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621. Power disparity and new players - in General Discussions [original thread]
Nguruthos IX wrote: Fraceska wrote: I am learning to pilot in this game it gets shot down so very quickly (if I don't wreck it first lol!). So again this is where that balancing issue between open maps and closed maps. Guns and their effecti...
- by Fraceska - at 2013.03.02 22:52:00
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622. Power disparity and new players - in General Discussions [original thread]
I am learning to pilot in this game it gets shot down so very quickly (if I don't wreck it first lol!). So again this is where that balancing issue between open maps and closed maps. Guns and their effective counters. Perhaps all it will take is ...
- by Fraceska - at 2013.03.02 22:39:00
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623. Power disparity and new players - in General Discussions [original thread]
Nguruthos IX wrote: Whatever that thing is where people 1 shot me from 10 feet away in a second is lame. But I don't mind it because A: maps will get larger B: If i really just wanted to not get owned I'd play more tactically. A. Maps will ...
- by Fraceska - at 2013.03.02 22:28:00
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624. why do you bother taking Nanite Injectors? - in General Discussions [original thread]
When I play I try to repair/revive those I come across, but green will always come first. Once green is taken care of then I will go to blue. But it is also a case of being able to triage what is happening around you. Squadie is full shields/half ...
- by Fraceska - at 2013.03.02 22:20:00
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625. Power disparity and new players - in General Discussions [original thread]
N1ck Comeau wrote: I'm just saying i believe its fine the way it is. I'm a good player better then average in my opinion and i can still get wrecked sometimes. Your idea is a good one but in all honesty they don't need to change it at all new p...
- by Fraceska - at 2013.03.02 22:09:00
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626. why do you bother taking Nanite Injectors? - in General Discussions [original thread]
My K/D is terrible but that is because I have my repair tool or nanite injector out before I bring my weapon out. So I die more than I kill but it keeps the team functional. I have proven you can revive and heal in a fire fight it just takes some...
- by Fraceska - at 2013.03.02 22:03:00
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627. Power disparity and new players - in General Discussions [original thread]
N1ck Comeau wrote: I see threads like this all the time, why shoulo'nt a experienced player be better in the game the a new player thats like comparing a pro basketball player to an average adult. If a new player wants to get better he will hav...
- by Fraceska - at 2013.03.02 21:59:00
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628. why do you bother taking Nanite Injectors? - in General Discussions [original thread]
I am new to Dust but I am going Logistics and I try to use it as often as I am able. What is bothersome is that I have it out, running towards a downed team mate and they respawn leaving me out in the open and then I die. That is the bothersome pa...
- by Fraceska - at 2013.03.02 21:51:00
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629. Power disparity and new players - in General Discussions [original thread]
Nguruthos IX wrote: Um, I'm not sure I see the problem. Every single level in this game will be a 100% safe zone. If you're using free equipment. So... Doesn't that mean players are in 100% control over how much risk they want to put themselve...
- by Fraceska - at 2013.03.02 21:44:00
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630. Power disparity and new players - in General Discussions [original thread]
I have played EVE-Online for a very long time and I understand that EVE had a very steep learning curve but it had safe areas were the more experienced players could not access without great risk to themselves. The setting itself is very awesome. ...
- by Fraceska - at 2013.03.02 21:18:00
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