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561. Thoughts on 1.8 weapons/TTk Dev Blog from CPM0 (and CPM1 candidates) - in The Council's Chamber [original thread]
Jaysyn Larrisen wrote: Proto swarms vs militia rail tank...hmmm I have a chart for that. This is the chart. The beige bar is the vehicle. IT starts at full health. The vertical axis is remaining health. The bottom axis is hits to kill. T...
- by Judge Rhadamanthus - at 2014.03.17 18:31:00
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562. [BUG] Swarms damage is Broken - in Technical Support/Bugs [original thread]
Aeon Amadi wrote: Says teh video is private I wanna watch it anyway xD Sorry mate After 400 views people were confused over the dropships seeming 43% swarm damage resistencia. I need to redo the video to make sure I was as clear as I coul...
- by Judge Rhadamanthus - at 2014.03.14 19:26:00
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563. Video - Swarms are not weak they are broken. - in General Discussions [original thread]
Krixus Flux wrote: So you okay with damage increase and range buff? An increase in the amount of damage they can do yes, but this does NOT necessarily mean a damage buff. Range is an issue but not in the way people seem to post it is. NOTE...
- by Judge Rhadamanthus - at 2014.03.14 11:57:00
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564. Thoughts on 1.8 weapons/TTk Dev Blog from CPM0 (and CPM1 candidates) - in The Council's Chamber [original thread]
Canari Elphus wrote: ...... I just know , first hand...... I have hit a volley dead on and only saw about a 10% drop in shields..... "I Just know" and "about" are terms we do not, and must not, use when talking balance.
- by Judge Rhadamanthus - at 2014.03.14 11:54:00
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565. Thoughts on 1.8 weapons/TTk Dev Blog from CPM0 (and CPM1 candidates) - in The Council's Chamber [original thread]
Canari Elphus wrote: I cannot see the wording on that image Judge, even when I try to zoom in. You are not supposed to be able to. Just look at the colours. When the 3D beige bars hits the lower axis, the dropship is dead. Each little back ...
- by Judge Rhadamanthus - at 2014.03.14 11:46:00
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566. Thoughts on 1.8 weapons/TTk Dev Blog from CPM0 (and CPM1 candidates) - in The Council's Chamber [original thread]
Fox Gaden wrote: I was not aware of the 55% efficiency against dropships, although I can understand why a dropship might need some sort of additional protection against a weapons balanced to take out heavily armored Tanks. I am not surprise...
- by Judge Rhadamanthus - at 2014.03.14 11:42:00
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567. Thoughts on 1.8 weapons/TTk Dev Blog from CPM0 (and CPM1 candidates) - in The Council's Chamber [original thread]
We have to tread carefully here Fox. I pulled my last swarm video today from you tube after reading this thread so i can make the swarm issues and vehicle balance clearer, as there seems to be a real need for knowledge on this topic. I'll repost ...
- by Judge Rhadamanthus - at 2014.03.14 00:01:00
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568. A-List Dusters - in General Discussions [original thread]
Meeko Fent wrote: I feel left out... I don't
- by Judge Rhadamanthus - at 2014.03.13 23:41:00
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569. Video - Swarms are not weak they are broken. - in General Discussions [original thread]
sorry about pulling the vid. Important things need to be done right. If I did not make myself clear, then I need to admit it then fix it.
- by Judge Rhadamanthus - at 2014.03.13 21:48:00
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570. Video - Swarms are not weak they are broken. - in General Discussions [original thread]
Berserker007 wrote: I wish I could give input based on the video; put it is atm listed as private :( I need to make the swarms 15% damage reduction against dropships clearer, so Ill redo a section. Post it again tomrrow
- by Judge Rhadamanthus - at 2014.03.13 21:01:00
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571. Video - Swarms are not weak they are broken. - in General Discussions [original thread]
thanks for the test offers. I do need to do more. Dropships have a 15% buff against swarms. This is what is causing the unbalance with swarms. With tanks it just pure HP that break them, I need to adjust the video to add a few charts to make it cl...
- by Judge Rhadamanthus - at 2014.03.13 20:16:00
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572. Video - Swarms are not weak they are broken. - in General Discussions [original thread]
ReGnYuM wrote: I am sorry why does there need to be an engagement window at all?. This is not an engagement window model. Its an engagement one. Flying a dropship into range of a swarm is an engagement. Sometimes a one sided one, sometimes ...
- by Judge Rhadamanthus - at 2014.03.13 17:19:00
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573. Video - Swarms are not weak they are broken. - in General Discussions [original thread]
The dark cloud wrote: .... the only counter against dropships are rail gun tanks and forge gunners which you hate passionately.. Please refrain from telling lies about my opinions. Being a dishonest person not help you make your point. I hav...
- by Judge Rhadamanthus - at 2014.03.13 17:14:00
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574. Video - Swarms are not weak they are broken. - in General Discussions [original thread]
Maken Tosch wrote: Something is definitely wrong here with the math. Or they snuck a base resist for dropships. I have yet to get suitable footage to do a test on tanks.
- by Judge Rhadamanthus - at 2014.03.13 17:08:00
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575. Video - Swarms are not weak they are broken. - in General Discussions [original thread]
The dark cloud wrote: -First off what we need to get rid off is the 55% efficency from swarms against dropships (you basically have like 45% resistance for free). -Swarm launcher clipsize needs to be increased back to 4 -and most importantly m...
- by Judge Rhadamanthus - at 2014.03.13 17:02:00
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576. Video - Swarms are not weak they are broken. - in General Discussions [original thread]
As I point out in this detailed video, swarms do not seem to be applying damage correctly. The base damage is lower than the patch notes imply. It would appear that amour hardeners are blocking either 60% of the damage, or the 20% bonus damage ...
- by Judge Rhadamanthus - at 2014.03.13 16:25:00
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577. [BUG] Swarms damage is Broken - in Technical Support/Bugs [original thread]
Its really tricky to work it out as it could be the armour resisting too much, the shields still acting even though they are gone. explosive bonus damage against armour not being applied...many things. At this point I think the devs need to use so...
- by Judge Rhadamanthus - at 2014.03.13 16:11:00
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578. [BUG] Swarms damage is Broken - in Technical Support/Bugs [original thread]
As I point out in this detailed video, swarms do not seem to be applying damage correctly. The base damage is lower then the patch notes imply. Base seems to be 156 not 220. And it would appear that amour hardeners are blocking either 60% of the...
- by Judge Rhadamanthus - at 2014.03.13 15:41:00
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579. Thoughts on 1.8 weapons/TTk Dev Blog from CPM0 (and CPM1 candidates) - in The Council's Chamber [original thread]
I'm not on the list of candidates in this forum, but even so; but this seemed a good place to ask this question. You all mention vehicles and AV. Many complain about swarms. How much damage do swarms do now? and what change to damage would you mak...
- by Judge Rhadamanthus - at 2014.03.11 22:22:00
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580. [Thechnical Support] Swarm Damage Per Missile - in Technical Support/Bugs [original thread]
The information from 1.7 release notes is 220 damage per missile for swarms. Is this the figure that is commonly understood to be implemented in this build?
- by Judge Rhadamanthus - at 2014.03.11 16:24:00
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