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121. What's the best kind of kill? - in General Discussions [original thread]
The melee kill after going on a killing spree and running out of ammo. I hope no one ever records my screams of glee...
- by HandOGod - at 2013.08.04 23:38:00
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122. If only friendly fire was on in pub matches... - in General Discussions [original thread]
afkers should be used as ammo against the opposing teams mcc I know it's not exactly within the logos of the game but I feel the player base would forgive the breach
- by HandOGod - at 2013.08.01 23:20:00
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123. Scrambler pistol> Everything - in General Discussions [original thread]
all those bastages with skill at getting head shots... cheating commies nerf skill!
- by HandOGod - at 2013.08.01 23:16:00
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124. Will friendly fire ever be public? - in General Discussions [original thread]
We already hate each other enough without needing this. Soon mental institutions would fill with patients suffering symptoms where they "go into homicidal rages at the mention of blueberries"
- by HandOGod - at 2013.08.01 18:56:00
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125. my take on the plasma cannon - in General Discussions [original thread]
I dont use it. But I've been on the receiving end, and I must say the slowness of it does offer a surreal quality no other weapon really has. Ohhhhh sshhhiiiiii.... Granted, it doesnt get used well very often.
- by HandOGod - at 2013.08.01 18:00:00
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126. 2 bonuses for assaults. - in General Discussions [original thread]
your missing the "why"
- by HandOGod - at 2013.08.01 17:57:00
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127. Not everything is intended to kill - in General Discussions [original thread]
I only know what half of those things are. But agree, items that scramble enemy radar, and target painting would be good. But that's all about adding in additional content, which would be slow to happen if at all. I'm thinking more of taking what...
- by HandOGod - at 2013.08.01 17:44:00
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128. Not everything is intended to kill - in General Discussions [original thread]
How about repair tools that sabbotage installations. The installation becomes useless but if hacked by an enemy they explode? Or maybe offer a voice recognition point system, where after a kill if the other players mic registers swear words the k...
- by HandOGod - at 2013.08.01 17:39:00
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129. Not everything is intended to kill - in General Discussions [original thread]
I'm getting the impression from the forums that everyone wants all the suits, vehicles, drop ships to be killing machines. I was under the impression that many of these suits/vehicles are actually meant to support others. So what's missing? Are ...
- by HandOGod - at 2013.08.01 17:28:00
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130. Quick question about fittings - in General Discussions [original thread]
Meh, it's pretty specific. If your all about the pop up pop out strategy then regulators seems good. If you like to stand still for a bit longer you need the armor. It's all about give and take and using what fits your play stay, and that's all u...
- by HandOGod - at 2013.08.01 17:17:00
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131. AV and Vehicle Balance solution list - in General Discussions [original thread]
2. Dropships role needs to be understood. If you think dropships should be an offensive weapon then they need a buff. But I don't think this is their role. They are a get in get out kind of vehicle. Drop people off with some attack to protect drop...
- by HandOGod - at 2013.08.01 17:14:00
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