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41. Corporation assets - in Feedback/Requests [original thread]
bump
- by Kelbec Illidarie - at 2014.04.25 20:35:00
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42. racial missions (aka. public contracts) - in Feedback/Requests [original thread]
bump
- by Kelbec Illidarie - at 2014.04.25 20:34:00
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43. change to flux - in Feedback/Requests [original thread]
a flux is an EMP grenade so to speak. EMP damages electronic circuitry and can also discharge batteries. this being said i feel that the flux should be retooled to do other things then destroy shields. lets take a look at what we have already. yo...
- by Kelbec Illidarie - at 2014.04.25 20:20:00
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44. capacitor (cap) applied to all vehicles. - in Feedback/Requests [original thread]
Varjac Theobroma Montenegro wrote: Kelbec Illidarie wrote: Racro 01 Arifistan wrote: i like this idea how ever there is about 2 problems. you would get people like me who play eve and know to manage capacitor. we would more than likey ne...
- by Kelbec Illidarie - at 2014.04.25 19:53:00
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45. capacitor (cap) applied to all vehicles. - in Feedback/Requests [original thread]
deepfried salad gilliam wrote: the codes pretty much already their just re purpose the stamina mechanic instead of draining stamina you drain cap instead of stamina modules you have cap mods this is for vehicles with active mods. not for dr...
- by Kelbec Illidarie - at 2014.04.25 04:49:00
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46. capacitor (cap) applied to all vehicles. - in Feedback/Requests [original thread]
True Adamance wrote: Sure I'd love to fit an Amarr HAV out with Cap Neutralisers and cycle hardeners on my already superior armour values to literally drain the life out of the enemy vehicle before blapping it with a **** off big laser cannon. ...
- by Kelbec Illidarie - at 2014.04.25 04:00:00
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47. racial missions (aka. public contracts) - in Feedback/Requests [original thread]
what public contracts are now is a joke. you dont get to pick your contract you dont know who your fighting for till your in and you have no info regarding the battle till your boots are on the ground... tell me was it not CCP's intent to create a...
- by Kelbec Illidarie - at 2014.04.25 03:55:00
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48. Corporation assets - in Feedback/Requests [original thread]
allow corporations to hold and trade assets to and from members of the corp. i dont feel much more needs to be said on this matter other then it is very much so needed if we are not getting to sell items in the market or trade them to other players.
- by Kelbec Illidarie - at 2014.04.25 03:12:00
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49. capacitor (cap) applied to all vehicles. - in Feedback/Requests [original thread]
Racro 01 Arifistan wrote: i like this idea how ever there is about 2 problems. you would get people like me who play eve and know to manage capacitor. we would more than likey never run out of cap even if someone throws a flux nade we would go...
- by Kelbec Illidarie - at 2014.04.25 01:18:00
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50. capacitor (cap) applied to all vehicles. - in Feedback/Requests [original thread]
sorry for the double post. please ignore/delete this one
- by Kelbec Illidarie - at 2014.04.25 01:02:00
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51. capacitor (cap) applied to all vehicles. - in Feedback/Requests [original thread]
seeing as eve ships cant do crap with out cap minus fire projectile based weapons, i feel that that feature needs to be introduced into dust for all the vehicles. when using active vehicle mods it will draw from your vehicles cap. Caldari: a shie...
- by Kelbec Illidarie - at 2014.04.25 00:59:00
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52. capacitor (cap) applied to all vehicles. - in Feedback/Requests [original thread]
seeing as eve ships cant do crap with out cap minus fire projectile based weapons, i feel that that feature needs to be introduced into dust for all the vehicles. when using active vehicle mods it will draw from your vehicles cap. Caldari: a shie...
- by Kelbec Illidarie - at 2014.04.25 00:53:00
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53. Racial H.U.D. - in Feedback/Requests [original thread]
BL4CKST4R wrote: Gaelon Thrace wrote: There are already threads about and CCP has already said that it's something they want to do. This means never gonna happen in devianese. i was thinking the same thing. and more on the dev teams an...
- by Kelbec Illidarie - at 2014.04.24 23:36:00
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54. cloaks for jihad jeeps - in Feedback/Requests [original thread]
Seymor Krelborn wrote: Soraya Xel wrote: Vehicle cloaks will eventually probably be a thing, but it's probably not something that'd be good to introduce now. And as vehicle modules aren't vehicle specific, do you really want to unleashed clo...
- by Kelbec Illidarie - at 2014.04.24 23:16:00
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55. Clone Customization - in Feedback/Requests [original thread]
i do like this idea and support it fully. but as stated before there are other pressing matters. Gaurdian Satyr wrote: I never posted this idea but how about armor customization CCP gives us a bunch of emblems And we can pick from them or on...
- by Kelbec Illidarie - at 2014.04.24 23:05:00
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56. shield repair equipment tool - in Feedback/Requests [original thread]
Look all your counters to this idea are all based off current or past shield mechanics. in case you didnt notice by instituting the changes i have suggested it would change the shield mechanics all together. so this business of kick starting passi...
- by Kelbec Illidarie - at 2014.04.24 22:54:00
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57. shield repair equipment tool - in Feedback/Requests [original thread]
Gyn Wallace wrote: As much as I love the idea of being able to shield rep my heavies, this idea risks diminishing the distinction between shields and armor. Balance is good; balancing at the cost of variety isn't. You don't want shields and arm...
- by Kelbec Illidarie - at 2014.04.22 01:12:00
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58. Tier based queues 4 fair game play - in Feedback/Requests [original thread]
X7 lion wrote: player base is really to small to have any system like this in place, never mind the reasons why matchmaking is not the intention of dust in the future, end goal of ccp is to have every thing running of a player generated contrac...
- by Kelbec Illidarie - at 2014.04.21 10:36:00
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59. Tier based queues 4 fair game play - in Feedback/Requests [original thread]
to further add to this topic it will help devs and players in looking at gear suits and modules for proper balancing as they will be able to see it in action against like meta items.
- by Kelbec Illidarie - at 2014.04.21 10:08:00
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60. Tier based queues 4 fair game play - in Feedback/Requests [original thread]
so lets break up your life time skill points into a set of tiers an example is as follows. tier Life time SP 1 1,000,000 2 2,500,000 3 5,000,000 4 7,500,000 5 10,000,000 that is just an example so the queue system would work like this. every...
- by Kelbec Illidarie - at 2014.04.21 10:04:00
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