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1. Server Stress Test Failed? - in General Discussions [original thread]
The same thing motivates me as well to participate in this event. In the end though, knowing that I contributed to the testing their systems is what really matters for me. It's one of the reasons after all why I started in this closed beta and con...
- by Leos Valentine Vatta - at 2012.12.01 19:45:00
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2. To everyone complaning about everything - in General Discussions [original thread]
Right, what was I thinking
- by Leos Valentine Vatta - at 2012.12.01 12:50:00
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3. Hacking mods - in General Discussions [original thread]
And don't forget, the Hacking skill also contributes towards descreasing hacking time. I think is was -5% per level
- by Leos Valentine Vatta - at 2012.11.30 07:39:00
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4. Active Scanners - in General Discussions [original thread]
See this thread -> Scan Profile/Profile Dampning Or do a forum-wide search. A lot has been already discussed on the topic.
- by Leos Valentine Vatta - at 2012.11.30 07:35:00
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5. Irish Assassins now recruiting! - in Corporation Recruitment [original thread]
There is a seperate forum for recruiting. Anyway, a dev will probably come and move this thread.
- by Leos Valentine Vatta - at 2012.11.27 23:52:00
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6. To everyone complaning about everything - in General Discussions [original thread]
Why would CCP have to get Sony's approval for each build?
- by Leos Valentine Vatta - at 2012.11.27 23:51:00
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7. Corporation logo bug - in Technical Support/Bugs [original thread]
Looks good here
- by Leos Valentine Vatta - at 2012.11.23 16:20:00
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8. VICTORY/DEFEAT screen lingering way too long. - in Technical Support/Bugs [original thread]
Happened to me three times in a row last night. Luckily, the third time I got taken back to the MQ after a 2minute wait. What was different in my case is that all three matches were Skirmish, and I just had an endless victory/defeat screen at the...
- by Leos Valentine Vatta - at 2012.11.23 08:30:00
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9. VICTORY/DEFEAT Screen every match but no battle. - in Technical Support/Bugs [original thread]
*posted in the wrong topic*
- by Leos Valentine Vatta - at 2012.11.23 08:24:00
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10. Corporation logo bug - in Technical Support/Bugs [original thread]
Same here. I have not played the game for a while so I can not say exactly when this started. It shows up alright on the forums aswell
- by Leos Valentine Vatta - at 2012.11.22 21:52:00
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11. DUST514 Glossary - A beginners guide to DUST514 terminology - in Rookie Training Grounds [original thread]
Changelog: * expanded the description for 'ISK' * added entry for 'ADS' * added entry for 'Aim Down Sights' * added entry for 'Derp' (more information needed) * added entry for 'HTFUGäó' * added entry for 'FG' * added entry for 'Meta Level' * adde...
- by Leos Valentine Vatta - at 2012.11.17 22:58:00
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12. 7 players a horse and a dildo taped to its head. - in General Discussions [original thread]
http://www.youtube.com/watch?v=VgvM7av1o1z Gotta give credit to CCP for parodying on technoviking
- by Leos Valentine Vatta - at 2012.11.14 00:51:00
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13. SP Cost Calculation for Skill/Build Planning - in General Discussions [original thread]
Villore Isu wrote: 6220*M*L*(L^2+5)/6 where M is the multiplier and L is the level number This formula is more complicated than it should be. If you aren't going to factor in the discrepancies you get by using the stated modifiers, the formula...
- by Leos Valentine Vatta - at 2012.11.09 13:12:00
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14. Help Needed: Info on Disconnections/Infinite Loading - in Technical Support/Bugs [original thread]
Date: 9/11/2012 01:44 GMT+1 Region: Europe Type: Ambush PS3: CECHH04 I requested an ambush match and got to the loading screen. After a while I heard the sound of a character dropping to the ground from a height while still at the loading screen....
- by Leos Valentine Vatta - at 2012.11.09 01:04:00
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15. SP Cost Calculation for Skill/Build Planning - in General Discussions [original thread]
Quote: The sequence of multipliers per level for the next level cost is 1, 3, 7, 14, 25. For some odd reason that sequence looks very familiar That is because they were (almost) exactly the same in the Precursor build :-) One this that is diff...
- by Leos Valentine Vatta - at 2012.11.08 22:52:00
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16. Total SP? - in General Discussions [original thread]
I know, I'm just pointing out the benefits.
- by Leos Valentine Vatta - at 2012.11.08 18:16:00
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17. Total SP? - in General Discussions [original thread]
3.2mil something Dro2072 wrote: I think its mostly due to the the char resets EVERY patch people do not want to put time into something they know they are going to lose and have to restart from the beginning at some point. Well that is my reas...
- by Leos Valentine Vatta - at 2012.11.08 17:31:00
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18. DUST514 Glossary - A beginners guide to DUST514 terminology - in Rookie Training Grounds [original thread]
Part 2 (use the following link for Part 1 ) Passive SP : An in-game mechanism which allows your character to accrue SP (currently at 1/4 sec)
Precursor : Third patch (v0.?) to the DUST514 closed beta - See patch notes for more info ...
- by Leos Valentine Vatta - at 2012.11.08 00:14:00
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19. DUST514 Glossary - A beginners guide to DUST514 terminology - in Rookie Training Grounds [original thread]
Using the term objective to refer to squad commands is a source for confusion me thinks Changelog * corrected entry for 'SiSi' * corrected entry for 'CRU' * added entry for 'Blueberries' * added entry for 'Codex' * added entry for 'LBTI * added e...
- by Leos Valentine Vatta - at 2012.11.08 00:11:00
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20. DUST514 Glossary - A beginners guide to DUST514 terminology - in Rookie Training Grounds [original thread]
Corrections have been applied, along with some additional entries Changelog: * Expanded the entry for 'Logi' * corrected the description for 'Danger/Red Zone' * corrected the description for 'OB' * corrected the description for 'Skirmish' * added...
- by Leos Valentine Vatta - at 2012.11.05 22:41:00
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