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21. [Request] Grouping in the next build, for the love of God! - in Feedback/Requests [original thread]
Title pretty much says it all, not being able to play with friends who play Dust really really sucks. Also, now that more people are using comms, players are starting are to get to know each other and cooperate. We need to be testing the grouping ...
- by General Funguy - at 2012.07.28 07:01:00
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22. Vehicles in flames - in Feedback/Requests [original thread]
Yeah, even a militia repair tool comes in handy.
- by General Funguy - at 2012.07.26 08:26:00
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23. destructable environment - in Feedback/Requests [original thread]
I don't know if Unreal Engine 3 can handle destructable environments. The Frostbite engine can but there is no way EA is going to license that out. As far as 1000 players, MAG has a mode with 256, the PS3 can handle at least that much, I don't kno...
- by General Funguy - at 2012.07.26 08:20:00
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24. Vehicles in flames - in Feedback/Requests [original thread]
You could equip a repair tool and land to fix it but they might take your ship. Usually gunners like to keep gunning, especially when they are doing good.
- by General Funguy - at 2012.07.26 08:15:00
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25. [Feedback] Forge Guns are OP - in Feedback/Requests [original thread]
General Funguy wrote: Xocoyol Zaraoul wrote: I'm curious on what module you took out for the extra shield amplifier. I WAS running a shield recharger thinking the stacking penalty was greater than that. Obviously that was a bad move. ...
- by General Funguy - at 2012.07.26 07:37:00
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26. [Feedback] Forge Guns are OP - in Feedback/Requests [original thread]
Xocoyol Zaraoul wrote: I'm curious on what module you took out for the extra shield amplifier. I WAS running a shield recharger thinking the stacking penalty was greater than that. Obviously that was a bad move.
- by General Funguy - at 2012.07.26 07:36:00
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27. [Feedback] Forge Guns are OP - in Feedback/Requests [original thread]
lDocHollidayl wrote: I run proto forge when fighting vehicles. Maybe 10% of the tanks I fight (excluding miltia) die within 4 shots. This is with 10% damage multiplier. Most the time I can not get 4 shots off without them turning corners or goi...
- by General Funguy - at 2012.07.26 07:34:00
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28. [Feedback] Forge Guns are OP - in Feedback/Requests [original thread]
Buzzwords wrote: ok now you're just embarrasing yourself, you CAN zoom with railguns. once you click the analog stick to line your camera up with the barrel, hold L1... and even if you couldn't, the ability to aim is still noteworthy since the...
- by General Funguy - at 2012.07.26 07:33:00
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29. [Feedback] Forge Guns are OP - in Feedback/Requests [original thread]
Buzzwords wrote: Xocoyol Zaraoul wrote: Eh, my marauder does take forge gunners better then other marauders. When another marauder shoots me, I am getting hit for over 2000 damage, but my tank due to being built properly will take much more...
- by General Funguy - at 2012.07.26 07:19:00
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30. [Feedback] Forge Guns are OP - in Feedback/Requests [original thread]
Xocoyol Zaraoul wrote: Eh, my marauder does take forge gunners better then other marauders. When another marauder shoots me, I am getting hit for over 2000 damage, but my tank due to being built properly will take much more then three or four ...
- by General Funguy - at 2012.07.26 07:10:00
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31. [Feedback] Forge Guns are OP - in Feedback/Requests [original thread]
Veigar Mordekaiser wrote: Well, perhaps the marauder needs an armor buff, rather than forge guns needing a nerf, considering that the Sagaris shrugs off forgegun hits like they're just a pellet gun. What is the supposed "role" of a marauder on...
- by General Funguy - at 2012.07.26 06:58:00
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32. [Feedback] Forge Guns are OP - in Feedback/Requests [original thread]
According to the description of the skills, increasing the railgun skills only unlocks the next railgun. And I'm sure if you unlock the proto forge gun, you will see that even the best fitting on a sagaris can't hold up at all. About 4 shots is al...
- by General Funguy - at 2012.07.26 05:29:00
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33. [Feedback] Forge Guns are OP - in Feedback/Requests [original thread]
The Forge gun does almost equal or greater damage than a large railgun on an HAV. Standard Forge Gun = 1200 Standard Large Railgun = 900 Advanced Forge Gun = 1320 Advanced Large Railgun = 1350 Prototype Forge Gun = 1440 Prototype Large Railgun ...
- by General Funguy - at 2012.07.26 04:59:00
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34. [Feedback] Logistics Dropships aren't really worth it. - in Feedback/Requests [original thread]
All it would take to make this ship completely worth it would be to give it the same CPU/PG as the one before it and keep the built in Mobile CRU.
- by General Funguy - at 2012.07.14 03:04:00
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35. [REQUEST] Stand upon sprinting and PRONE! - in Feedback/Requests [original thread]
Mo Gallas Gentralde wrote: You really want to go prone with the current collision set ingame? Dude.. that's your bane. Why do I say this? Try creeping up close to a corner and just barely nudging your gun's nose to angle around the edge, then ...
- by General Funguy - at 2012.07.12 08:01:00
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36. [Feedback] Logistics Dropships aren't really worth it. - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: I have seen a drop ship outfly swarm missiles before extra speed can be worth it except you're usless as an attack craft then. I have outflown them, it's easier said than done, and you usually still get hit when you tr...
- by General Funguy - at 2012.07.12 07:56:00
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37. [Feedback] Logistics Dropships aren't really worth it. - in Feedback/Requests [original thread]
Hawk Von Draum wrote: General Funguy wrote: ISo uh, can I have my 1,000,000+ SP back? erm no its a beta, your supposed to test stuff and see if it works that our jobs and in that regards well done hopefully ccp will look into this and buf...
- by General Funguy - at 2012.07.12 07:35:00
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38. [Feedback] Logistics Dropships aren't really worth it. - in Feedback/Requests [original thread]
onlyelisha wrote: General Funguy wrote: A fix to make this ship worth it would be sweet, especially if I don't have to wait until the next patch to get it. An apology from the developers would be nice too Why do you need an apology? We're...
- by General Funguy - at 2012.07.12 07:23:00
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39. [Feedback] Logistics Dropships aren't really worth it. - in Feedback/Requests [original thread]
carl von oppenheimer wrote: Idea with that ship is that you fly it around the objectives or hover high high above the sky while people spawn on it and drop to take objectives. Also try fitting repair modules on that drop ship, leave the guns an...
- by General Funguy - at 2012.07.12 06:59:00
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40. [Feedback] Logistics Dropships aren't really worth it. - in Feedback/Requests [original thread]
Buzzwords wrote: i dunno about being as feared as a sagaris.. i think you're misunderstanding what a logistics anything is supposed to do... but i agree that, as reported, it's ******. maybe give them a pair of built in racial reps (armor for ...
- by General Funguy - at 2012.07.12 06:48:00
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