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41. Announcement:Feedback Request: Weapon Stats and Ranges! - in Feedback/Requests [original thread]
Please CCP, add NOVA KNIFE FITTING OPTIMIZATION skill.
- by Lex DOCIEL - at 2014.02.16 14:50:00
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42. [FEEDBACK] Scout dropsuits and 1.8 - in Feedback/Requests [original thread]
I dislike doing such a thing, but as the topic means a lot to me, and as I would it to be discussed : UP !
- by Lex DOCIEL - at 2014.02.16 14:46:00
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43. [IDEA] Tactical devices & HUD upgrades - in Feedback/Requests [original thread]
Hi guys, Let's talk about tactical devices and HUD upgrades. I got this idea after a public game with my squad during which we rushed a depot covered my the whole (kindda) enemy team. That would be tactically great to have something giving a sma...
- by Lex DOCIEL - at 2014.02.16 14:39:00
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44. [IDEA] Tactical devices & HUD upgrades - in Feedback/Requests [original thread]
QUESTIONS YOU WOULD ASK Why tactical devices as an alternative for grenades ? - Nobody likes grenade spam. Imagine such spam added to a flasher... Plus it should be used mainly by assault dropsuits, which could now have new toys to play and e...
- by Lex DOCIEL - at 2014.02.16 14:39:00
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45. [IDEA] How to fix the broken rail riffle without decreasing its punc... - in Feedback/Requests [original thread]
Lonewolf Heavy wrote: Your diagram is interesting but makes absolutely no sense how it would miss a close range target yet can hit something at distance. Also if you pay attention to other threads, more then just the rail rifle is getting nerfe...
- by Lex DOCIEL - at 2014.02.08 19:17:00
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46. [IDEA] How to fix the broken rail riffle without decreasing its punc... - in Feedback/Requests [original thread]
Cyzad4 wrote: Too bad damage nerf is confirmed for 1.8 This is what this topic is made for: proposing an alternative to a basic and unfulfilling nerf of the rail riffle.
- by Lex DOCIEL - at 2014.02.08 15:23:00
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47. [IDEA] How to fix the broken rail riffle without decreasing its punc... - in Feedback/Requests [original thread]
AmlSeb wrote: You do know that this is physically impossible? What do you mean ? It's a game, we don't care if it is not THAT real. And if you mean it can't be done virtually, I doubt that.
- by Lex DOCIEL - at 2014.02.08 15:22:00
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48. [IDEA] How to fix the broken rail riffle without decreasing its punc... - in Feedback/Requests [original thread]
X7 lion wrote: as it stands the gun to to small to generate enough charge to justify the damage out put. No, it does not. It would if it was a short range weapon, which is not.
- by Lex DOCIEL - at 2014.02.08 11:00:00
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49. [IDEA] How to fix the broken rail riffle without decreasing its punc... - in Feedback/Requests [original thread]
EDIT: file location changed. Should work now. Sorry for the inconvenience.
- by Lex DOCIEL - at 2014.02.08 09:50:00
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50. [IDEA] How to fix the broken rail riffle without decreasing its punc... - in Feedback/Requests [original thread]
Some say that a picture speaks better than a hundred words. I say that I lack english vocabulary in physic sciences. So I made a picture to explain how we could make the rail riffle different for the next update (without nerfing its base damages ...
- by Lex DOCIEL - at 2014.02.07 19:21:00
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51. [FEEDBACK] Scout dropsuits and 1.8 - in Feedback/Requests [original thread]
I first wrote this two posts in the Feedback Request: Dropsuit Stats and Skills! topic. But as they have been completely drown under other debates about other dropsuits, and because I think it does need some real discussion, here it comes again,...
- by Lex DOCIEL - at 2014.02.04 14:52:00
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52. [FEEDBACK] Scout dropsuits and 1.8 - in Feedback/Requests [original thread]
ARCHETYPES, ROLES, PASSIVES AND DROPSUIT MODIFICATIONS Range explanation: - close combat = m+¬l+¬e and nova knife - close range = shotgun and sidearms - mid range = light weapons - long range = snipers underlined = first choice (most favorable) ...
- by Lex DOCIEL - at 2014.02.04 14:52:00
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53. [Feedback] Redline Shield - in Feedback/Requests [original thread]
Draco Cerberus wrote: The redline functions fine, its the blueberrys that need work. Can we get a patch on blueberries either make them smarter or make them tougher so they don't die as much? That was mean. Give them some more time to enj...
- by Lex DOCIEL - at 2014.02.04 10:44:00
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54. 1.8 REQUEST: WP GAIN AND ORBITAL STRIKES/ MAP ABUSE - in Feedback/Requests [original thread]
Yeeeuuuupppp wrote: He meant an assault getting in the place of the heavy with a logo hugging him. It wasn't clearly expressed. Sorry if I got confused. Yeeeuuuupppp wrote: I love how everyone associates CoD with almost skill less, si...
- by Lex DOCIEL - at 2014.02.03 17:30:00
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55. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
ARCHETYPES, ROLES, PASSIVES AND DROPSUIT MODIFICATIONS Range explanation: - close combat = m+¬l+¬e and nova knife - close range = shotgun and sidearms - mid range = light weapons - long range = snipers underlined = first choice (most favorab...
- by Lex DOCIEL - at 2014.02.03 15:18:00
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56. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
FEEDBACK ON SCOUTS I am quite doubtful regarding these new dropsuit stats. The way I saw scout before 1.8 announcement, and the way I conceive them now is still quite the same. The new stats and passive should give them all a specific task on the...
- by Lex DOCIEL - at 2014.02.03 15:16:00
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57. [Feedback] Redline Shield - in Feedback/Requests [original thread]
Indeed the red-line is an issue. And such a 2-way fire neutralizing shield could be a good a idea. Still, I would not extend the shield to the entire red-zone either. I would only provide such a shield under the MCC (which is currently the only c...
- by Lex DOCIEL - at 2014.02.03 13:13:00
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58. 1.8 REQUEST: WP GAIN AND ORBITAL STRIKES/ MAP ABUSE - in Feedback/Requests [original thread]
You mean you lost the game because a heavy played it defending his position and breaking your waves (which is his role), a logi played it repairing and supporting his heavy (which is his role), while you were failing to get one or the other down (...
- by Lex DOCIEL - at 2014.02.03 12:55:00
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59. [request] Add the skill - fitting optimization - to nova knives - in Feedback/Requests [original thread]
I was surprised not seeing any fitting optimization skill for nova knives. Still, the proto nova knife got the same PG cost as the proto scrambler pistol for example. PG bonus gained on the 8 PG cost of the nova knives being what it is, it can s...
- by Lex DOCIEL - at 2014.02.01 23:29:00
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60. Announcement:Feedback Request: Equipment Stats! - in Feedback/Requests [original thread]
Quote: - Cooldown times on scanners increased. Scanner functionality has been improved to do GÇ£snapshotGÇ¥ scans in order to stop 360 degree spins. - Range on repair tools reduced. - Drop uplink spawn times increased. - Nanohive nanite supply ...
- by Lex DOCIEL - at 2014.01.22 10:47:00
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