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1101. Blaster adjustments - in General Discussions [original thread]
True Adamance wrote: Godin Thekiller wrote: It's no secret that I love Gallente. I use mostly Gallente things (I use rails in EVE instead of blasters, which are technically blasters, and blasters suck for drone boats, and I use the CR over t...
- by Godin Thekiller - at 2014.02.14 03:13:00
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1102. Blaster adjustments - in General Discussions [original thread]
Joel II X wrote: Godin Thekiller wrote: Joel II X wrote: Godin Thekiller wrote: Joel II X wrote: Just give small blasters a dmg increase and better hit detection. Also, nerf CR a bit. You lack the use of federation equipment. ...
- by Godin Thekiller - at 2014.02.14 03:12:00
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1103. Blaster adjustments - in General Discussions [original thread]
abarkrishna wrote: Godin Thekiller wrote: abarkrishna wrote: Blasters need a range nerf as well. Doing full damage more than 200 units of measure away is brutal. At that range you're not doing full damage. Stop standing still, and you...
- by Godin Thekiller - at 2014.02.14 03:04:00
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1104. Blaster adjustments - in General Discussions [original thread]
Joel II X wrote: Godin Thekiller wrote: Joel II X wrote: Just give small blasters a dmg increase and better hit detection. Also, nerf CR a bit. You lack the use of federation equipment. Been using the small Stabilized Ion cannons ...
- by Godin Thekiller - at 2014.02.14 03:02:00
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1105. Blaster adjustments - in General Discussions [original thread]
TheAmazing FlyingPig wrote: OR... ... add a cone of fire (dispersion) so it's not a rapid fire sniper. Boom, you just nerfed its effectiveness at small targets, while minimally affecting its potency against vehicles and enforcing the close-ran...
- by Godin Thekiller - at 2014.02.14 03:00:00
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1106. Going back to old vehicle stats - in General Discussions [original thread]
Darken-Soul wrote: Its not going to happen. These are the tanks you cried for. I was just calling for AV nerfs, not a complete rework. I'm seeing problems, and I'm giving ideas on how to balance around these ideas.
- by Godin Thekiller - at 2014.02.14 02:58:00
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1107. Why fight over the null cannons? - in General Discussions [original thread]
Because knowing this, engineers probably placed a small-large sized OB shield on the top of it, so it couldn't kill it.
- by Godin Thekiller - at 2014.02.14 02:57:00
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1108. Blaster adjustments - in General Discussions [original thread]
abarkrishna wrote: Blasters need a range nerf as well. Doing full damage more than 200 units of measure away is brutal. At that range you're not doing full damage. Stop standing still, and you won't die.
- by Godin Thekiller - at 2014.02.14 02:55:00
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1109. Blaster adjustments - in General Discussions [original thread]
Patrick57 wrote: I had no idea you loved Gallente. Really? I thought I made it pretty clear. With my hatred of the money whores, and my love of plasma. Oh and the fact that I say "Gallente forever!" in my sig.
- by Godin Thekiller - at 2014.02.14 02:54:00
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1110. Blaster adjustments - in General Discussions [original thread]
Joel II X wrote: Just give small blasters a dmg increase and better hit detection. Also, nerf CR a bit. You lack the use of federation equipment. Been using the small Stabilized Ion cannons before you came into the game (unless you were...
- by Godin Thekiller - at 2014.02.14 02:53:00
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1111. Blaster adjustments - in General Discussions [original thread]
It's no secret that I love Gallente. I use mostly Gallente things (I use rails in EVE instead of blasters, which are technically blasters, and blasters suck for drone boats, and I use the CR over the PR. Everything else is Gallente stuff). I even ...
- by Godin Thekiller - at 2014.02.14 02:45:00
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1112. Trolls - in General Discussions [original thread]
ratamaq doc wrote: Godin Thekiller wrote: Joel II X wrote: The nerf REs posts. Just- just no. God no. No. NOOOOOOOO!! only RE nerf that needs to happen is sticking to friendly vehicles. That **** needs to go. And remove the single...
- by Godin Thekiller - at 2014.02.14 02:40:00
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1113. Trolls - in General Discussions [original thread]
Joel II X wrote: The nerf REs posts. Just- just no. God no. No. NOOOOOOOO!! only RE nerf that needs to happen is sticking to friendly vehicles. That **** needs to go.
- by Godin Thekiller - at 2014.02.14 02:32:00
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1114. Going back to old vehicle stats - in General Discussions [original thread]
abarkrishna wrote: Godin Thekiller wrote: abarkrishna wrote: Godin Thekiller wrote: abarkrishna wrote: return armor reppers to active modules instead of passive. Put the skill back into tanking. I'd take this, but people would co...
- by Godin Thekiller - at 2014.02.14 02:30:00
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1115. Going back to old vehicle stats - in General Discussions [original thread]
Debacle Nano wrote: Fizzer94 wrote: Godin Thekiller wrote: Fizzer94 wrote: What HAVs need more than anything is a weakness. Not a "window of opportunity", but a strong, well-defined weakness that the HAV simply cannot work around. ...
- by Godin Thekiller - at 2014.02.14 02:27:00
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1116. Going back to old vehicle stats - in General Discussions [original thread]
abarkrishna wrote: Godin Thekiller wrote: abarkrishna wrote: return armor reppers to active modules instead of passive. Put the skill back into tanking. I'd take this, but people would complain about us repping up damage faster than th...
- by Godin Thekiller - at 2014.02.14 02:26:00
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1117. Going back to old vehicle stats - in General Discussions [original thread]
Fizzer94 wrote: Godin Thekiller wrote: Fizzer94 wrote: What HAVs need more than anything is a weakness. Not a "window of opportunity", but a strong, well-defined weakness that the HAV simply cannot work around. They got one. They're ...
- by Godin Thekiller - at 2014.02.14 02:24:00
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1118. Drop Manus Peak from the map rotation - in General Discussions [original thread]
Rogue Saint wrote: 100% disagree... I'd even say, bring back the "old" Manus Peak. Hell no. That mountain needs to stay OBed.
- by Godin Thekiller - at 2014.02.14 02:22:00
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1119. Going back to old vehicle stats - in General Discussions [original thread]
Fizzer94 wrote: What HAVs need more than anything is a weakness. Not a "window of opportunity", but a strong, well-defined weakness that the HAV simply cannot work around. They got one. They're bulky and easily avoidable.
- by Godin Thekiller - at 2014.02.14 02:11:00
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1120. Going back to old vehicle stats - in General Discussions [original thread]
abarkrishna wrote: return armor reppers to active modules instead of passive. Put the skill back into tanking. I'd take this, but people would complain about us repping up damage faster than they could dish it out. Like I said, AV did get ne...
- by Godin Thekiller - at 2014.02.14 02:06:00
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