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21. So, people leaving games early... - in Feedback/Requests [original thread]
There are video games.. then there are: Simulators (Gran Turismo) Competition Platforms (League of Legends) Virtual Worlds (SecondLife, EVE) And more types. Basically, not every game is just a game to the primary player base or even the developers...
- by Haolo Geardreck - at 2015.10.09 13:47:00
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22. So, people leaving games early... - in Feedback/Requests [original thread]
Lavallois Nash wrote: Baal Omniscient wrote: cheap tactics being available, and obviously overpowered gear on the other side. Its a war game for christ sakes. Do you know what war is? War is getting your side to win by making the other ...
- by Haolo Geardreck - at 2015.10.09 13:28:00
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23. Squad Shields. (Idea lifted - Video) - in Feedback/Requests [original thread]
Do for sentinels what they did for cloak/scouts, a module or piece of equipment highly inconvenient for others to use.
- by Haolo Geardreck - at 2015.10.09 13:04:00
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24. Squad Shields. (Idea lifted - Video) - in Feedback/Requests [original thread]
Sounds like something to make a sentinel an actual sentinel. I was thinking prepping, but shieldwarding makes even more sense, or an area around the sentinel that hardens friendly shield or armor. This would also encourage teamwork in non-squad pl...
- by Haolo Geardreck - at 2015.10.09 11:48:00
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25. Idea - Simple Carrot-fix to Lopsided Matches - in Feedback/Requests [original thread]
TheEnd762 wrote: Haolo Geardreck wrote: This is what would happen to a real cyber merc. Real mercs get to see the terms of a contract beforehand, and choose whether or not to accept it. I fully agree with this. CCP could implement a ba...
- by Haolo Geardreck - at 2015.10.09 11:06:00
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26. So, people leaving games early... - in Feedback/Requests [original thread]
I've preferred half carrot, half stick. The server can tell if you lost connection, manually quit, and how often this happens. Then there are variables such as how long the game has gone on, if your team was losing, your kdr, history of match loss...
- by Haolo Geardreck - at 2015.10.09 10:18:00
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27. Idea - Simple Carrot-fix to Lopsided Matches - in Feedback/Requests [original thread]
Late joiners paid entirely on performance? So the best players wanting more cash would have to support a noob team getting stomped to get a great payout. And perhaps a slowly growing penalty for leaving. If you can prove you have internet issues, ...
- by Haolo Geardreck - at 2015.10.09 10:01:00
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28. The Breach Forge Gun : An Amazing Weapon needing a small tweak. - in Feedback/Requests [original thread]
The fluff mentions the sniper rifle firing at 2000m/s and the forge gun fires at 7000m/s, so why is the sniper bullet there instantly yet you can watch the forge slug fly? Now, instead of splash damage, I was thinking.. a slug moving that fast wou...
- by Haolo Geardreck - at 2015.10.09 02:02:00
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29. High-End Job-Specific Skill Trees - in Feedback/Requests [original thread]
Players get to a point where there main has to spec into another job and people run around with proto equipment they don't know how to use. So as a solution for both comes a grind-like skill tree to suit specific roles. The first requirement is r...
- by Haolo Geardreck - at 2015.10.08 16:57:00
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30. Gallante Sentinel needs to have base rep at 10/sec - in Feedback/Requests [original thread]
Another idea is boost the effectiveness of repair modules, as somebody mentioned before. But just for the G Sentinels. Aiming for a maximum of 40/s with all boosts maxed, perhaps. 3 complex repairers, 5 ranks in G Sentinel and armor rep systems, a...
- by Haolo Geardreck - at 2015.10.08 16:29:00
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31. Gallante Sentinel needs to have base rep at 10/sec - in Feedback/Requests [original thread]
I run gallante sentinel in many variations, and its commando brother (17mil-SP). I'm by far not good at shooters, but I've played this suit enough to know.. 1. Rep/regen is for the mobile soloist, no logos needed. But being an armor tank requires...
- by Haolo Geardreck - at 2015.10.08 13:37:00
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