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881. AI Turrets must go - in General Discussions [original thread]
Neutral turrets don't shoot.
- by Kane Fyea - at 2013.10.19 20:22:00
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882. Assault Rifles OP? - in General Discussions [original thread]
All I want to know is why does the Duvolle TAR have a better range then the ScR. This dev blog clearly states that laser weaponry (the Scrambler Rifle) should have a better range then plasma weaponry (the Assault Rifle).
- by Kane Fyea - at 2013.10.18 22:15:00
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883. Sidearms are just as good light weapons but - in General Discussions [original thread]
Rynoceros wrote: The only thing better than a SMG with Proficiency 5 is 2 SMGs with Proficiency 5. I only have prof 3 in SMGs. I love my Assault SMG though.
- by Kane Fyea - at 2013.10.18 21:57:00
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884. How much for my Templar Gear? - in General Discussions [original thread]
I'll give you this
- by Kane Fyea - at 2013.10.17 22:23:00
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885. Props to the people who make this game fun for themselves. - in General Discussions [original thread]
I have lots of fun with my shotgun and active scanner. Love sneaking up on people.
- by Kane Fyea - at 2013.10.17 03:32:00
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886. What's your eye candy suit wise? - in General Discussions [original thread]
The only some what eye candy is my skinweave suits which really aren't special...... I think I might have some suits from events. My proto amarr assault looks pretty cool though.
- by Kane Fyea - at 2013.10.17 03:29:00
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887. Assault Rifle VS Tactical Assault Rifle - in General Discussions [original thread]
KING CHECKMATE wrote: Kane Fyea wrote: The charged shot does not have more range. I use the SCR 75% and have never had more range with charged shots. Also AR (All variants) are supposed to be the lowest ranges out of all the racial rifles s...
- by Kane Fyea - at 2013.10.16 22:56:00
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888. Assault Rifle VS Tactical Assault Rifle - in General Discussions [original thread]
Joel II X wrote: Kane Fyea wrote: The tactical assault rifle (TAR) is a semi automatic version of the Assault Rifle. The TAR has more range (GEK has 40m optimal range while the GLU has a 62m optimal range), higher damage per shot, a lower ra...
- by Kane Fyea - at 2013.10.16 22:50:00
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889. Who has the most SP? - in General Discussions [original thread]
I have 12 mil I believe.
- by Kane Fyea - at 2013.10.16 22:49:00
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890. So the shot gun?? - in General Discussions [original thread]
8213 wrote: Shotgun is broken. You need to have the full Skill Branch maxed out, play with full Proto, full squad with scanner, just to do decent with it. HAVs and Shotgun bugs need the biggest fix in the game. They are pure BROKEN I do just...
- by Kane Fyea - at 2013.10.16 22:44:00
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891. Assault Rifle VS Tactical Assault Rifle - in General Discussions [original thread]
KING CHECKMATE wrote: Kane Fyea wrote: Godin Thekiller wrote: The TPR is stupid in being a long ranged blaster and should get taken out imo The only problem I have with it is that it has more range then my Scrambler Rifle (Which shoots ...
- by Kane Fyea - at 2013.10.16 22:40:00
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892. (DEV/CPM) Cloak/Deployable shield - in General Discussions [original thread]
Just one thing cloaks should not be limited to one class. It can be more effective with one then the other but it should never be restricted for only one class.
- by Kane Fyea - at 2013.10.16 22:36:00
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893. Assault Rifle VS Tactical Assault Rifle - in General Discussions [original thread]
Godin Thekiller wrote: The TPR is stupid in being a long ranged blaster and should get taken out imo The only problem I have with it is that it has more range then my Scrambler Rifle (Which shoots lasers ffs)
- by Kane Fyea - at 2013.10.16 22:31:00
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894. Assault Rifle VS Tactical Assault Rifle - in General Discussions [original thread]
Luk Manag wrote: If you use aim assist, I would say stick with the Gek. ...because the tactical doesn't seem to benefit from the auto-aim feature. It does it just doesn't get as much of an effect. Same with the Shotgun it has it but it's not ...
- by Kane Fyea - at 2013.10.16 21:51:00
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895. Assault Rifle VS Tactical Assault Rifle - in General Discussions [original thread]
The tactical assault rifle (TAR) is a semi automatic version of the Assault Rifle. The TAR has more range (GEK has 40m optimal range while the GLU has a 62m optimal range), higher damage per shot, a lower rate of fire, and a lower clip size to the...
- by Kane Fyea - at 2013.10.16 21:49:00
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896. Anyone know what the fittings like on the Templar gear? - in General Discussions [original thread]
When I was in the templar event it all was identical to the standard versions of thhe items except they were different colors (Red and gold I believe. The templar Amarr dropsuit is sexy)
- by Kane Fyea - at 2013.10.16 01:42:00
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897. I am the 1% - in General Discussions [original thread]
Arkena Wyrnspire wrote: Aero Yassavi wrote: XANDER KAG wrote: Arkena Wyrnspire wrote: http://i.imgur.com/oX1hYHu.jpg Notice the 'defeat' in the top left corner. .......How....... Picking off red berries while the enemy team hol...
- by Kane Fyea - at 2013.10.15 22:36:00
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898. So, I heard you can "Approve" threads.... - in General Discussions [original thread]
What am I lol?
- by Kane Fyea - at 2013.10.15 00:22:00
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899. the real laser rifle issue - in General Discussions [original thread]
Johnny Guilt wrote: All the laser rifles tiers are good and the insignificance damage differences between them isn't that big a deal(look at shotguns) if you want to be most cost effetive when investing SP,As for feedback,i think its called for...
- by Kane Fyea - at 2013.10.14 18:26:00
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900. Damage Mods Should Give You a Health Penalty - in General Discussions [original thread]
1. Damage mods take up space for shield mods already. No reason to put another penalty on them or no one will use them. 2. Damage mods already have one of the highest (If not the highest) fitting cost for a module. 3. Stacking penalty is enough of...
- by Kane Fyea - at 2013.10.14 18:01:00
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