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3201. EVE question - in General Discussions [original thread]
Are you asking why one MCC doesn't attack the other? Well they do. Scope in on one of the MCCs and its HP will slowly go down even though no one has captured an objective or attacking it. Not very powerful attacks, but there's still damage being...
- by I-SHAYZ-I - at 2012.09.20 18:16:00
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3202. What have you tested so far each build and What are you going for next? - in General Discussions [original thread]
I haven't really played much but as a logi, my upgraded repair tool doesn't seem rewarding enough. So I decided to go into armor repair and max that out for the complex armor repair. Having two 5 health/sec second repairs is amazing for keeping yo...
- by I-SHAYZ-I - at 2012.09.18 06:26:00
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3203. Easy SP grind? - in General Discussions [original thread]
The dropship shouldn't take so much damage from crashing into objects. Even if it isn't realistic, it would fix more issues this way.
- by I-SHAYZ-I - at 2012.09.17 00:25:00
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3204. Preferred turret? - in General Discussions [original thread]
Railguns are good for accuracy or for attacking installations/vehicles. Missiles are best for splash damage against infantry. Blasters are good for groups of enemies and for quick turning turrets. On a dropship it's better to have a bigger blast ...
- by I-SHAYZ-I - at 2012.09.17 00:11:00
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3205. Help to make Heavies more useful as AV (alternative to tank nerf) - in General Discussions [original thread]
Just wait until they implement deployable shields. This would be exactly what you want, something to keep you defended from heavy weaponry, but still allows for an assault class to run up and turn you into swiss cheese. Anyone else agree?
- by I-SHAYZ-I - at 2012.09.16 09:36:00
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3206. 20%? Don't you mean 140%? - in General Discussions [original thread]
I didn't actually check the damage update on the swarm launchers until just recently...and they've gone up to 300 (direct) per missile? They used to be 125 if I'm not mistaken. 20% more would be: 125 x .20 = 25 | 125 + 25 = 150 However, this is w...
- by I-SHAYZ-I - at 2012.09.15 18:20:00
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3207. STB is a joke now. - in General Discussions [original thread]
I was going to quote your fantastically long quote-ception but it wouldn't let me C-C-C-COMBO BREAKER.
- by I-SHAYZ-I - at 2012.09.15 03:09:00
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3208. To the protesters of tank nerfs... - in General Discussions [original thread]
I've posted this in a few threads now. Tanks are DEFENSIVE, not offensive. Your tank should not be able to run through the middle of a red swarm and survive. In fact, you should be doing other things in your tank like destroying installations and...
- by I-SHAYZ-I - at 2012.09.14 23:33:00
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3209. Railgun Turret installations - what are they good for? - in General Discussions [original thread]
I got about 60k sp sniping the deployer ships for LAVs and HAVs. That's what they're good for.
- by I-SHAYZ-I - at 2012.09.14 19:30:00
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3210. The Story How STB lost There Tank Power. - in General Discussions [original thread]
Like I said in an earlier post, simply skilling into tanks just to kill a bunch of infantry is not what tanks should be used for. Tanks are for destroying objectives or defending soldiers. Their primary use has never been to kill infantry. Tanks ...
- by I-SHAYZ-I - at 2012.09.14 19:23:00
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3211. My thoughts on HAV update - in General Discussions [original thread]
I think their idea with the tank/AV update is to give a bigger emphasis on teamwork instead of a single person in a tank getting lots of kills. The main gun of the tank should be for fighting other tanks, destroying installations, etc, while peop...
- by I-SHAYZ-I - at 2012.09.14 19:09:00
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3212. Suviourability or Usefulness ?? - in General Discussions [original thread]
Shiro Mokuzan wrote: I-SHAYZ-I wrote: For me, I invested in armor repair so that I can heal myself as a medic. This does absolutely no good for infantry besides unlocking armor repairers. The repair from infantry armor repairers is too s...
- by I-SHAYZ-I - at 2012.09.14 09:47:00
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3213. Suviourability or Usefulness ?? - in General Discussions [original thread]
Depends on what kind of logi you want to play as. For me, I invested in armor repair so that I can heal myself as a medic. I also got myself the level 1 dropsuit which gives a ton more cpu and pg for more tools you can use, and another shield/off...
- by I-SHAYZ-I - at 2012.09.14 08:38:00
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3214. I just played the most perfect match ever. - in General Discussions [original thread]
About 50k sp, not a crazy amount, but I normally get around 15-20 playing support I was playing medic, of which I often do, and there just so happened to be another medic in the field (For once!). Skirmish, random spawns, but our entire team jus...
- by I-SHAYZ-I - at 2012.09.14 08:16:00
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3215. So I guess this is a pretty big deal. - in General Discussions [original thread]
T asujke Witko wrote: I'm not sure if there's an over powered shield mod. for foot soldiers or some sort of exploit that only a couple people know about but ever once in a while I run into an assault soldier and we shoot each other (both of us ...
- by I-SHAYZ-I - at 2012.09.14 07:34:00
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3216. The mass driver - in General Discussions [original thread]
They work for me 100% when I'm firing from a distance so they have a chance to arc, but close quarters or on flat ground they just disappear.
- by I-SHAYZ-I - at 2012.09.13 04:57:00
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