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21. Cloaks should be scout only - in General Discussions [original thread]
Justin Tymes wrote: Kato Ymmij wrote: Charlotte O'Dell wrote: Best way is to make cloak have obscene CPU/PG reqs so NOTHING except a logi can fit it without sacrificing everything except a basic module and a std weapon on a proto suit. S...
- by Kato Ymmij - at 2014.01.13 21:27:00
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22. Cloaks should be scout only - in General Discussions [original thread]
I am not look forward to fighting a logi with over 800 hp going invisible and being able to see everyone on the battlefield.
- by Kato Ymmij - at 2014.01.13 21:10:00
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23. Cloaks should be scout only - in General Discussions [original thread]
Justin Tymes wrote: Kato Ymmij wrote: I can see the new slayer gal/min logi already: proto cloak/scanner/ammo. And what is wrong with a Logi running proto EQ? The argument is that logis will lose something in order to fit the cloak.
- by Kato Ymmij - at 2014.01.13 21:04:00
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24. Cloaks should be scout only - in General Discussions [original thread]
Skihids wrote: Kato Ymmij wrote: Charlotte O'Dell wrote: Best way is to make cloak have obscene CPU/PG reqs so NOTHING except a logi can fit it without sacrificing everything except a basic module and a std weapon on a proto suit. Scout ...
- by Kato Ymmij - at 2014.01.13 21:02:00
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25. Cloaks should be scout only - in General Discussions [original thread]
I can see the new slayer gal/min logi already: proto cloak/scanner/ammo.
- by Kato Ymmij - at 2014.01.13 21:00:00
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26. Cloaks should be scout only - in General Discussions [original thread]
N1ck Comeau wrote: i think the CPU/PG will be so high on other suits as to gimp them. Scouts get 50% less pg/cpu on cloaks Proto logis suits will have no issue fitting a cloak and will at most lose one equipment slot to fit it.
- by Kato Ymmij - at 2014.01.13 20:57:00
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27. Cloaks should be scout only - in General Discussions [original thread]
Charlotte O'Dell wrote: Best way is to make cloak have obscene CPU/PG reqs so NOTHING except a logi can fit it without sacrificing everything except a basic module and a std weapon on a proto suit. Scout skill: Reduce cloak fitting by 80%/lvl ...
- by Kato Ymmij - at 2014.01.13 20:54:00
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28. Cloaks should be scout only - in General Discussions [original thread]
This will now allow scouts to have better racial/role bonuses without being locked in to using a certain piece of equipment (cloaks can now have a lower fitting cost). CCP seems like they don't want other suits to use cloaks and if they do they ar...
- by Kato Ymmij - at 2014.01.13 20:40:00
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29. To all scouts out there unsatisfied with the new bonuses... - in General Discussions [original thread]
Driftward wrote: I have no problem with removing sidearm slots to get a second equipment. Here's why. With the cloak as a pretty much "must" on the scout that removes a lot of pressure to have a secondary weapon that could "handle" ranged enco...
- by Kato Ymmij - at 2014.01.13 20:15:00
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30. To all scouts out there unsatisfied with the new bonuses... - in General Discussions [original thread]
I would rather not have the cal scout locked into using sniper rifles or cloaks for that matter. I would prefer that scouts got fitting reduction bonuses for biotics/profile modules and kept their sidearm. I still feel that the best choice for clo...
- by Kato Ymmij - at 2014.01.13 19:12:00
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31. Proposed scout bonuses are limiting - in General Discussions [original thread]
Hopefully scouts will also get more cpu/pg to actually be able to fill that second equip slot at every suit level. The cal and amarr race bonuses need to change in order to compete with the g-scout.
- by Kato Ymmij - at 2014.01.10 07:58:00
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32. Proposed scout bonuses are limiting - in General Discussions [original thread]
Why don't you just make the cloak a scout only piece of equipment? This way scouts can actually get a decent role bonus and aren't forced to fill their only equip slot to make use of said bonus (will also keep logis away). If scouts are getting mo...
- by Kato Ymmij - at 2014.01.10 07:40:00
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33. Fix/remove the new damage Indicator - in General Discussions [original thread]
Mossellia Delt wrote: CCP should leave this, it'll teach people to be more aware of their surroundings. It's kind of hard to be aware when the person shooting you is covered up by a red splash on your hud.
- by Kato Ymmij - at 2013.12.10 23:18:00
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34. Is it me or is the hit detection off again? - in General Discussions [original thread]
Have you all gotten around to messing with your ADS sensitivity yet (the default was too low for me)?
- by Kato Ymmij - at 2013.12.10 23:15:00
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35. Fix/remove the new damage Indicator - in General Discussions [original thread]
Jadd Hatchen wrote: I agree that intrusive hit indicators or hit indicators that do not properly indicate where you are getting hit from are stupid and lame. On the other hand, a quick fix may be to adjust the transparency setting of your HUD g...
- by Kato Ymmij - at 2013.12.10 23:10:00
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36. Fix/remove the new damage Indicator - in General Discussions [original thread]
The new damage indicator introduced in 1.7 is very obtrusive, whenever I'm getting shot it looks like someone is throwing red paint on my visor. I find it harder to tell where I'm getting shot from with this new indicator (it needs to be dialed ba...
- by Kato Ymmij - at 2013.12.10 20:31:00
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37. Chat Bubbles and Menu Lock-up - in General Discussions [original thread]
When are these getting fixed?
- by Kato Ymmij - at 2013.10.15 03:00:00
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38. Announcement:Uprising 1.4 Known Issues - in General Discussions [original thread]
CCP Logibro wrote: The squad-not-all-joining bug is turning out to be really hard to nail down. We're still working on it, but we don't have the fix yet. It is still a high priority fix, and we're tearing down mountains trying to squish it. ...
- by Kato Ymmij - at 2013.09.12 02:01:00
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39. Announcement:Uprising 1.4 Known Issues - in General Discussions [original thread]
When do you expect to fix the whole squad not deploying bug? A week has already gone by and still no fix/update on fix, throw us a fricking bone.
- by Kato Ymmij - at 2013.09.11 18:56:00
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40. Did we get bonus SP from the event? - in General Discussions [original thread]
Everyone I've asked so far seemed to have only received a little over 200k sp. I'm not sure if ccp knows how to math or not.
- by Kato Ymmij - at 2013.09.10 15:42:00
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