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281. Vehicle queue ins. - in General Discussions [original thread]
Skihids wrote: So someone calls in a STD dropship with 6 seats and two others call in LAVs and that's it for the entire team? Or two folks call in a HAVs and two more call in LAVs and everyone else has to walk? That's lame. Really? I think ...
- by FIRST TESTDUMMY - at 2013.07.04 04:05:00
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282. Vehicle queue ins. - in General Discussions [original thread]
I promise that this proposal does not force you to throw coins at a node canon: https://forums.dust514.com/default.aspx?g=posts&find=unread&t=90877 This new idea could work, right?
- by FIRST TESTDUMMY - at 2013.07.04 02:16:00
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283. Vehicle queue ins. - in General Discussions [original thread]
I propose that the maximum amount of vehicles allowed directly relate to seats available and the total number of players on a team. If a team has 11 players, the number of HAVs, LAVs, or DSs should have a total of 11 seats or less, but not any hi...
- by FIRST TESTDUMMY - at 2013.07.04 01:56:00
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284. Hacking should cost ISK! - in General Discussions [original thread]
*throws coins at node canon*
- by FIRST TESTDUMMY - at 2013.07.02 13:07:00
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285. Hacking should cost ISK! - in General Discussions [original thread]
C'mon guys, this is an insanely good idea!
- by FIRST TESTDUMMY - at 2013.07.02 06:33:00
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286. Hacking should cost ISK! - in General Discussions [original thread]
Hacking anything, be it a node canon, installation turret, supply depot, or even another player's LAV should cost ISK. I propose that the total amount of ISK spent to hack something should equate to 100% of the player's WP. The ISK put in from ...
- by FIRST TESTDUMMY - at 2013.07.02 06:14:00
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287. Names of classes? - in General Discussions [original thread]
But these aren't suggested names. These were the names of the classes before.
- by FIRST TESTDUMMY - at 2013.07.01 01:00:00
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288. how do players define EZ mode? - in General Discussions [original thread]
Heavies are easy mode kills for other players. It makes sense.
- by FIRST TESTDUMMY - at 2013.07.01 00:23:00
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289. Names of classes? - in General Discussions [original thread]
Out of the class names I am about to post, which do you feel is more appealing? -Scout v.s. Arbiter -Logistics v.s. Artificer -Assault v.s Enforcer -Sentinel v.s. Sentinel (Lol, no love for heavies?)
- by FIRST TESTDUMMY - at 2013.07.01 00:08:00
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290. The biggest threat to a heavy - in General Discussions [original thread]
Threats For a Heavy -Railings -Hills -One's own Flux Grenades -One's own Flaylock Pistol -Installation Turrets -LAVs -Wide Open Spaces -Every gun that has more range than the HMG
- by FIRST TESTDUMMY - at 2013.06.29 13:44:00
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291. Flaylock Pistol v.s. Mass Driver - in General Discussions [original thread]
So, imagine the FP and MD both had legs and arms. The FP puts on chainmail and equips a claymore whilst the MD has nothing but a cloth jerkin and a katana. If they were 50m away from each other in an enclosed area, who would win the duel?
- by FIRST TESTDUMMY - at 2013.06.29 13:35:00
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292. Laser Rifles - in General Discussions [original thread]
When the respec came around with Uprising, I skilled straight into proto damage mods and the LR. I died a little inside when I realized that I was being out-ranged by ARs. In addition, the sights, damage, and overheating repercussions gave me hype...
- by FIRST TESTDUMMY - at 2013.06.29 13:29:00
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