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1501. [Video] Vehicle Accident - in General Discussions [original thread]
0:48 beep beep... I need badly 'custom' sound for horns in vehicles ;) that we can play at battlefield. Favorite ICEvan :) or someting like 'WE COME WITH PEACE'. Check [Request] forum page for vehicles.
- by Jack Boost - at 2013.03.06 12:09:00
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1502. [suggestion] dropship support weapon - in Feedback/Requests [original thread]
Only valid option: SMARTBOMBS
- by Jack Boost - at 2013.03.05 14:28:00
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1503. Regarding the Active Omega-Booster - in General Discussions [original thread]
CCP Eterne wrote: ...(like overwriting your current booster, which isn't intended)... At Eve implants ALWAYS 'overwriten'... In this simply world as you can see 'extend' option for implants is not enough :) You can decided if you rly want ...
- by Jack Boost - at 2013.03.05 14:05:00
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1504. [BUG] Orbital strikes don't kill anything on tall buildings - in Technical Support/Bugs [original thread]
From my expirience: (I got a lot of OB ... bad karma ) - when you are on the roof you can be hited on normal conditions, but at some of surfaces aperently not. (look for 20-30cm surfaces abowe roof, little 'hauses' like hack points -> four po...
- by Jack Boost - at 2013.03.05 10:17:00
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1505. [Support/Feedback] Dropsuit Command vs Profile Dampening Descriptions - in Technical Support/Bugs [original thread]
Yes .. they are related to the same statistic (dropsuit) For more information about profiles and signatures... search forum. There are tons of them.
- by Jack Boost - at 2013.03.01 11:14:00
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1506. Shield and Armor Skill Bonuses don't affect modules - in Technical Support/Bugs [original thread]
Armor Reapir Systems are for dropsuit and vehicles.
- by Jack Boost - at 2013.03.01 11:10:00
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1507. Profile Dampeners - in Feedback/Requests [original thread]
This wiki links is about stacking but you also can see how is counted rest in Eve/Dust Most of them are mmultiplied, not added. Cumulative: Form 4 modules 25% for reduction ---> 1-0,25=0,75 0,75*0,75*0,75*0,75=0,31640625 Skils at level eg 5...
- by Jack Boost - at 2013.03.01 10:32:00
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1508. Profile Dampeners - in Feedback/Requests [original thread]
Ansfer: stacking and cumulative bonuses http://www.eve-wiki.net/index.php?title=Stacking_penalty In short: you never go at 0... but close. Read carefuly - this is a part of Eve universum.
- by Jack Boost - at 2013.03.01 10:12:00
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1509. Give me back hope - in Feedback/Requests [original thread]
Toyboi wrote: 3. why cant i use a hmg as a assault when a heavy can use the Ar? I love drone boat at Eve (long story). My favorite Dominix. If you ask avg. eve player - 'worst battleship...', 'man use blaste or lasers (not enough) use m...
- by Jack Boost - at 2013.03.01 09:57:00
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1510. [REQUEST] Vehicle horns - in Feedback/Requests [original thread]
I and my friends always looking for posibility to inject to battlefield sounds from vehicles. Something like 'WE COME WITH PEACE' or melody from 'Icecream van' from tank and ppl still run in fear looks awsome for us. Horn on LAV 'mexican style' o...
- by Jack Boost - at 2013.03.01 07:41:00
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1511. Shield and Armor Skill Bonuses don't affect modules - in Technical Support/Bugs [original thread]
Same time as dropsuit nerft - flaten HP. Before weapon nerf ;) Two builds ago?
- by Jack Boost - at 2013.02.28 15:54:00
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1512. Vehicle Rigs - in Feedback/Requests [original thread]
search button ;)
- by Jack Boost - at 2013.02.28 12:58:00
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1513. Unannounced nerf to HMG range?? - in General Discussions [original thread]
Skils are make huge difference. Start skils (any) at level 1 .. is not enough. - here ppl complain about underpowered things. At level 3 you can feel what you do (range.. reload.. ammo... dmg, anything) At level 4-5 you can be beast... and ppl sta...
- by Jack Boost - at 2013.02.28 12:30:00
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1514. damage indicator MUCH SLOWER, than damage received. - in Technical Support/Bugs [original thread]
Trick nr 1 ... dont stop. If you stop you get all dmg. For now with dmg modules and proto weapons and skils... you are tosted when you stop. Trick nr 2 Stop watiching stats . Fell your match, take in ming lad, speed, map. Sometimes 'kamikaze' or...
- by Jack Boost - at 2013.02.28 11:41:00
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1515. Unannounced nerf to HMG range?? - in General Discussions [original thread]
I WILL WRITE IN CAPS TO ALL THAT COMPLAIN ABOUT HMG RANGE: 2 DYAS AGO HEAVY/HMG - DISTANCE 57 m - SHREAD MY SHIELDS (HEAVY TYPE-II 400HP-SHIELD ) WITH NO PROBLEM CLEAR DAY (NO RAINNING) HMG/HEAVY WITH HALF COVER - STANDING (NOT BOOSTED FROM '...
- by Jack Boost - at 2013.02.28 11:20:00
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1516. damage indicator MUCH SLOWER, than damage received. - in Technical Support/Bugs [original thread]
This is only animation. 'Numbers' are crunched elsewere. (server side) Due lag and this slow animation ... bailout faster ;)
- by Jack Boost - at 2013.02.28 10:35:00
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1517. Ambush OMS - in General Discussions [original thread]
At OMS time for 'drops' are fixed. Eg. At 4 based map - first depot drop at 13:00 min
- by Jack Boost - at 2013.02.28 10:26:00
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1518. Shield and Armor Skill Bonuses don't affect modules - in Technical Support/Bugs [original thread]
Little clarification to armor reps: 1. armor bonus from skill +3% (maxed is 15%) 2. your dropsuits reps do 2, 3 and 5 hp/sec 3. so max: for 2 hp/sec is 2,3 hp/sec for 3 hp/sec is 3,45 hp/sec for 5 hp/sec is 5,75 hp/sec Now magic from CPP that som...
- by Jack Boost - at 2013.02.28 10:02:00
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1519. AR Range To Far - in General Discussions [original thread]
To Op... please be more accurate Tactical version of AR ... are about 130m at start Breach about 50m dont hit anythig.
- by Jack Boost - at 2013.02.28 08:58:00
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1520. [Request] in-game match recording - in Feedback/Requests [original thread]
Topic was few times at forum here. Most wanted time for tournament. We was told soon(tm)... so.. as more or less someday. Beside: Point is - that thing will give development crew great tool to watch where 'bugs' occured with simple 'step by step'...
- by Jack Boost - at 2013.02.28 08:47:00
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