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        1. Minmatar Assault Mk.0 - in Feedback/Requests [original thread] 
          Needs more opinions.   Keep em' coming guys. Theres not alot of Mk.0 users so we need to make sure we are heard. 
          - by Guinevere Bravo - at 2013.12.19 14:53:00 
          
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        2. Minmatar Assault Mk.0 - in Feedback/Requests [original thread] 
          Still looking for DEV response.   Since 1.7 i have tried the assault suit officer variant and its slow recharge time on the shields really does show.   The suits main tank is now gimped. I could get nearly 30 recharge rate, and now im lucky to get... 
          - by Guinevere Bravo - at 2013.12.17 09:49:00 
          
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        3. [REQUEST] Scout suit scanner - in Feedback/Requests [original thread] 
            SponkSponkSponk wrote:   Literally yesterday.     Great minds, great minds think alike!  Have to admit, I havent visit this section of the forums for a while...  Anyway +1 from me, and hopefully we can get the ball rolling. 
          - by Guinevere Bravo - at 2013.12.09 15:08:00 
          
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        4. [REQUEST] Scout suit scanner - in Feedback/Requests [original thread] 
          So scouts have been on the rough, rusty nail end of the nerf bat for nearly a year now.   With recent changes in the way the TacNet works I believe I might have found a good use for the scout suit.  My request would be;   Make the Scout suit TacNe... 
          - by Guinevere Bravo - at 2013.12.09 12:55:00 
          
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        5. Minmatar Assault Mk.0 - in Feedback/Requests [original thread] 
            PEW JACKSON wrote:  I agree with all of your points except the lower profile and speed increase.....  If the Assault MK0 gets those buffs, then it's scout counterpart will be 100% useless.  I'd say give it a 3rd low in exchange for 1 high slot. ... 
          - by Guinevere Bravo - at 2013.12.09 12:46:00 
          
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        6. Minmatar Assault Mk.0 - in Feedback/Requests [original thread] 
            Timothy Reaper wrote:    PEW JACKSON wrote:  I agree with all of your points except the lower profile and speed increase.....  If the Assault MK0 gets those buffs, then it's scout counterpart will be 100% useless.  I'd say give it a 3rd low in e... 
          - by Guinevere Bravo - at 2013.12.09 12:42:00 
          
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        7. Minmatar Assault Mk.0 - in Feedback/Requests [original thread] 
          So I posted a thread about this suit in the GD. It was suggested I may get more chance of a Dev response if I were to post here.  Thread in mention;  https://forums.dust514.com/default.aspx?g=posts&t=125457   ill try and outline the key points... 
          - by Guinevere Bravo - at 2013.12.09 12:19:00 
          
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        8. (Request) Getting Remote Explosives back to former glory (also Proxi mines) - in Feedback/Requests [original thread] 
          Great thread here, you initial post is spot on and id love to see some of those changes take place.  My only 0.2p to add would be a 'throw' feature, so we can get a few more meters if we were to hold the R1 Buttton.   Would be nice to be able to g... 
          - by Guinevere Bravo - at 2013.09.11 11:57:00 
          
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        9. Equipment Balancing. - in Feedback/Requests [original thread] 
            Wombat in combat wrote:  I'm generally happy with equipment, below are my thoughts on what could go better:  1. Core Focused repair tool could use a range boost. 2. Installation repair tools were removed in Uprising, please bring back at least o... 
          - by Guinevere Bravo - at 2013.08.19 10:21:00 
          
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        10. Equipment Balancing. - in Feedback/Requests [original thread] 
            ChromeBreaker wrote:  Guinevere Love <3  Also please remember uplink spam.   Personally I see the 2 most used equipment modules as uplinks and Nanohives. Just as these are the most useful to the most people.  Repair tools are situational, nee... 
          - by Guinevere Bravo - at 2013.08.16 14:01:00 
          
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        11. Equipment Balancing. - in Feedback/Requests [original thread] 
            BL4CKST4R wrote:    When I use triage hives I don't get points :I unless the +50 armor repair is the points... Injectors should be able to heal shields so everybody can benefit from them, REs do the job but not good enough proximity mines are te... 
          - by Guinevere Bravo - at 2013.08.16 13:56:00 
          
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        12. Equipment Balancing. - in Feedback/Requests [original thread] 
            BL4CKST4R wrote:  Repair tools arent used because:  1) Getting WP with them is rare 2)They don't affect shields 3) Shooting the enemy is more effective than repairing the player shooting the enemy.  Fix: Add a more intelligent system for WP gain... 
          - by Guinevere Bravo - at 2013.08.16 13:34:00 
          
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        13. Equipment Balancing. - in Feedback/Requests [original thread] 
            Sana Rayya wrote:  I am a Logi and I use everything that BL4CKST4R mentioned with the exception of active scanners (no WP). I regularly make 2000-3000 WP per game if not more (dominations), with probably 60-70% from equipment alone. So yes, this... 
          - by Guinevere Bravo - at 2013.08.16 13:27:00 
          
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        14. Equipment Balancing. - in Feedback/Requests [original thread] 
          This was a reply to a thread asking why people have stopped running injectors. Here was my feedback which i think deserves its own thread because there are a couple of suggestions that i would love to see tested.  Back before release CCP nerfed th... 
          - by Guinevere Bravo - at 2013.08.16 11:22:00 
          
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        15. How does passive scanning work, and does it work at all at the moment? - in Feedback/Requests [original thread] 
          Well my logi proto suit seems to pick people up in buildings and such.   So either you need to upgrade your suit or skills.     
          - by Guinevere Bravo - at 2013.05.09 13:05:00 
          
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        16. The Missile Nerf. - in Feedback/Requests [original thread] 
          Nerf blasters please. 
          - by Guinevere Bravo - at 2013.02.22 12:38:00 
          
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        17. You've outdone yourself, CCP. - in Feedback/Requests [original thread] 
          The first 10 bullets sound cool. And then nothing. 
          - by Guinevere Bravo - at 2013.01.31 09:03:00 
          
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        18. Demand of team/corp deployment now (alot likes= high demand) - in Feedback/Requests [original thread] 
            The dark cloud wrote:  im aswell refering to the new trailer: "You dont need to join a army, you can make one." Then i want to be aible to aswell lead my army into a match. And a army is not just a 4 man squad CCP.    These are your own assumpti... 
          - by Guinevere Bravo - at 2013.01.24 15:34:00 
          
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        19. Demand of team/corp deployment now (alot likes= high demand) - in Feedback/Requests [original thread] 
          C'mon you didnt expect this? How about not running a tank and actually trying to get yourself on the ground and get people moving in the right direction?  A decent well balanced squad of four will be able to turn the tide of any skirmish, less so ... 
          - by Guinevere Bravo - at 2013.01.24 14:59:00 
          
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        20. Give us a nade hotfix already!!!!!!!!!!!!!!!!!!!!!!!!!!! - in Feedback/Requests [original thread] 
            KingBabar wrote:  No I won't shut up about this issue, ever. Get it fixed or at least give me some form of reply CCP.    1. Give us the 4 sec fuse back.   (I'd also like to see a slight raising of the trajectory, its too steep and loks unnatural... 
          - by Guinevere Bravo - at 2013.01.17 15:14:00 
          
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