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1. [Feedback] Initial thoughts - in Feedback/Requests [original thread]
Odd bug last night. Mid-game, for some reason, R1 simply stopped responding. Changed controllers, still no response. Every other button worked fine, just no R1. After the game ended, I quit back to the XMB then turned off the controller. Turned it...
- by Linnar Wu'ut - at 2012.07.22 20:00:00
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2. [Feedback] Initial thoughts - in Feedback/Requests [original thread]
Ronin Odachi wrote: Linnar Wu'ut wrote: Ah, you meant the overall suit statistics inside the drop suit fitting area that updates based on what you have assigned, or are potentially assigning, to a slot. I thought you meant an actual side-by-...
- by Linnar Wu'ut - at 2012.07.06 22:34:00
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3. [Feedback] Initial thoughts - in Feedback/Requests [original thread]
Ronin Odachi wrote: Linnar Wu'ut wrote: There is? Where/how? All I can find is Show Info. Select the module slot, then choose replace, then hit square. The panel on the right that normally has your HP, speed, etc, will instead show the cur...
- by Linnar Wu'ut - at 2012.07.06 20:48:00
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4. [Feedback] Initial thoughts - in Feedback/Requests [original thread]
- What is the purpose of the star map? Looks neat and gives some sense of just how large the universe is, but what is it for? Anything right now or just planned? Navigating the map is difficult. Not sure what system I am actually in. YOU ARE HER...
- by Linnar Wu'ut - at 2012.07.06 20:11:00
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5. [Feedback] Initial thoughts - in Feedback/Requests [original thread]
Ronin Odachi wrote: -there is a compare item option once you've bought the item, but I too would love to see an option for that in the market. There is? Where/how? All I can find is Show Info. Ronin Odachi wrote: -randomization seems to b...
- by Linnar Wu'ut - at 2012.07.06 20:01:00
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6. [Feedback] Initial thoughts - in Feedback/Requests [original thread]
Mirun Hirute wrote: Edit: By the way, good feedback post. Pretty thorough without ranting about quality issues that are clearly a part of the beta. Props on that. Thanks. I've done usability testing before so I'm familiar with the process....
- by Linnar Wu'ut - at 2012.07.06 19:52:00
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7. Premade builds to help newbies - in Feedback/Requests [original thread]
Rafgas first wrote: Linnar Wu'ut wrote: I like the idea, but even the Aurum items / builds have skill requirements that us new players simply won't have. That's not to say they couldn't create them, but based on the Aurum items thus far the ...
- by Linnar Wu'ut - at 2012.07.06 19:38:00
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8. [Feedback] Initial thoughts - in Feedback/Requests [original thread]
Garrett Blacknova wrote: I don't have a link, but I'm pretty sure someone's mentioned that the free Militia vehicles aren't going to be free like that in the release version of the game. I'm personally hoping players are given no free vehicles...
- by Linnar Wu'ut - at 2012.07.06 19:13:00
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9. [Feedback] Initial thoughts - in Feedback/Requests [original thread]
- If you hit L1/R1 in the item information screen in the marketplace instead of L2/R2, it causes a few second delay before L2/R2 work. - No way to see from inside the marketplace if you already have a skill. It will tell you if you have the skill ...
- by Linnar Wu'ut - at 2012.07.06 19:03:00
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10. [Feedback] Initial thoughts - in Feedback/Requests [original thread]
Ronin Odachi wrote: Linnar Wu'ut wrote: - Dropsuit fitting Since you can't edit the default drop suit fittings, you can't see what items are assigned to what slots. Not seeing what items are in what slots you can't get an idea of what a nor...
- by Linnar Wu'ut - at 2012.07.06 18:59:00
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11. [Feedback] Initial thoughts - in Feedback/Requests [original thread]
Quote: -main objective of skirmish is to secure A, B, and C to either shoot down or defend the MCC overhead depending on if you're attacking or defending. The other hackable installations just help you towards that end; blasters will shoot enem...
- by Linnar Wu'ut - at 2012.07.06 18:53:00
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12. [Feedback] Initial thoughts - in Feedback/Requests [original thread]
- Dropsuit fitting Since you can't edit the default drop suit fittings, you can't see what items are assigned to what slots. Not seeing what items are in what slots you can't get an idea of what a normal build is so you can create your own withou...
- by Linnar Wu'ut - at 2012.07.06 18:32:00
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13. Premade builds to help newbies - in Feedback/Requests [original thread]
I like the idea, but even the Aurum items / builds have skill requirements that us new players simply won't have. That's not to say they couldn't create them, but based on the Aurum items thus far the stat requirements are only slightly lower than...
- by Linnar Wu'ut - at 2012.07.06 18:13:00
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14. [Feedback] Initial thoughts - in Feedback/Requests [original thread]
Oh, and some better explanation of what the heck is happening when using the Merc Pack items during the beta. I know that AUR will be refunded with reach reset and at launch, that's great. What about the other items though? I don't want to waste ...
- by Linnar Wu'ut - at 2012.07.06 18:10:00
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15. [Feedback] Initial thoughts - in Feedback/Requests [original thread]
I'm pretty sure these are already being worked on: - Skill tree map - Current issue / bug list (for example, missing Electronics Upgrade skill book) - Spawn camping I know there are several threads on spawn camping and options to work around it. ...
- by Linnar Wu'ut - at 2012.07.06 17:54:00
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16. [Feedback] Initial thoughts - in Feedback/Requests [original thread]
After about 3-4 hours of time in the game I figured I should note what I've run into so far before I forget. The bulk of it so far is initial learning curve due to the limited manual that is currently available and complete newbie in the EVE unive...
- by Linnar Wu'ut - at 2012.07.06 17:23:00
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