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281. Lag is worse? - in General Discussions [original thread]
I am not sure if it is the same for everyone else, but has the lag gotten worse? I've defragged my PS3, reset my modem and router, and have changed the in game graphical settings to the lowest possible. The frame rate lag is terrible. Players are ...
- by FIRST TESTDUMMY - at 2013.07.10 16:53:00
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282. How to send ISK? - in General Discussions [original thread]
Thanks to those who gave helpful replies. To the others asking for ISK, lulz.
- by FIRST TESTDUMMY - at 2013.07.10 16:38:00
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283. How to send ISK? - in General Discussions [original thread]
I am curious, how does one go about sending ISK to people? I'd like to send a friend a couple of million to help with restocking her fittings. Thanks in advance.
- by FIRST TESTDUMMY - at 2013.07.10 11:30:00
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284. Vehicle queue ins. - in General Discussions [original thread]
Maken Tosch wrote: Sounds like a good idea on paper but I wonder if it holds any practicality on the battlefield. What about speeders (aka hover bikes) when they get implemented? They have 1 seat. Once they get into the game and a team has 16 ...
- by FIRST TESTDUMMY - at 2013.07.04 06:36:00
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285. Vehicle queue ins. - in General Discussions [original thread]
Skihids wrote: So someone calls in a STD dropship with 6 seats and two others call in LAVs and that's it for the entire team? Or two folks call in a HAVs and two more call in LAVs and everyone else has to walk? That's lame. Really? I think ...
- by FIRST TESTDUMMY - at 2013.07.04 04:05:00
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286. Vehicle queue ins. - in General Discussions [original thread]
I promise that this proposal does not force you to throw coins at a node canon: https://forums.dust514.com/default.aspx?g=posts&find=unread&t=90877 This new idea could work, right?
- by FIRST TESTDUMMY - at 2013.07.04 02:16:00
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287. Vehicle queue ins. - in General Discussions [original thread]
I propose that the maximum amount of vehicles allowed directly relate to seats available and the total number of players on a team. If a team has 11 players, the number of HAVs, LAVs, or DSs should have a total of 11 seats or less, but not any hi...
- by FIRST TESTDUMMY - at 2013.07.04 01:56:00
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288. Hacking should cost ISK! - in General Discussions [original thread]
*throws coins at node canon*
- by FIRST TESTDUMMY - at 2013.07.02 13:07:00
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289. Hacking should cost ISK! - in General Discussions [original thread]
C'mon guys, this is an insanely good idea!
- by FIRST TESTDUMMY - at 2013.07.02 06:33:00
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290. Hacking should cost ISK! - in General Discussions [original thread]
Hacking anything, be it a node canon, installation turret, supply depot, or even another player's LAV should cost ISK. I propose that the total amount of ISK spent to hack something should equate to 100% of the player's WP. The ISK put in from ...
- by FIRST TESTDUMMY - at 2013.07.02 06:14:00
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291. Names of classes? - in General Discussions [original thread]
But these aren't suggested names. These were the names of the classes before.
- by FIRST TESTDUMMY - at 2013.07.01 01:00:00
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292. how do players define EZ mode? - in General Discussions [original thread]
Heavies are easy mode kills for other players. It makes sense.
- by FIRST TESTDUMMY - at 2013.07.01 00:23:00
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293. Names of classes? - in General Discussions [original thread]
Out of the class names I am about to post, which do you feel is more appealing? -Scout v.s. Arbiter -Logistics v.s. Artificer -Assault v.s Enforcer -Sentinel v.s. Sentinel (Lol, no love for heavies?)
- by FIRST TESTDUMMY - at 2013.07.01 00:08:00
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294. The biggest threat to a heavy - in General Discussions [original thread]
Threats For a Heavy -Railings -Hills -One's own Flux Grenades -One's own Flaylock Pistol -Installation Turrets -LAVs -Wide Open Spaces -Every gun that has more range than the HMG
- by FIRST TESTDUMMY - at 2013.06.29 13:44:00
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295. Flaylock Pistol v.s. Mass Driver - in General Discussions [original thread]
So, imagine the FP and MD both had legs and arms. The FP puts on chainmail and equips a claymore whilst the MD has nothing but a cloth jerkin and a katana. If they were 50m away from each other in an enclosed area, who would win the duel?
- by FIRST TESTDUMMY - at 2013.06.29 13:35:00
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296. Laser Rifles - in General Discussions [original thread]
When the respec came around with Uprising, I skilled straight into proto damage mods and the LR. I died a little inside when I realized that I was being out-ranged by ARs. In addition, the sights, damage, and overheating repercussions gave me hype...
- by FIRST TESTDUMMY - at 2013.06.29 13:29:00
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