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381. Why are there so many Gallentes? - in General Discussions [original thread]
Delta 749 wrote: If you want individuality of appearance I would suggest you go play Champions or something else with a robust character creator, in a shooter individuality comes from how you play Or you could offer CCP tons of money to make a ...
- by GLiMPSE X - at 2013.05.14 08:54:00
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382. [Feedback/Suggestion]Merge the Assault Rifle/Scrambler Rifle Skills/Why the Gall... - in Feedback/Requests [original thread]
Horse Schitt wrote: In Eve, you can either use shield tanks, or armor tanks. And if you're feeling insane you can use structure tanks. In Dust, the best option is the shield tank, hands down. Everyone uses an assault rifle, which is best agai...
- by GLiMPSE X - at 2013.05.14 08:49:00
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383. After cap sp gains very low for some - in General Discussions [original thread]
Rei Shepard wrote: GLiMPSE X wrote: Rei Shepard wrote: I only play games with RL friends that are not capped yet after i reach my cap, or if i have an itch i need to scratch, but playing for the extra SP is a no no for me, i got other thi...
- by GLiMPSE X - at 2013.05.14 08:15:00
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384. After cap sp gains very low for some - in General Discussions [original thread]
Rei Shepard wrote: I only play games with RL friends that are not capped yet after i reach my cap, or if i have an itch i need to scratch, but playing for the extra SP is a no no for me, i got other things to do while i pretty much never get le...
- by GLiMPSE X - at 2013.05.14 08:11:00
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385. After cap sp gains very low for some - in General Discussions [original thread]
Bunker 0009 wrote: The sp gains after you hit your cap are kind of depressing. Im not a great player and Im currently running militia gear waiting for the new heavy dropsuits and weapons. So suffice it to say I get blown away alot and dont get ...
- by GLiMPSE X - at 2013.05.14 07:58:00
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386. FotM Discussion: "I used to be a Caldari Logi until I took a Scrambler Rifl... - in General Discussions [original thread]
Cosgar wrote: GLiMPSE X wrote: Cosgar wrote: GLiMPSE X wrote: Any suit + tar = new fotm.. . oh wait?! Flaylock > TAR in CQC Being better in CQC doesn't encompass the balance problems with the TAR. The TAR is extremely lethal a...
- by GLiMPSE X - at 2013.05.14 07:04:00
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387. FotM Discussion: "I used to be a Caldari Logi until I took a Scrambler Rifl... - in General Discussions [original thread]
Cosgar wrote: GLiMPSE X wrote: Any suit + tar = new fotm.. . oh wait?! Flaylock > TAR in CQC Being better in CQC doesn't encompass the balance problems with the TAR. The TAR is extremely lethal at all but the most extreme ranges.
- by GLiMPSE X - at 2013.05.14 07:00:00
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388. Now that Dust is oficially not in BETA - in General Discussions [original thread]
DropKickSuicide wrote: XXfootnoteXX wrote: DropKickSuicide wrote: ADAM-OF-EVE wrote: DropKickSuicide wrote: Whats is going to be your exscuse for Dust's current state? dust is still in beta. it may be 5,14 today but the game ha...
- by GLiMPSE X - at 2013.05.14 06:55:00
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389. I hope input lag is addressed tomorrow - in General Discussions [original thread]
Jimbeezy wrote: GLiMPSE X wrote: Jimbeezy wrote: TheMarkOf22 wrote: going to be angry if not Me too. I'm tired of raging quitting. Saves me from throwing a controller Could the input lag be a symptom of the aforementioned control...
- by GLiMPSE X - at 2013.05.14 06:38:00
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390. FotM Discussion: "I used to be a Caldari Logi until I took a Scrambler Rifl... - in General Discussions [original thread]
Cosgar wrote: So as we all know, there's been a massive spike of Caldari Logistics suit fitted with several shield extenders and the Tactical Assault Rifle have been tearing things up on the battlefield. In case if you haven't seen what I'm tal...
- by GLiMPSE X - at 2013.05.14 06:36:00
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391. Now that Dust is oficially not in BETA - in General Discussions [original thread]
DropKickSuicide wrote: Whats is going to be your exscuse for Dust's current state? SoonGäó Work In ProgressGäó Constant DevelopmentGäó
- by GLiMPSE X - at 2013.05.14 06:33:00
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392. I hope input lag is addressed tomorrow - in General Discussions [original thread]
Jimbeezy wrote: TheMarkOf22 wrote: going to be angry if not Me too. I'm tired of raging quitting. Saves me from throwing a controller Could the input lag be a symptom of the aforementioned controller throwing?! har har har
- by GLiMPSE X - at 2013.05.14 06:32:00
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393. A post mainly for the CPM/CCP - in General Discussions [original thread]
Card Drunook wrote: I'm wondering if you've heard of both sides of the "Skill Cliff" problem? I'm talking about the idea of a learning skill curve that sharply changes so that when graphed it resembles a cliff and also when a case where the ef...
- by GLiMPSE X - at 2013.05.11 08:24:00
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394. EVE solution to the problems of matchmaking in an FPS - in General Discussions [original thread]
Necrodermis wrote: AFK null sec matches all the isk all the rewards AFK matches are a completely separate problem -- easy enough to deter against. Make it bannable, detectable, and police it. It will stop quickly as people lose all time inv...
- by GLiMPSE X - at 2013.05.11 05:37:00
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395. EVE solution to the problems of matchmaking in an FPS - in General Discussions [original thread]
GLiMPSE X wrote: Delta 749 wrote: The games problems are largely due to them trying to make the game like EVE in the first place and while your idea isnt horrible it still has flaws I would rather see matches have gear restrictions on them i...
- by GLiMPSE X - at 2013.05.11 05:36:00
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396. EVE solution to the problems of matchmaking in an FPS - in General Discussions [original thread]
Delta 749 wrote: The games problems are largely due to them trying to make the game like EVE in the first place and while your idea isnt horrible it still has flaws I would rather see matches have gear restrictions on them instead Zone A would...
- by GLiMPSE X - at 2013.05.11 05:35:00
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397. EVE solution to the problems of matchmaking in an FPS - in General Discussions [original thread]
The Robot Devil wrote: Restricting players based on SP is bad but based on gear could work. High sec = low tier gear then only player skill and and some SP determines the winner. There would be no restriction -- i really think you are missin...
- by GLiMPSE X - at 2013.05.11 05:32:00
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398. EVE solution to the problems of matchmaking in an FPS - in General Discussions [original thread]
Ryder Azorria wrote: GLiMPSE X wrote: There's no SP segregation -- you're missing the point. Nothing is stopping 20mil sp from playing in highsec. I don't think the idea is to take sand out of the sandbox here. If you wanna take your badass ...
- by GLiMPSE X - at 2013.05.10 09:30:00
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399. EVE solution to the problems of matchmaking in an FPS - in General Discussions [original thread]
Haha, moved from General Discussion to Feedback/requests leading to the early death of an active discussion :-/
- by GLiMPSE X - at 2013.05.10 09:08:00
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400. EVE solution to the problems of matchmaking in an FPS - in General Discussions [original thread]
Ryder Azorria wrote: How about instead of segregating players by SP (which is if you did know anything about EVE, you would know to be a god awful idea) you separate matches by gear. This allows everyone to potentially play together and prevent...
- by GLiMPSE X - at 2013.05.10 08:57:00
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