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1. [Suggestion] Supply Depot and CRU change - in Feedback/Requests [original thread]
Val'herik Dorn wrote: You have presented a well thought ought argument and I respect that however your idea of the how the assets work is a little wonky. If I survive the entire match but use my nanohive i lose it? what about grenades? Or drop...
- by Enalie - at 2013.01.29 21:28:00
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2. [Suggestion] Supply Depot and CRU change - in Feedback/Requests [original thread]
The following ideas are meant to fix a couple of things I see to be somewhat problematic: 1) Clone Reactivation Unites (CRUs) are boring sub-objectives. Sure, they affect where people can spawn, but there is really no interaction with people who ...
- by Enalie - at 2013.01.29 05:58:00
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3. [Suggestion] Supply Depot and CRU change - in Feedback/Requests [original thread]
These are just meant to be some very basic examples, to show what would happen to assets were these changes implemented. In all scenarios, the mercs starting assets are as follows: 10 Logi Dropsuits, 10 Heavy Dropsuits, 10 Nanohives. Note: 1 Uni...
- by Enalie - at 2013.01.29 05:58:00
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4. [Feedback] Reloading fixes and improvements (out of sync, etc) - in Feedback/Requests [original thread]
Naustradamus Oracle wrote: Same here ... in the middle of fire fight, you run out and run away and try not to sprint, but you just sprint at the wrong time and ... 0 rounds still It would be nice if the reload animation sync could be changed. ...
- by Enalie - at 2013.01.29 05:04:00
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5. Even civilians in New Eden don't get fall damage! (Link provided) - in Feedback/Requests [original thread]
Clearly the OP didn't read the article in full, because it states: "Though at first it was thought these boots would have numerous military applications, the technology could not be improved enough to meet these standards"
- by Enalie - at 2013.01.22 06:53:00
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