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461. how longer devs? - in General Discussions [original thread]
All very good questions
- by KenKaniff69 - at 2013.11.17 20:54:00
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462. Vehicle Issues that Need to be Addressed - in General Discussions [original thread]
Tebu Gan wrote: KenKaniff69 wrote: Tebu Gan wrote: Well put. I've always hated that my gunnlogi was slower than the maddie. Not just in terms of tops speed, but in acceleration. There has been soo many issues I've had with my tank when s...
- by KenKaniff69 - at 2013.11.17 19:01:00
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463. Vehicle Issues that Need to be Addressed - in General Discussions [original thread]
MUDFLAPS McGILLICUTTY wrote: CCP ( Road Kill ) Dust 514 LOL but seriously, Give it a chance. We still have to squad up sometime for some domination.
- by KenKaniff69 - at 2013.11.17 18:59:00
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464. Last chance ccp - in General Discussions [original thread]
Rynoceros wrote: CCP wrote: Plans? What language are you speaking? According to NDA code, we can't tell you where this train is heading or if the bridge was completed yet. CCP Team Kong are hard at work developing the bridge to nowhere ...
- by KenKaniff69 - at 2013.11.17 18:55:00
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465. Vehicle Issues that Need to be Addressed - in General Discussions [original thread]
Tebu Gan wrote: Well put. I've always hated that my gunnlogi was slower than the maddie. Not just in terms of tops speed, but in acceleration. There has been soo many issues I've had with my tank when stacked with a maddie. The current balance...
- by KenKaniff69 - at 2013.11.17 18:52:00
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466. Last chance ccp - in General Discussions [original thread]
Seriously though, post more youtube. I enjoy tank gameplay and your music is enjoyable.
- by KenKaniff69 - at 2013.11.17 18:05:00
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467. Last chance ccp - in General Discussions [original thread]
The legend345 wrote: Persuade me . Soon i will be getting a ps4. Like most others im interested in what your plans are. So ccp what will you do to persuade people to play this over ps4? Answer or no balls :O CCP wrote: Alright, we have s...
- by KenKaniff69 - at 2013.11.17 17:50:00
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468. Vehicle Issues that Need to be Addressed - in General Discussions [original thread]
Nguruthos IX wrote: Right. I never get to see the INSANE 10,000 damage some rail or forge did to me in 2 shots when it kills my dropship. And that's if I do go out of my WAY to stay in as it burns and crashes, just to glimpse that data of who...
- by KenKaniff69 - at 2013.11.17 16:59:00
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469. Vehicle Issues that Need to be Addressed - in General Discussions [original thread]
Takahiro Kashuken wrote: +1 Pity vehicles are always ignored for the longest amount of time, we still got problems which were brought up in closed beta and we still havent seen any movement yet May 27, 2012 was the first vehicle lock post....
- by KenKaniff69 - at 2013.11.17 16:48:00
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470. Vehicle Issues that Need to be Addressed - in General Discussions [original thread]
Benjamin Ciscko wrote: They also need to remove the road kill when a vehicle is destroyed because you can not see what type of AV killed your friendly vehicle, it decreases vehicle awareness. Will also add to the OP. TY
- by KenKaniff69 - at 2013.11.17 16:39:00
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471. Vehicle Issues that Need to be Addressed - in General Discussions [original thread]
Benjamin Ciscko wrote: remove the tank spaz when going through a tight spot your tank can get and be thrown back and forth rapidly killing you in 3 seconds or less a video will be provided shortly. http://www.youtube.com/watch?v=w3n9jnnY8iY ...
- by KenKaniff69 - at 2013.11.17 16:10:00
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472. Vehicle Issues that Need to be Addressed - in General Discussions [original thread]
Knight Soiaire wrote: Terrain damage should be removed, rolling over small bumps in a tank thats running on tracks should not do any damage, I just hope CCP was smart enough to remove it, or else it will constantly reset our delay. Of course, ...
- by KenKaniff69 - at 2013.11.17 15:45:00
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473. Vehicle Issues that Need to be Addressed - in General Discussions [original thread]
Bump for constructive feedback
- by KenKaniff69 - at 2013.11.17 15:23:00
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474. Vehicle Issues that Need to be Addressed - in General Discussions [original thread]
jerrmy12 kahoalii wrote: KenKaniff69 wrote: jerrmy12 kahoalii wrote: KenKaniff69 wrote: Nguruthos IX wrote: I can bump this thread. Well I planned upon the nuckleheads doing the same, but that works btw i also thought CCP wa...
- by KenKaniff69 - at 2013.11.17 06:38:00
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475. Vehicle Issues that Need to be Addressed - in General Discussions [original thread]
jerrmy12 kahoalii wrote: KenKaniff69 wrote: Nguruthos IX wrote: I can bump this thread. Well I planned upon the nuckleheads doing the same, but that works btw i also thought CCP was on crack for making the gunlogi slower in 1.7 ...
- by KenKaniff69 - at 2013.11.17 06:33:00
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476. Vehicle Issues that Need to be Addressed - in General Discussions [original thread]
Nguruthos IX wrote: I can bump this thread. Well I planned upon the nuckleheads doing the same, but that works
- by KenKaniff69 - at 2013.11.17 06:28:00
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477. Vehicle Issues that Need to be Addressed - in General Discussions [original thread]
x
- by KenKaniff69 - at 2013.11.17 06:21:00
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478. Vehicle Issues that Need to be Addressed - in General Discussions [original thread]
CCP has gone though the effort to rebalance our current set of vehicles and even provided us with a stat sheet to play spreadsheet games with before we get to drive our new and "improved" vehicles, but there are numerous issues with vehicles that ...
- by KenKaniff69 - at 2013.11.17 06:17:00
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479. What about dust caught your eye? - in General Discussions [original thread]
High TTK, Thrilling Vehicle Combat, Balanced Roles, EVE-Dust Interaction, PVE
- by KenKaniff69 - at 2013.11.17 04:33:00
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480. how did i lose? ;( - in General Discussions [original thread]
superjoe360x wrote: KenKaniff69 wrote: Were you running that wannabe Gallente Logi with 4 complex plates in a Cladari Logi? I saw you running that earlier and I must say it is quite odd. A lot of people I have played with think you use a tur...
- by KenKaniff69 - at 2013.11.17 04:14:00
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