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81. Logout/Login option? - in Feedback/Requests [original thread]
I kind of wish they would implement it soon. It shouldn't take terribly long, no? A small amount of coding, would be very useful and thy would never have to worry about it again. I say sooner with this rather than later, its a small feature but on...
- by J'Jor Da'Wg - at 2012.12.01 02:53:00
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82. [Request] Combat Immersion: (animations, sensory effects, & sprint accelerat... - in Feedback/Requests [original thread]
Nah sound effects weren't there. All in all, I think CCP should take a hard look at all of their trailers and say "What sounds/looks/feels good in them?" I would love to play the game depicted in the trailer from 2009.
- by J'Jor Da'Wg - at 2012.12.01 02:50:00
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83. [Request] Combat Immersion: (animations, sensory effects, & sprint accelerat... - in Feedback/Requests [original thread]
Its explainable via the Tacnet, the giant "eyes in the sky". We can see the overview map, yes? So why couldn't those same cameras that feed our HUD inside our dropsuit helmet feed us a 3rd person view of our body? I like being able to look around...
- by J'Jor Da'Wg - at 2012.11.30 23:37:00
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84. ability to dig a fox hole. - in Feedback/Requests [original thread]
Yes to deployable shield or armor walls and roadblocks, no to digging foxholes. Its just too much stress on the PS3s memory and codin time for essentially the same thing as deployable cover. And as others pointed out, foxholes are really for mort...
- by J'Jor Da'Wg - at 2012.11.30 23:33:00
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85. [Request] Combat Immersion: (animations, sensory effects, & sprint accelerat... - in Feedback/Requests [original thread]
I think the smooth transition out of 1st person would be awesome, to see your body ragdoll and fall to the ground. This could represent rhe change of conciousness back to the tacnet, your conciousness is now floating above the battle, watching you...
- by J'Jor Da'Wg - at 2012.11.30 22:31:00
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86. [Request] Combat Immersion: (animations, sensory effects, & sprint accelerat... - in Feedback/Requests [original thread]
I agree. Another thing that would add realism and grit is being able to shoot form dropships like the E3 2011 trailer. Also, physically entering and leaving the dropship was cool. If not entering, then at least add leaving the dropship. I agree ...
- by J'Jor Da'Wg - at 2012.11.30 03:42:00
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87. {Request} A daily update splash page - in Feedback/Requests [original thread]
I agree. This is a good idea, and somehing to replace the patchnotes screen.
- by J'Jor Da'Wg - at 2012.11.29 20:20:00
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88. Racial Weapon variants: what would you like to see? - in Feedback/Requests [original thread]
Amaar: Automatic Laser Pistol - Essentially the scrambler pistol, but fires in 3 round bursts and can overheat. Caldari: An automatic railgun variant, where there are many small rails fitted together so they continuously have at least 1 chargi...
- by J'Jor Da'Wg - at 2012.11.28 23:49:00
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89. cheat-proof EX system for repairing (Request) - in Feedback/Requests [original thread]
Simple answer to SP farming and WP farming is to make all repairs due to friendly damage/self damage not award WP/SP. But this could work, also.
- by J'Jor Da'Wg - at 2012.11.28 23:30:00
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90. [Brainstorm] Ideas for Making DUST 514 More Dynamic and Fun - in Feedback/Requests [original thread]
Cool, so you would say that gas planets would have less infrastructure and more control points?
- by J'Jor Da'Wg - at 2012.11.28 01:34:00
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91. [Brainstorm] Ideas for Making DUST 514 More Dynamic and Fun - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Topic way too broad in my opinion. I do like the idea of having to capture the skyfire battery, and the null cannons should both these defenses be in place. I totally want objectives that actually alter the physic...
- by J'Jor Da'Wg - at 2012.11.28 01:23:00
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92. [Brainstorm] Ideas for Making DUST 514 More Dynamic and Fun - in Feedback/Requests [original thread]
No feedback at all?
- by J'Jor Da'Wg - at 2012.11.28 01:07:00
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93. A new idea for "Armor Love" - in Feedback/Requests [original thread]
I think this could still work and not deny Logi's their roles. Shield guys are already self sufficient, armor just can't compete at the moment. The solution is to either a.) give a flat buff to all armor, such that the slow repair rate doesn't m...
- by J'Jor Da'Wg - at 2012.11.27 23:57:00
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94. [Brainstorm] Ideas for Making DUST 514 More Dynamic and Fun - in Feedback/Requests [original thread]
My purpose in creating this thread was to highlight some areas DUST 514 could use some love on, as well as just generally throwing out ideas for the devs at CCP to consider. There are several interesting links I would like to post here, highlight...
- by J'Jor Da'Wg - at 2012.11.27 23:28:00
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95. [Brainstorm] Ideas for Making DUST 514 More Dynamic and Fun - in Feedback/Requests [original thread]
-[Continued from Post 1]- Here is where it gets tricky, and where we can brainstorm as a community! Say you have a Skyfire battery on District 3. If there is only a Skyfire battery, the threshold for capturing a district or winning would be to h...
- by J'Jor Da'Wg - at 2012.11.27 23:28:00
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96. A new idea for "Armor Love" - in Feedback/Requests [original thread]
I like it
- by J'Jor Da'Wg - at 2012.11.27 20:31:00
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97. Pilot Commission - in Feedback/Requests [original thread]
This... Needs to be read by the devs. Bravo! Wonderful idea!
- by J'Jor Da'Wg - at 2012.11.27 03:28:00
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98. [Discussion] Bringing drones to Dust (outside PVE) - in Feedback/Requests [original thread]
Undecided here. If the combat drone took a significant amount of skills invested, was rather fragile, but enough of a punch to be useful, then yeah. It should only take half a standard AR clip to bring down, and have a cone of awareness, but it co...
- by J'Jor Da'Wg - at 2012.11.27 03:24:00
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99. [Request] More Militia Weapons and BPOs - in Feedback/Requests [original thread]
Yes, all weapons should have a militia variant, but only starter and "aurumilitia" should be BPO.
- by J'Jor Da'Wg - at 2012.11.27 03:02:00
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100. [Request] Removing turrets from Vehicles - in Feedback/Requests [original thread]
+1
- by J'Jor Da'Wg - at 2012.11.26 16:19:00
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