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141. Where does CCP standing on a true "Class Balance" - in The Council's Chamber [original thread]
Ghost Kaisar wrote: IMO, a Class Balance gives all of the Classes a role. It gives them strengths and weaknesses and rewards them for doing their job. Right now, it seems like Logi's and Assaults are the only ones getting love, and while that f...
- by Killar-12 - at 2013.07.23 18:55:00
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142. Which CPM member best represents scouts? - in The Council's Chamber [original thread]
Iron Wolf Saber wrote: I am tagging and forwarding this, too much good info to pass up. And to think a month ago I said you were an incompetent moron, you're not half bad, now the others whom are down must be picked up, cleaned off, and retu...
- by Killar-12 - at 2013.07.22 23:36:00
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143. Which CPM member best represents scouts? - in The Council's Chamber [original thread]
OZAROW wrote: I liked 1.1 scout. I could run, I could jump an I had stamina to do so. This 1.2 scout is horrible for the opposite of above plus our hit box seems insanely big an our core stats an slots from chrome is too big of a reduction. A ...
- by Killar-12 - at 2013.07.22 15:37:00
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144. Which CPM member best represents scouts? - in The Council's Chamber [original thread]
Nova Knife wrote: Linked in above post and here for your convenience :) Thank you very much +1
- by Killar-12 - at 2013.07.18 02:03:00
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145. Which CPM member best represents scouts? - in The Council's Chamber [original thread]
Nova Knife wrote: The basic problem behind scouts as a whole is the same problem as any other suit. The stats were basically arbitrarily assigned, and most of them make like no logical sense. Before suits can be given roles, the policy of sla...
- by Killar-12 - at 2013.07.18 02:01:00
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146. Which CPM member best represents scouts? - in The Council's Chamber [original thread]
Doyle Reese wrote: I think there are two ways Scouts could work Scout as Flanker/Attacker -This is what most people play Scout as right now, and why not with one equipment slot, you cannot do very much support anyway, this Scout is adept at ...
- by Killar-12 - at 2013.07.09 04:00:00
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147. Thoughts on 1.3 - in The Council's Chamber [original thread]
N1ck Comeau wrote: Killar-12 wrote: They'll never tell, I'd wait for the Dev Blog. thats only one team, hopefully more than just foxfours team says something :) Wait, only Soxfour? really? well thanks, soxfour
- by Killar-12 - at 2013.07.08 22:08:00
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148. Thoughts on 1.3 - in The Council's Chamber [original thread]
They'll never tell, I'd wait for the Dev Blog.
- by Killar-12 - at 2013.07.08 22:06:00
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149. Let's talk Drop Uplinks... - in The Council's Chamber [original thread]
Heinrich Jagerblitzen wrote: Drop uplinks are currently very spammy in certain match situations, and map visibility is one of the greatest weapons that can be used against them. This isn't to say that it makes any sense for us to be able to s...
- by Killar-12 - at 2013.07.06 04:02:00
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150. Let's talk Drop Uplinks... - in The Council's Chamber [original thread]
Kushmir Nadian wrote: Let's be clear, last build we had random vanishing and disappearing equipment and so things like drop uplinks and nanohives were often invisible. THIS HURT GAMEPLAY. BAD. This is fixed now--equipment is now static on the...
- by Killar-12 - at 2013.07.06 03:57:00
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