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2621. New Assault Rifles coming, and NO Heavy Weapon... GG! - in General Discussions [original thread]
Apison Valusgeffen wrote: Add the Carthum Scrambler to the list of rifles that out damage the Boundless HMG within it's optimal range. Had it happen twice in the same corridor in the same match. Duvolles and GEKs I've known about for a while. ...
- by Fox Gaden - at 2013.10.23 19:19:00
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2622. New Assault Rifles coming, and NO Heavy Weapon... GG! - in General Discussions [original thread]
Calroon DeVil wrote: CCP Rattati wrote: Absolutely, you have to almost double tab the crouch button but it makes at least playing the heavy viable in many games. There are many ways to fix some of the issues you mention, heavy being more r...
- by Fox Gaden - at 2013.10.23 19:09:00
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2623. New Assault Rifles coming, and NO Heavy Weapon... GG! - in General Discussions [original thread]
calvin b wrote: I quit the HMG heavy build and went AR assault months ago. I am still on strike and do not see myself going back. I was a heavy since beta and I cant believe the A** ream CCP gave us. Give up, move on and spec into something els...
- by Fox Gaden - at 2013.10.23 18:52:00
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2624. New Assault Rifles coming, and NO Heavy Weapon... GG! - in General Discussions [original thread]
Thor Odinson42 wrote: GET ATMESON wrote: Thor Odinson42 wrote: Without a doubt. Lots of the anger toward the HMG would be solved with a sharpshooter skill. For the vets it's strange to see people run toward heavies. In closed beta the ...
- by Fox Gaden - at 2013.10.23 18:48:00
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2625. New Assault Rifles coming, and NO Heavy Weapon... GG! - in General Discussions [original thread]
CCP Rattati wrote: Fox Gaden wrote: Actually Rattati, what do you do at CCP? Hey Fox/Himiko, I am the global head of FP&A at CCP, currently based in Iceland, and relocating with my family to Shanghai in January to help our efforts o...
- by Fox Gaden - at 2013.10.23 18:20:00
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2626. New Assault Rifles coming, and NO Heavy Weapon... GG! - in General Discussions [original thread]
Lance 2ballzStrong wrote: Dusters Blog wrote: some very good discussions here. linked it to the new EP and some other devs on twitter. next up is retuning the scout which is almost just as bad off. dont be a person who supports the class you...
- by Fox Gaden - at 2013.10.23 18:17:00
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2627. New Assault Rifles coming, and NO Heavy Weapon... GG! - in General Discussions [original thread]
Tolen Rosas wrote: give the HMG a damage buff inside 15m too. thats their killbox if ur that close to a heavy ur doing it wrong. They donGÇÖt need a damage buff, they need a damage application buff. Reduce the spread and more bullets wi...
- by Fox Gaden - at 2013.10.23 18:07:00
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2628. New Assault Rifles coming, and NO Heavy Weapon... GG! - in General Discussions [original thread]
Prius Vecht wrote: Goric Rumis wrote: Himiko Kuronaga wrote: CCP Rattati wrote: There are many ways to fix some of the issues you mention, heavy being more resistant to small arms fire, or the heavy armor shields better from headshots,...
- by Fox Gaden - at 2013.10.23 17:54:00
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2629. Multi stage Factional Warfare battles - Dust players seeing the big picture - in General Discussions [original thread]
Tweaking the way current game match mode mechanics work to make it more cohesive: I am in favour of implementing the system as stated in the Original Post initially, without additional modifications, in order to get it in place faster. However,...
- by Fox Gaden - at 2013.10.23 17:12:00
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2630. Multi stage Factional Warfare battles - Dust players seeing the big picture - in General Discussions [original thread]
Booker DaFooker wrote: been thinking about this. How about if each district had several "support mission". Vehicle free 6 man infiltrations to other smaller areas of a district to a target defended by a small 6 man team. For example the target...
- by Fox Gaden - at 2013.10.23 16:21:00
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2631. Multi stage Factional Warfare battles - Dust players seeing the big picture - in General Discussions [original thread]
Victor889 wrote: What about the possibility of people taking advantage of this - like two factions decide to win one round and lose the next - if the prizes are cumulative, they could use this to their advantage and get a crap ton of salvage.. ...
- by Fox Gaden - at 2013.10.23 15:39:00
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2632. Multi stage Factional Warfare battles - Dust players seeing the big picture - in General Discussions [original thread]
IgniteableAura wrote: Fox Gaden wrote: Kazeno Rannaa wrote: Aero Yassavi wrote: I rather like the idea that it could possibly take hours, or longer, for control of a district to change. To me, then, winning the district would be a muc...
- by Fox Gaden - at 2013.10.23 15:24:00
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2633. Multi stage Factional Warfare battles - Dust players seeing the big picture - in General Discussions [original thread]
Kain Spero wrote: Fox Gaden wrote: They are talking about having EVE pilots fly the War Barge to the planet and anchor over the district to start PC battles in Planetary Conquest 2.0. They could easily adapt that to allow EVE players to sta...
- by Fox Gaden - at 2013.10.23 15:07:00
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2634. Multi stage Factional Warfare battles - Dust players seeing the big picture - in General Discussions [original thread]
Booker DaFooker wrote: CCP FoxFour wrote: Hey guys, I just wanted to let you know that we have been reading this thread and staying on top of it. The discussion is really very good. Right now though we are focused on getting the current ite...
- by Fox Gaden - at 2013.10.23 14:58:00
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2635. Multi stage Factional Warfare battles - Dust players seeing the big picture - in General Discussions [original thread]
CCP FoxFour wrote: Hey guys, I just wanted to let you know that we have been reading this thread and staying on top of it. The discussion is really very good. Right now though we are focused on getting the current iteration of factional contra...
- by Fox Gaden - at 2013.10.23 14:54:00
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2636. Multi stage Factional Warfare battles - Dust players seeing the big picture - in General Discussions [original thread]
Kazeno Rannaa wrote: What I would like to see implemented with this style of persistence is the ability to not only target a planet or jump into a targeted district that is chosen for us by the Battlefinder and Scotty, rather having Players be ...
- by Fox Gaden - at 2013.10.23 14:36:00
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2637. Multi stage Factional Warfare battles - Dust players seeing the big picture - in General Discussions [original thread]
Kazeno Rannaa wrote: Aero Yassavi wrote: Raskutor wrote: IgniteableAura wrote: The only problem I see with this set-up is the time involved. IT could take hours and hours to finish a set of matches....OR days if that's what separates t...
- by Fox Gaden - at 2013.10.23 14:28:00
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2638. Multi stage Factional Warfare battles - Dust players seeing the big picture - in General Discussions [original thread]
IgniteableAura wrote: The only problem I see with this set-up is the time involved. IT could take hours and hours to finish a set of matches....OR days if that's what separates the battles. I would stick with just 3 total battles as opposed to ...
- by Fox Gaden - at 2013.10.23 14:15:00
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2639. Multi stage Factional Warfare battles - Dust players seeing the big picture - in General Discussions [original thread]
RydogV wrote: +0.5 Well the biggest flaw in the OP plan is using Ambush and Ambush OMS lol Domination I could deal with but not any form of Ambush. In my opinion they are not objective based game modes and have no place in Dus...I mean Faction...
- by Fox Gaden - at 2013.10.23 13:50:00
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2640. Multi stage Factional Warfare battles - Dust players seeing the big picture - in General Discussions [original thread]
Monkey MAC wrote: Not bad, Not bad! A few tweaks/suggestions if I may? I like the train idea but not necessarily the match types! If you want to make it feel more inclusive try 1) skirmish 1.0 (renamed "ground war") Enemy has to move mcc suc...
- by Fox Gaden - at 2013.10.23 13:44:00
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