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101. UVT/Corp chat compromise (allow non UVT users to listen) - in Feedback/Requests [original thread]
This seems like a pretty good idea actually. Squad/Corp leaders would need them for sure, and more people would want to buy them them (possibly), just to be part of the convos that they are hearing
- by Ivar Iosef - at 2013.01.10 20:03:00
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102. [Request] The return of the original skirmish mode as a new Gametype called &quo... - in Feedback/Requests [original thread]
That's what happened near the end of the build, after they were mucking with some of the mechanics and turret placements. Heavies would roll up and wipe out the first 2 objectives, thus shortening the match so the Defenders couldn't possibly win i...
- by Ivar Iosef - at 2012.12.20 20:00:00
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103. One Pro and One Con of Chromosome - in Feedback/Requests [original thread]
Pro: Recoil makes burst fire > Spray & Pray Con: Swarms are now almost useless. How is a jeep able to drive (in a straight line) faster than a missile? The tracking is better, but the speed seems a bit low.
- by Ivar Iosef - at 2012.12.20 18:55:00
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104. I want an EXPLOSIVE RESISTANCE skill. - in Feedback/Requests [original thread]
I love how people whine about "scrubs with no gun game" killing them. 1. You're right, they have no gun game....that's why they used grenades. 2. If you are trying to state that you DO have gun game, WTF were you doing close enough for a death-na...
- by Ivar Iosef - at 2012.12.20 18:45:00
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105. [Request] The return of the original skirmish mode as a new Gametype called &quo... - in Feedback/Requests [original thread]
The only reason they took it away was Defenders were swatting MCC out of the air WAY too quickly. It was a fun game type, and as long as they cut back on the amount of AA defenses in the first zone, I think it would still be a lot of fun!
- by Ivar Iosef - at 2012.12.20 18:30:00
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106. Disconnections mid game? - in General Discussions [original thread]
Yeah, I have had it happen twice now. All of a sudden everyone stops moving/runs on the spot, and then black screen and the loading screen for the Merc's Quarters
- by Ivar Iosef - at 2012.12.20 03:19:00
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107. Sticky:Fetalis North Ward - Map Feedback - in Fetalis North Ward (Deactivated) [original thread]
Seems a bit one sided to me. Every time I load the map it's a complete blowout, not even close. On the winning side it gets boring while you camp the enemy to the red line, while on the losing side you just want to throw your controller in rage at...
- by Ivar Iosef - at 2012.12.09 00:15:00
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108. any plan for PvE content? - in General Discussions [original thread]
yavor theskillless wrote: Garrett Blacknova wrote: KAGEHOSHI Horned Wolf wrote: I want this for PVE. Zombies are overdone, and I want the zombie fad to just die. But... Sansha's Nation... pretend zombies. Sansha's Nation are more...
- by Ivar Iosef - at 2012.11.13 20:15:00
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