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1501. Scout this build - in General Discussions [original thread]
Necrodermis wrote: profile skill is still broken and doesn't work properly. this is why the scout suit is still a pathetic piece of work. vehicles still have a zero profile and will pop up only when they are in direct line of sight just like ev...
- by Ludvig Enraga - at 2012.12.23 06:16:00
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1502. Scout this build - in General Discussions [original thread]
Anyanka Shadowmane wrote: Ludvig Enraga wrote: Iron Wolf Saber wrote: Repeat after me. Scouts are not front line troops. They're behind the lines sort of troops. That's a really deep thought, man. please elaborate what exactly shou...
- by Ludvig Enraga - at 2012.12.21 22:43:00
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1503. Scout this build - in General Discussions [original thread]
right, that's you. A lot of ppl know you. Like I know that you drive a tank a lot and play a SG scout a lot. Then there is Gizmo, Jackal zero, DTO. And..... that's it. I struggle to think of any other ppl who can outmatch the odds and do well as a...
- by Ludvig Enraga - at 2012.12.21 22:33:00
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1504. Scout this build - in General Discussions [original thread]
Garrett Blacknova wrote: Ludvig Enraga wrote: Garrett Blacknova wrote: A figure is seen in the distance, moving from cover to cover. No HUD marker on them. Can't get a bead because they're dashing quickly between positions. Don't panic,...
- by Ludvig Enraga - at 2012.12.21 22:08:00
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1505. Scout this build - in General Discussions [original thread]
Iron Wolf Saber wrote: let me put it this way. If you're getting shot at as a scout, you're doing it wrong. Let me put it this way. This is the most pointless post I've seen in this thread.
- by Ludvig Enraga - at 2012.12.21 22:02:00
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1506. Aim Assist / Hit Detection? - in General Discussions [original thread]
I think with all the tweaks in controller sensitivity it just throws off your muscle memory, you still use the same thumb movements to aim that used to work before but are now off. That's what I think at least. I have the same problem. There is an...
- by Ludvig Enraga - at 2012.12.21 21:47:00
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1507. Heavies need massive nerf. Why? - in General Discussions [original thread]
They are fine - for how expensive they are and with definite weak spots, it's ok to be better than an average assault suit in close to medium distance. Definitely takes a bit of skill to go 40 in one game. An average heavy does not break 1 KDR by ...
- by Ludvig Enraga - at 2012.12.21 21:39:00
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1508. Scout this build - in General Discussions [original thread]
Iron Wolf Saber wrote: Repeat after me. Scouts are not front line troops. They're behind the lines sort of troops. That's a really deep thought, man. please elaborate what exactly should the scout be doing behind the lines? Hacking? Hidi...
- by Ludvig Enraga - at 2012.12.21 21:31:00
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1509. Scout this build - in General Discussions [original thread]
Garrett Blacknova wrote: A figure is seen in the distance, moving from cover to cover. No HUD marker on them. Can't get a bead because they're dashing quickly between positions. Don't panic, there's a whole group of us, and it's only one mayb...
- by Ludvig Enraga - at 2012.12.21 21:27:00
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1510. Scout this build - in General Discussions [original thread]
Mischa Egan wrote: Ludvig, I've been known to go 20+ kills with around 5-7 deaths in a militia scout shoutgun fit, no if you just run around randomly you die alot, they do require a bit of thought and planning. (where's my next bluedot bait) ...
- by Ludvig Enraga - at 2012.12.21 21:23:00
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1511. shot guns - in General Discussions [original thread]
Tzaar Bomba wrote: Anyway, scout and shotgun is a cheap combination. No aiming, moves too quickly, and the range on some is too far. Throws balance off, and gives points for zero effort. Not to mention that most shotty scout users are also snip...
- by Ludvig Enraga - at 2012.12.21 21:15:00
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1512. Has Chromosome addressed Subpar FPS Mechanics? - in General Discussions [original thread]
Something happened to Shotgun. Now it's even worse than in the previous build. I think it's a combination of worse hit detection (mind you, only saying for SG's, not sure what hit detection is for other weapons this build), tweaked damage, tweaked...
- by Ludvig Enraga - at 2012.12.21 21:08:00
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1513. Scout this build - in General Discussions [original thread]
Chunky Munkey wrote: I average a 2/1 kdr with a scout smg combo, and it's half the price of my hmg fits which give me 3/1 after 2months of skills invested into them.. You gave an example of turning a corner to find a heavy there. Why don't you...
- by Ludvig Enraga - at 2012.12.21 20:58:00
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1514. Scout this build - in General Discussions [original thread]
DUST Fiend wrote: I don't know if I want to see them buffed or anything...though I really think all the suits are missing flare. Each class of suit needs unique modules or abilities, to really help define their roles and expand upon their speci...
- by Ludvig Enraga - at 2012.12.21 20:52:00
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1515. Scout this build - in General Discussions [original thread]
Garrett Blacknova wrote: I'm running a few Scout suits on 2/3 of my characters. Better than they were in Codex, imo. Yeah ok, but is it good enough? Are they still on par with other suits? Please, rank in terms of desirability/usefulness su...
- by Ludvig Enraga - at 2012.12.21 20:49:00
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1516. Scout this build - in General Discussions [original thread]
Guinevere Bravo wrote: Profile dampeners are now a low slot module instead of a high. Work it out. But what advantage does it give you in a battle? You are gonna say you can 'sneak' up on ppl? In the majority of maps there are massive open ...
- by Ludvig Enraga - at 2012.12.21 20:46:00
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1517. Scout this build - in General Discussions [original thread]
Yeahhhh have you actually invested any points into making a strong scout fit or do you just expect them to be good from the get go? The Scout suit sprints much faster than other suits and it has low signature profile. Scout as it's name suggests i...
- by Ludvig Enraga - at 2012.12.21 20:40:00
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1518. Scout this build - in General Discussions [original thread]
I am thinking Scout is still not fixed. This remains a very weak suit with no strong points. Running is just as slow. Remote target detection is weak and gives you zero battlefield awareness - as usual, you turn a corner just to see the 6 spinning...
- by Ludvig Enraga - at 2012.12.21 08:26:00
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1519. Scanning results, targets on HUD - in Feedback/Requests [original thread]
Can't help but notice that things that show up on HUD are random. In the past builds you can have a tank breathing down your neck and you would not even know it unless you turn around to catch it into your field of view. I have not noticed it with...
- by Ludvig Enraga - at 2012.12.21 08:20:00
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1520. This Build Is Almost as Disappointing as playing Killzone 3 for the First Time Was - in Feedback/Requests [original thread]
The post has some good points. It starts out pointing out some glaring technical problems (lag, stutter, etc) that the game still has and then quickly degenerates into whinning about having his S whooped and how much battles fail to deliver 'fun' ...
- by Ludvig Enraga - at 2012.12.21 08:12:00
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