in PC? - in General Discussions [original thread]
Sinboto Simmons wrote: Parson Atreides wrote: Maybe I didn't explain it well enough. I'm talking about when 1.7 hits. Right now, a competitive PC match vs two competent teams will last maybe 15 or so minutes and generate, on average, 5-7 st...
- by M McManus - at 2013.12.06 11:54:00
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150. Physical impact? - in General Discussions [original thread]
This in addition to heavier dispersion is how they are improving TTK
- by M McManus - at 2013.12.06 08:00:00
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151. Did 1.7 convince you to take a break from Dust 514?? - in General Discussions [original thread]
Depends on if kb/m feels any different/improved. . If not I personally know 3 buddies that are done aa well as myself..
- by M McManus - at 2013.12.05 23:38:00
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152. If TTK hasn't been touched... - in General Discussions [original thread]
Come 1.7 and TTK is the same , you delirious f***ks can just continue roleplaying your "racial class role" because that's about all the good it'll do ya..
- by M McManus - at 2013.12.05 06:29:00
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153. The end of Dual Tanking? The beginning of Racial Playstyles!(?) - in General Discussions [original thread]
How can the majority of you be so ignorant to the fact TTK hasn't beem touched in 1.7 play style doesn't mean ****. . For those of you who say caldari play style is long range the **** ? Who brain washed you ? Have you ever flown a HAM drake in ...
- by M McManus - at 2013.12.05 06:21:00
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154. Announcement:Uprising 1.7 Patch Notes - in General Discussions [original thread]
Nightbird Aeon wrote: Quote: Controls Updated tooltips on/off option to be dynamic based on input type. Added Separate sensitivity settings when aiming down sights and hipfire for both keyboard/mouse and controller. Increased granular sensit...
- by M McManus - at 2013.12.05 05:06:00
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155. Sensitivity sliders are good but..... - in General Discussions [original thread]
Has anything been done to the kb/m to make it not feel like we are aiming under water ? Better fine aiming ?
- by M McManus - at 2013.12.04 19:20:00
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156. 1.7 patch notes, just making an observation... - in General Discussions [original thread]
It must be HUGE!
- by M McManus - at 2013.12.04 17:52:00
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157. MD, Flux and RE are SOL in FW 2.0 - in General Discussions [original thread]
Maken Tosch wrote: You'll just have to change your tactics to compensate. Well of course but accidents happen and just plain damage can't be forgiven so why not put a fall off timer for people that aren't being reckless? Someone with intent ...
- by M McManus - at 2013.12.04 16:10:00
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158. MD, Flux and RE are SOL in FW 2.0 - in General Discussions [original thread]
TranquilBiscuit ofVaLoR wrote: so there's a cap to how much damage you can deal to teammates before being banned? that's stupid. I guess no more remote explosives for me... Yeah 5k I believe..
- by M McManus - at 2013.12.04 16:04:00
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159. MD, Flux and RE are SOL in FW 2.0 - in General Discussions [original thread]
Mass Heals wrote: It will change the dynamic of how the battle is played, more specifically how you play. You're going to have to change your strategy. I understand that but **** there is always going to be that time when you're lobbing a fl...
- by M McManus - at 2013.12.04 16:03:00
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160. MD, Flux and RE are SOL in FW 2.0 - in General Discussions [original thread]
I understand its up to the user to be careful but can there be some kind of damage per time added? So the damage meter goes back to zero after say 5mins ? I Flux or MD splash a few blue dots that ran in the room as I'm fluxing I'm half way to a 2...
- by M McManus - at 2013.12.04 15:56:00
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