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21. (Bug) 1.7 patch caused random slow sprint - in Technical Support/Bugs [original thread]
Is this the same issue that I've observed when falling slow? On some occasions I've been running my scout suit and jumping or more like falling intentionally from a ledge/platform some times results very very slow floating to the ground. It's like...
- by Duck Gun - at 2013.12.26 10:33:00
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22. Game mail box - in Technical Support/Bugs [original thread]
Blocking a player removes the mail from the mailbox, but still shows the "new messages" indicator ball for the mails from that player. And yes I've actually blocked one player for spamming. Every game I've been playing with him/her on the same m...
- by Duck Gun - at 2013.12.25 19:33:00
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23. Suicide with small missile turret - in Technical Support/Bugs [original thread]
Yup folks! This is possible. Was on the gunner seat of one of those fancy militia dropships (caldari version I believe) wearing my cheap minmatar militia light frame. Tried to shoot some red dots and well managed to suicide myself. I still don't k...
- by Duck Gun - at 2013.12.15 19:01:00
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24. Fatal Errors - Anyone Getting Them Today or Just Me - in Technical Support/Bugs [original thread]
First game today, Caldari FW. While loading the Victory screen -> Fatal Error and PS3 crash.
- by Duck Gun - at 2013.12.13 11:58:00
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25. uplink under an object - in Technical Support/Bugs [original thread]
Yup. Threw my uplink next to one of those containers. The uplink ended up landing slightly under the container which in turn caused everyone spawning on it to spawn inside the container without being able to move. Now to continue the story a bit ...
- by Duck Gun - at 2013.12.04 18:58:00
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26. [BUG] Dropsuit fitter freezeout - in Technical Support/Bugs [original thread]
Just 5 minutes before the scheduled down time today I did the following. Went to skills and upgraded mu drop uplink deployment skill to level 2. After this tired to modify my dropsuit fits to comply with the new skill level and chose one dropsuit...
- by Duck Gun - at 2013.11.16 11:10:00
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27. Glitched/Invincible players? - in Technical Support/Bugs [original thread]
Somewhat similar to what I saw couple of days ago. It looked like the red player was sitting on the ground legs stretched out in front of him and he was "surfing the planet surface" back and forth while shooting at me.
- by Duck Gun - at 2013.10.20 07:29:00
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28. What is with this BS limit of 30 dropsuit fits???? - in Technical Support/Bugs [original thread]
Well one idea to decrease the number of suits is to split them. With splitting I'm referring to be able to separate the dropsuits with dopsuit modules into one category and then have separate category for weapons and equipment. This would then wor...
- by Duck Gun - at 2013.10.12 06:06:00
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29. [Request] A way to incentivate blueberries MOVE TO FEEDBACK PLEASE - in Technical Support/Bugs [original thread]
Well actually each squad member gains more WP already if they follow the squad orders. Killing an enemy close to a set squad order yields 60 WP instead of the normal 50 or hacking a squad order objective yields 120 WP instead of the standard 100. ...
- by Duck Gun - at 2013.10.01 12:00:00
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30. [BUG] CRU spawning - in Technical Support/Bugs [original thread]
Gamemode: Domination Map: Iron Delta Attempted to spawn to the CRU at G6. Ended up weirdly lying in some sort of shadow sideways (like looking out of a type of window lying on a bed) without ability to move. I could fire my weapon and after coupl...
- by Duck Gun - at 2013.09.29 21:02:00
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31. (Bug)Militia starter-Anti armor swarm launcher not working - in Technical Support/Bugs [original thread]
general drake55 wrote: no,that had nothing to do with it,when we were trying to lock on in any map,the swarm launchers for the starterfit glitched,and it won't let us lock on.the map we were on was the gallente research facility at first,the we...
- by Duck Gun - at 2013.09.23 07:26:00
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32. (Bug)Militia starter-Anti armor swarm launcher not working - in Technical Support/Bugs [original thread]
Did you guys by any chance happen to stand near the rails of the new lab buildings? Check this thread out for further details. https://forums.dust514.com/default.aspx?g=posts&t=108806&find=unread
- by Duck Gun - at 2013.09.22 20:02:00
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33. [BUG] Rendering with lowered detail level - in Technical Support/Bugs [original thread]
I noticed this issue yesterday while I was playing line harvest map. I'm not running DUST at the highest level of details in order to improve performance and reduce lag. So I was sniping from red line, since the outcome of the battle was already e...
- by Duck Gun - at 2013.09.22 12:50:00
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34. PS3 stuck after warbarge - in Technical Support/Bugs [original thread]
Yup, my 1st gen. PS3 got stuck when loading to battle from warbarge battle lobby. The screen went black and I could still hear the warbarge tape playing in the background. The battle failed to load and the PS3 became completely unresponsive. Resol...
- by Duck Gun - at 2013.09.20 14:22:00
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35. Double deaths from turrets/vehicles - in Technical Support/Bugs [original thread]
Haven't noticed the two deaths as I haven't been paying attention to it, but today I noticed a dropship and a tank having two red boxes when trying to aim at them. So it made me wonder whether there're actually two copies of the entity in question...
- by Duck Gun - at 2013.09.10 14:01:00
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36. [BUG] Spine Crescent invisible wall - in Technical Support/Bugs [original thread]
I've now encountered the same phenomenon on other maps with the new Lab buildings as well. It seems that the rails on the buildings (meaning the two iron bars that go around the platforms and elevated building levels etc.) regardless where they ar...
- by Duck Gun - at 2013.09.10 09:54:00
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37. [BUG] Spine Crescent invisible wall - in Technical Support/Bugs [original thread]
I was in E8 facing the bridge. Tank was on the bridge in F8/G8 fully visible to my location and trying to shoot me. The wall didn't seem to prevent the tank shooting me, but prevented the swarms locking on it. The buildings on the E8 were the new...
- by Duck Gun - at 2013.09.09 06:21:00
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38. [BUG] Spine Crescent invisible wall - in Technical Support/Bugs [original thread]
Map: Spine Crescent (http://wiki.dust514.info/index.php?title=Spine_Crescent) Time of the bug: last night 9/7 Game mode: Ambush Invisible wall or something of the sort detected while trying to lock a militia swarm launcher on a tank that was on t...
- by Duck Gun - at 2013.09.08 20:58:00
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39. [BUG] 1.4 drop uplinks not available - in Technical Support/Bugs [original thread]
Stile451 wrote: You should only be able to spawn on squad dropped uplinks. The uplinks you are seeing are those dropped by other squads. Well if that's the case then they bug in any case, because when dying instantly without option to be rev...
- by Duck Gun - at 2013.09.04 18:32:00
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40. [BUG] 1.4 spawned to void via an uplink - in Technical Support/Bugs [original thread]
Game mode: Ambush OMS Map: Crater bridge Died and chose to spawn on one of a team mate uplinks out of the two available. I spawned into steamy looking white mist and was falling as the game suggested to activate the inertia dampeners, which I did...
- by Duck Gun - at 2013.09.04 15:08:00
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