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801. To People Who are Spamming Tanks in Pubs - in General Discussions [original thread]
Spkr4theDead wrote: KenKaniff69 wrote: 1. Most of you are just zerging around with the militia nitrous glitch 2. Most of you don't even know what resist is 3. Someone needs to hack the point 4. Someone needs to go defend the point 5. 3&4...
- by KenKaniff69 - at 2013.12.12 15:59:00
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802. To People Who are Spamming Tanks in Pubs - in General Discussions [original thread]
Monkey MAC wrote: KenKaniff69 wrote: 1. Most of you are just zerging around with the militia nitrous glitch 2. Most of you don't even know what resist is 3. Someone needs to hack the point 4. Someone needs to go defend the point 5. 3&4 A...
- by KenKaniff69 - at 2013.12.12 15:10:00
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803. Tanks are by no means OP! - in General Discussions [original thread]
Monkey MAC wrote: I would like to pose a question, what exactly are infantry meant to do while tanks are hardner-god-mode? And there is 5 of them? What should I do? Recruit a tanker worth something into your squad.
- by KenKaniff69 - at 2013.12.12 15:09:00
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804. To People Who are Spamming Tanks in Pubs - in General Discussions [original thread]
1. Most of you are just zerging around with the militia nitrous glitch 2. Most of you don't even know what resist is 3. Someone needs to hack the point 4. Someone needs to go defend the point 5. 3&4 Apply to you sh!tty tankers that can't hit t...
- by KenKaniff69 - at 2013.12.12 15:05:00
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805. [Request] Increase Swarm Launcher Missile Speed - in Feedback/Requests [original thread]
Swarm speed isn't the problem. The problem is nitrous. It is way too effective right now on any vehicle. Armor tanks are twice as effective at hit and run than shield tanks. CCP needs to nerf nitrous to 1.6 levels.
- by KenKaniff69 - at 2013.12.12 14:51:00
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806. Removing Turrets on LP Hulls - in Feedback/Requests [original thread]
Hello, I have bought a few State Gunloggi's and Myrons, but I desire to remove the small turrets entirely to fit my playstyle. Please allow us to do this in order to duplicate our fits and utilize our LP. Thanks
- by KenKaniff69 - at 2013.12.12 14:49:00
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807. Announcement:Uprising 1.7 Known Issues - in Technical Support/Bugs [original thread]
Maken Tosch wrote: Apparently people are reporting that the Nitro mods for the tanks are bugged at 100% bonus when they should be at about 10% bonus. That could explain how armor tanks are currently going faster than Van Diesel in Fast and the ...
- by KenKaniff69 - at 2013.12.11 13:56:00
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808. Nitrous+Amor Tanks - in General Discussions [original thread]
I am tired of armor tanks being better at hit and run tactics than gunloggis. Please fix this
- by KenKaniff69 - at 2013.12.11 05:04:00
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809. Forge Gun - in General Discussions [original thread]
DeadlyAztec11 wrote: KenKaniff69 wrote: ...like pulling the trigger on your AR only to have the bullets come out half a second later. Is that not how AR's are suppose to function? Muzzle velocity is most likely superior to what we ha...
- by KenKaniff69 - at 2013.12.10 22:50:00
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810. Forge Gun - in General Discussions [original thread]
While forging in PC I was noticing that the projectile was coming out of the weapon in a delayed fashion, about half a seconds after the gun had indicated it had discharged. Is this unique to me, or has anyone else noticed this. I saw no problems ...
- by KenKaniff69 - at 2013.12.10 22:45:00
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811. Introducing... Jihad jeeps! - in General Discussions [original thread]
LOL Tactical FPS LOL Why is the CPM making a joke out of this sh!t? Sticky RE's on vehicles were a horrible idea
- by KenKaniff69 - at 2013.12.10 22:37:00
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812. My god do the tanks suck... - in General Discussions [original thread]
richiesutie 2 wrote: Arkena Wyrnspire wrote: So... attack when the hardeners are on, and retreat when they're off. Then you're god. What is so hard to understand about that? Do you want to be god all the time? But the armour havs run off ...
- by KenKaniff69 - at 2013.12.10 22:14:00
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813. My god do the tanks suck... - in General Discussions [original thread]
The legend345 wrote: Their garbage to be expected #ProTankerToldYouButTheNoobyTankersThoughNot hmmmm... maybe legend was right.
- by KenKaniff69 - at 2013.12.10 22:13:00
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814. Nitrous+Amor Tanks - in General Discussions [original thread]
Roger Cordill wrote: Message from Godin: Why won't this POS download!!!!!!!! make that your sig already
- by KenKaniff69 - at 2013.12.10 21:13:00
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815. Nitrous+Amor Tanks - in General Discussions [original thread]
Spkr4theDead wrote: KenKaniff69 wrote: Nitrous combined with the base speed of armor tanks completely negates the whole hit and run philosophy that shield tanks are supposed to follow. Nitrous should be effective, but not as effective as it ...
- by KenKaniff69 - at 2013.12.10 20:38:00
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816. Nitrous+Amor Tanks - in General Discussions [original thread]
Benjamin Ciscko wrote: The best tank fit as of yet is.... Gunnlogi Proto Missile (never bothered learning the name) no smalls 2x complex shield hardeners 1x complex shield booster 1x enhanced PG module 1x complex ammo expansion unit LOL ...
- by KenKaniff69 - at 2013.12.10 20:26:00
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817. Nitrous+Amor Tanks - in General Discussions [original thread]
dent 308 wrote: "Jihad Jeeps" -- Perfect name Battlefield terminology
- by KenKaniff69 - at 2013.12.10 20:19:00
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818. Nitrous+Amor Tanks - in General Discussions [original thread]
Nitrous combined with the base speed of armor tanks completely negates the whole hit and run philosophy that shield tanks are supposed to follow. Nitrous should be effective, but not as effective as it is now where an armor tank can hit its nitrou...
- by KenKaniff69 - at 2013.12.10 20:00:00
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819. Tank speed = GOD Mode - in General Discussions [original thread]
is it possible to fit multiple nitrous mods?
- by KenKaniff69 - at 2013.12.10 16:48:00
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820. Suicide LAVs - in General Discussions [original thread]
Jihad Jeep FTW
- by KenKaniff69 - at 2013.12.10 16:46:00
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