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1. Swarm "de-nerf" - in Feedback/Requests [original thread]
I get the Swarm Launcher damage reduction, no problems with that. What I don't get is the lock-on range reduction. Especially with the HAV turbo, I can get one hit before they run out of my lock-on, and then stop to kill me with their main gun whe...
- by Greiskind - at 2013.12.15 15:26:00
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2. [SUGGESTION] First thoughts into being Team Commander (or Commander Mode) - in Feedback/Requests [original thread]
Voice communication should be part of the discussion. Right now it's either team or squad (or corporation) - and if you're in one you can't talk or hear in the other channels. Squad leaders should be able to at least hear the Commander. Maybe a co...
- by Greiskind - at 2012.12.28 03:05:00
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3. Corp Armory - in Feedback/Requests [original thread]
Better yet, have the Corporation armory buy salvage from us (at a much lower price than market, obviously) and sell items within the Corporation for a discount off market prices. Profit for the Corporation and lower prices for us. Of course, dona...
- by Greiskind - at 2012.10.03 00:02:00
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4. [REQUEST] Show Score not Kills - in Feedback/Requests [original thread]
Tarn Adari wrote: I'm all for an ISK destroyed/ISK lost metric. I'd like to know what I destroy with my militia gear... I'm painfully aware of lost ISK after each match, it would be nice to know my ISK destroyed value. Probably not easy to co...
- by Greiskind - at 2012.09.16 17:57:00
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5. Salvage & Corporate Market - in Feedback/Requests [original thread]
When selling salvage finally gets implemented, how about implementing a Corporate salvage market. The selling prices would be comparable to what we would get on the open Market, however Corporation members would get an "employee discount" of 10% t...
- by Greiskind - at 2012.09.03 17:16:00
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6. Suggestion - Menu "standards" - in Feedback/Requests [original thread]
Patches The Hyena wrote: I think we'll be pretty alone on this but I too was annoyed with having to relearn all the basics of menu navigation for Dust. You're not alone.
- by Greiskind - at 2012.08.27 01:20:00
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7. [Request] Contract Implementation - in Feedback/Requests [original thread]
Avenger 245 wrote: Holy ****, less info dump can we have some footnotes please. Um from my quick skim It looks like a very good and well thought put idea and should deserve more attention. But yeah... Footnotes will help. Dont know if you sugge...
- by Greiskind - at 2012.08.11 01:07:00
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8. [Request] Contract Implementation - in Feedback/Requests [original thread]
It should be relatively easy to publish contract "templates" for single events, a defined period of time, or within a particular geographic area or planet. The templates could be modified by multiple choice options (thinking something like a typic...
- by Greiskind - at 2012.08.11 00:58:00
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9. [Request] Contract Implementation - in Feedback/Requests [original thread]
Jonquill Caronite wrote: I have to admit I'm mildly surprised by the disinterest, and I just ran another search to make sure I wasn't missing some big thread on this subject... Seems to me if there's no interest in contracts, or the actual mech...
- by Greiskind - at 2012.08.09 01:05:00
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10. [FEEDBACK] LOGI/MASS DRIVER - in Feedback/Requests [original thread]
Evane Sa'edi wrote: A Mass Driver should be a direct fire High speed Kinetic impact weapon with little or no splash damage. The grenade launcher should have a bigger magazine or have a higher damage footprint. Agree - the name confused me a ...
- by Greiskind - at 2012.07.30 23:59:00
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11. [REQUEST] Spawn Protection - in Feedback/Requests [original thread]
Instead of "invulnerability" (kind of breaks the immersion bit - I didn't see a superman shield in the market) how about allowing multiple drop zones, or a backup to the primary when it gets overrun. Any commander worth his rank would realize how ...
- by Greiskind - at 2012.07.14 04:17:00
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