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601. Tanks OP? AV UP? WRONG! - in General Discussions [original thread]
Zekain Kade wrote: The reason it's like this is because the newberries are complaining that they cant solo some of the strongest tanks, and win by using the weakest AV weapons in the game. "waaaa I cant kill that sagaris with my militia swarms...
- by Ignoble Son - at 2013.03.24 04:28:00
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602. What's your down time game? - in General Discussions [original thread]
DJINN Marauder wrote: GoD-NoVa wrote: my down time game is called LIFE Board games kinda old Yah, im "kinda" old too. Hay, you ever play Setlers of Catan?
- by Ignoble Son - at 2013.03.24 03:44:00
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603. Nerf Dust 514 - in General Discussions [original thread]
Notorious Alex Black wrote: Osydisious wrote: Calgoth Reborn wrote: Notorious Alex Black wrote: These forums are full of ****. Shut the **** up ye bams. And you are ? oh wait nobody important now I want the 10 secs I wasted on th...
- by Ignoble Son - at 2013.03.24 03:33:00
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604. There's a fire in the sky... But it's not supposed to be there! - in General Discussions [original thread]
Gunner Nightingale wrote: Ignoble Son wrote: How the hell did I become the bad guy in this? We now have a grand total of two maps to play on in regular skirmish and ambush, and both of those maps are now plagued with terrible lighting and h...
- by Ignoble Son - at 2013.03.24 02:59:00
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605. There's a fire in the sky... But it's not supposed to be there! - in General Discussions [original thread]
Maken Tosch wrote: Ignoble Son wrote: Maken Tosch wrote: You remember those Navy SEALS that had to line up and coordinate their sniper team in the middle of the rocking sea while being able to synchronously shoot at three Somali pirates h...
- by Ignoble Son - at 2013.03.24 02:55:00
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606. There's a fire in the sky... But it's not supposed to be there! - in General Discussions [original thread]
Geth Massredux wrote: Ignoble Son wrote: What the heck happened? The environments from the merc battles have invested the regular skirmish and ambush. Gone are the days of environments with enough light to properly target and kill your ...
- by Ignoble Son - at 2013.03.24 02:14:00
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607. There's a fire in the sky... But it's not supposed to be there! - in General Discussions [original thread]
Maken Tosch wrote: You remember those Navy SEALS that had to line up and coordinate their sniper team in the middle of the rocking sea while being able to synchronously shoot at three Somali pirates holding hostages who were on board another, m...
- by Ignoble Son - at 2013.03.24 02:11:00
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608. dust at pax??? - in General Discussions [original thread]
HUGO SHTIGLETZ wrote: ive taken a little bit of a break from dust for the better part of this month, not that anyone cares about that... recently i read somewhere that dust was going to make an appearance at pax, which USUALLY is when somethin...
- by Ignoble Son - at 2013.03.24 01:42:00
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609. There's a fire in the sky... But it's not supposed to be there! - in General Discussions [original thread]
How the hell did I become the bad guy in this? We now have a grand total of two maps to play on in regular skirmish and ambush, and both of those maps are now plagued with terrible lighting and horrible visibility. What was wrong with leaving th...
- by Ignoble Son - at 2013.03.24 00:38:00
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610. what is salvage determined by? - in General Discussions [original thread]
Your mom. Sorry, that is my go to joke, in situations such as these.
- by Ignoble Son - at 2013.03.23 22:26:00
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611. There's a fire in the sky... But it's not supposed to be there! - in General Discussions [original thread]
What the heck happened? The environments from the merc battles have invested the regular skirmish and ambush. Gone are the days of environments with enough light to properly target and kill your opponent, in adition targets are obscured by a ...
- by Ignoble Son - at 2013.03.23 22:00:00
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612. [feedback/request] vehicle active module selection. - in Feedback/Requests [original thread]
I would like to request that the active modules, on the vehicle active module wheele be made selectable while the wheele menu is open, so that more than one module can be activated at one time. Currently it is necessary to close the menu in order...
- by Ignoble Son - at 2013.03.23 19:22:00
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613. Militia shield extender CPU consumption bug - in Technical Support/Bugs [original thread]
KalOfTheRathi wrote: If you want support and/or clarification then try Not Insulting the First Response you get. This was already addressed in post #14. So, if noone else has any furth valid points, I'll take that to mean: I win.
- by Ignoble Son - at 2013.03.23 18:39:00
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614. Which skills have actual effects on modules.. - in General Discussions [original thread]
The Armor Repair Systems passive affect is an augmentation to a dropsuit base stat. If you view the, in game, statistical information for any particular dropsuit, you will find a specific statistic called (if memory serves) "armor repair rate". T...
- by Ignoble Son - at 2013.03.23 16:52:00
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615. Militia shield extender CPU consumption bug - in Technical Support/Bugs [original thread]
Banjo Hero wrote: And, anyway, if you didn't want people to offer advice or input on your problem, why did you even post it here? Was posted as a bug, intended for those who can correct the issue. I never asked for any opinions from the pean...
- by Ignoble Son - at 2013.03.22 22:51:00
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616. Cool fit (scout roll): I call it "Dragon Rider" - in General Discussions [original thread]
DUST Fiend wrote: As to the OP, this sounds amusing, I would very much love to watch some videos of this lol. Unfortunately I don't know how or I would.
- by Ignoble Son - at 2013.03.22 22:08:00
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617. Cool fit (scout roll): I call it "Dragon Rider" - in General Discussions [original thread]
Requirements: B-Series scout suit or better EXO-5 Massdriver or better Flux Grenades BDR-2 or BDR-5 Repair Tool (the vehicle repair variant. Gauged Nanohive 2x Complex Shield extenders 1x Enhanced Armor Plates 1x Basic Armor Repairer (or, if you ...
- by Ignoble Son - at 2013.03.22 21:17:00
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618. Militia shield extender CPU consumption bug - in Technical Support/Bugs [original thread]
Pombe Geek wrote: Ignoble Son wrote: Repe Susi wrote: Ignoble Son wrote: Banjo Hero wrote: I think the descriptions of the modules always say what their base stats are. Try removing the offending mod, and comparing the CPU and PG n...
- by Ignoble Son - at 2013.03.22 18:26:00
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619. Militia shield extender CPU consumption bug - in Technical Support/Bugs [original thread]
KalOfTheRathi wrote: Wow, Internet Screaming Key means this is very, very important. Not. The quantity of documentation that is not accurate nor clearly states what benefits are included in DUST would fill ... a book. However, we have posted a...
- by Ignoble Son - at 2013.03.22 18:24:00
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620. Militia shield extender CPU consumption bug - in Technical Support/Bugs [original thread]
Repe Susi wrote: Ignoble Son wrote: Banjo Hero wrote: I think the descriptions of the modules always say what their base stats are. Try removing the offending mod, and comparing the CPU and PG numbers on the fitting edit screen. If I'm r...
- by Ignoble Son - at 2013.03.22 07:53:00
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