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221. Shield Repair - in General Discussions [original thread]
Mike Ox Bigger wrote: A fix to everything would be to get rid of damage mods altogether and just make proficiency worth 5% with maybe a 10% bonus at pro V. That would give the gun 30% more gank all decked out. I think proficiency needs to be ...
- by Kane Fyea - at 2014.01.02 23:57:00
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222. Shield Repair - in General Discussions [original thread]
Mejt0 wrote: Kane Fyea wrote: Mike Ox Bigger wrote: Kane Fyea wrote: To do that it requires teamwork so yea. Teamwork is OP. Everyone knows this. The repper yeah but it takes nothing to load up on armor and stand inside of a hive ...
- by Kane Fyea - at 2014.01.02 23:56:00
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223. Shield Repair - in General Discussions [original thread]
Mike Ox Bigger wrote: Kane Fyea wrote: Also rep hives are horribly easy to get rid of. (Ever heard of flux grenades?) Smart players stand out in front of their hives. There are ways around it but there isn't an equal for the shield. You'r...
- by Kane Fyea - at 2014.01.02 23:54:00
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224. Shield Repair - in General Discussions [original thread]
Mike Ox Bigger wrote: Kane Fyea wrote: To do that it requires teamwork so yea. Teamwork is OP. Everyone knows this. The repper yeah but it takes nothing to load up on armor and stand inside of a hive and what's that? I got room for two ...
- by Kane Fyea - at 2014.01.02 23:46:00
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225. Shield Repair - in General Discussions [original thread]
Mejt0 wrote: Kane Fyea wrote: Mike Ox Bigger wrote: BuTtHuRtPEepZ wrote: Shield reharger + Shield Regulator So basically you think that's even with armor repair modules, having a repper on your back, and standing on a hive? To do ...
- by Kane Fyea - at 2014.01.02 23:44:00
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226. Shield Repair - in General Discussions [original thread]
Oh and to counter the above equip flux grenades and kill the logi before targeting the armor tanker.
- by Kane Fyea - at 2014.01.02 23:43:00
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227. Shield Repair - in General Discussions [original thread]
Mike Ox Bigger wrote: BuTtHuRtPEepZ wrote: Shield reharger + Shield Regulator So basically you think that's even with armor repair modules, having a repper on your back, and standing on a hive? To do that it requires teamwork so yea. Te...
- by Kane Fyea - at 2014.01.02 23:42:00
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228. Petition to REMOVE jenza aranda from CPM - in General Discussions [original thread]
Can you please link the post(s) that have offended you?
- by Kane Fyea - at 2014.01.02 23:39:00
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229. AUR for Cosmetic Changes - in General Discussions [original thread]
Bump
- by Kane Fyea - at 2014.01.02 23:25:00
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230. AUR for Cosmetic Changes - in General Discussions [original thread]
I think they should do 2 things: 1. Make a paint bucket. This allows you to customize your suits in whatever colors you want. There would be primary and secondary colors which you can pick. Also maybe a third one for the finer details of your sui...
- by Kane Fyea - at 2014.01.02 21:48:00
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231. aim assist gone bad - in General Discussions [original thread]
Rei Shepard wrote: As a KBM player, i don't really have issues with people and their AA as i come from PC games where Aimbots are much much worse, but i don't get why they use it, i mean why not practice and get better instead of forever being ...
- by Kane Fyea - at 2014.01.02 21:41:00
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232. ISK payout - in General Discussions [original thread]
It is already although it is split among all the team members instead of you getting all of the money for your kills.
- by Kane Fyea - at 2014.01.02 21:39:00
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233. Wow, people are really bad at this game [the most one sided loss I've seen yet] - in General Discussions [original thread]
ADAM-OF-EVE wrote: first side with 4 tanks on the ground wins in 50/50 ambush unless you get a large city map where you can get everyone off the ground and out of the open This.
- by Kane Fyea - at 2014.01.02 21:38:00
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234. whats with the all the hate - in General Discussions [original thread]
It's a forum. Most forums are filled with a lot of hate.
- by Kane Fyea - at 2014.01.02 21:35:00
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235. AUR for Cosmetic Changes - in General Discussions [original thread]
Yea I agree I would love cosmetic items available for AUR.
- by Kane Fyea - at 2014.01.02 21:34:00
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236. The 'Slayer Logi' Fix. - in General Discussions [original thread]
Suanar Daranaus wrote: The nerf to shield re-gen and the like. Suits. Remember? That wasn't for slayer logis that was for shields in general.
- by Kane Fyea - at 2014.01.02 21:26:00
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237. How to buff AV and give Scouts a role at the same time - in General Discussions [original thread]
Aizen Intiki wrote: echo47 wrote: I like the idea of AV and EWAR being related. I think the AV-EWAR role would be beter on dropsuit dedicated to AV and EWAR, not a scout. It should atleast be a medium frame. Maybe a pirate faction with the s...
- by Kane Fyea - at 2014.01.02 21:11:00
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238. How to buff AV and give Scouts a role at the same time - in General Discussions [original thread]
Aizen Intiki wrote: Kane Fyea wrote: Aizen Intiki wrote: Kane Fyea wrote: I always thought of logis as the EWar guys since you know they have 3-4 equipment slots which is where EWar equipment would be equipped. Logistics ships in EV...
- by Kane Fyea - at 2014.01.02 21:06:00
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239. How to buff AV and give Scouts a role at the same time - in General Discussions [original thread]
Aizen Intiki wrote: Kane Fyea wrote: I always thought of logis as the EWar guys since you know they have 3-4 equipment slots which is where EWar equipment would be equipped. Logistics ships in EVE don't do Electronic attack ships are most...
- by Kane Fyea - at 2014.01.02 20:39:00
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240. I know this video had been posted up in the past.... - in General Discussions [original thread]
Flix Keptick wrote: sabre prime wrote: What the? It's a bit dark and murky but I've never seen this video before. Why the hell don't we have that game? Those graphics, weapons that have secondary fire, proper looking vehicle physics. The...
- by Kane Fyea - at 2014.01.02 20:36:00
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