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1. Good fits for scouts? - in Rookie Training Grounds [original thread]
Dampeners are a waste of time if you have the skills maxed already. If you have the skill to run proto gk.0 scouts and the profile dampening skill to 5 you already beat everything except for proto scanners. Dampeners have no place on a scout unles...
- by Driftward - at 2013.12.30 17:38:00
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2. Driftward's General Scout Guide - in Rookie Training Grounds [original thread]
Kahn Zo wrote: need to bump this. Great info. Going to help me out quite a bit. Updates? Soon (tm). Though honestly not a whole lot has changed other than perhaps how I view armor and buffer fitting. Maybe a few words on eWAR. I'll work on i...
- by Driftward - at 2013.10.28 14:45:00
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3. Customizable SP skill spreadsheet - in Rookie Training Grounds [original thread]
Updated to 1.4 skill changes. (ie the rapid reload is now 3x skill). Will be working on streamlining some of the scripts in anticipation of some new content (here's hoping) in 1.5 and at the very least some skill changes in the vehicle tree.
- by Driftward - at 2013.09.05 21:36:00
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4. Customizable SP skill spreadsheet - in Rookie Training Grounds [original thread]
Hobo on Fire wrote: Cool tool. It looks like you still have at least one prerequisite problem though: the sheet has sidearm operation 3 as a requirement for SMG operation. SMGs only require sidearm operation 2. You're totally right. Changing...
- by Driftward - at 2013.09.04 22:07:00
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5. Driftward's General Scout Guide - in Rookie Training Grounds [original thread]
Note about things I've come across lately. Remote explosives. F*** YEAH. The most cheap freaking kills I've ever gotten. I feel dirty every time I use them, but damn those double and triple kills are satisfying. You need explosives to 3 and only d...
- by Driftward - at 2013.08.29 15:55:00
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6. Driftward's General Scout Guide - in Rookie Training Grounds [original thread]
Yan Darn wrote: TL;dr Thanks for the feedback and hope to murder you all from behind someday. Yesterday I made myself go shotgun regardless of whether Id be in a cqc situation - it's amazing how even in an open field, if the red is distracte...
- by Driftward - at 2013.08.14 21:32:00
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7. Driftward's General Scout Guide - in Rookie Training Grounds [original thread]
voidfaction wrote: You are right Line of sight is in no way effected by dampening or precision as stated by a post from CCP wolfman. Passive scan is the same as active scan as stated in another post by CCP wolfman. Scans will only be shared b...
- by Driftward - at 2013.08.14 17:19:00
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8. Driftward's General Scout Guide - in Rookie Training Grounds [original thread]
Yan Darn wrote: Thanks for this - confirms 'im doing it right'. Since I've been playing MLT light frames (I know, right!?) my WP and kDR have jumped considerably (I'm normally top 6 somewhere in between members of a proto-squad EDIT: scrap that...
- by Driftward - at 2013.08.13 21:11:00
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9. Driftward's General Scout Guide - in Rookie Training Grounds [original thread]
voidfaction wrote: Driftward wrote: My problem with dampeners at this point is not that they don't "work" but that they are very very situational. They protect against proto scanners and MAYBE scouts that are eWAR focused. For now. I loved t...
- by Driftward - at 2013.08.13 01:56:00
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10. Driftward's General Scout Guide - in Rookie Training Grounds [original thread]
My problem with dampeners at this point is not that they don't "work" but that they are very very situational. They protect against proto scanners and MAYBE scouts that are eWAR focused. For now. I loved them in the chromosome build. Uprising not ...
- by Driftward - at 2013.08.13 00:00:00
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11. Driftward's General Scout Guide - in Rookie Training Grounds [original thread]
Bojo The Mighty wrote: Can you put Biotic Scout guide in the title? I know I am just being nitpicky but I absolutely have no Pill Bottle skills, just the TACNET electronic ones. It's a matter of opinion right now to what degree EWAR Works ...
- by Driftward - at 2013.08.12 19:38:00
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12. The New Guide Compilation: A one-stop-shop for all your guides. - in Rookie Training Grounds [original thread]
General scout guide I just posted focussing on shotgun and nova knife scouts. Driftward's General Scout Guide with fitting/skill at 1.5 mill and 4 mill SP
- by Driftward - at 2013.08.12 18:29:00
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13. Driftward's General Scout Guide - in Rookie Training Grounds [original thread]
Tactics The first thing you should notice about scout suits is....they have terrible HP and look like **** on paper. Then you take one for a spin and you're like. I'M FLYING!?!?!? You move much faster than other classes. This mobility is your sav...
- by Driftward - at 2013.08.12 18:24:00
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14. Driftward's General Scout Guide - in Rookie Training Grounds [original thread]
Scout Guide I originally wrote this for my corporation but I feel that the scout community might benefit from some new members to the Hard Mode club. Here's a run down of how I've made scouts work for me and what I consider to be a reasonable pat...
- by Driftward - at 2013.08.12 18:23:00
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15. Driftward's General Scout Guide - in Rookie Training Grounds [original thread]
Sample 1.5 mill scout skills and fitting This was recommended to be added as a 1 mill sp guide. However, as I was trying to make it....I couldn't make something to my satisfaction. So here it is, the 1.5 mill sp guide. Skills as follows: Dropsui...
- by Driftward - at 2013.08.12 18:23:00
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16. Bojo's Grand Bazaar Grants - in Rookie Training Grounds [original thread]
I happened to see Chank up on your list of grantees....are all the other spreadsheeters getting some love too? (ie me and hydraslav?) At the very least hydraslav should be on your list seeing as his fitting tool is beyond impressive and represent...
- by Driftward - at 2013.08.12 18:15:00
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17. Customizable SP skill spreadsheet - in Rookie Training Grounds [original thread]
hydraSlav's wrote: Driftward wrote: KNOWN ISSUE in v1.69: Import script won't give the correct skill values from sheet v1.68; Adding the commando skill added an extra row that isn't accounted for in 1.68, hence the shift in values when yo...
- by Driftward - at 2013.08.10 20:12:00
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18. Customizable SP skill spreadsheet - in Rookie Training Grounds [original thread]
KNOWN ISSUE in v1.69: Import script won't give the correct skill values from sheet v1.68; Adding the commando skill added an extra row that isn't accounted for in 1.68, hence the shift in values when you load the new character. So, if you want ...
- by Driftward - at 2013.08.09 19:00:00
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19. Customizable SP skill spreadsheet - in Rookie Training Grounds [original thread]
Updated for the Amarr Commando skill and added some technical changes to make certain portions of the sheet compatable with hydraslav's fitting tool. Hopefully I'll have some more work to do (aka more new dropsuits) coming in the next couple updat...
- by Driftward - at 2013.07.28 18:11:00
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20. Customizable SP skill spreadsheet - in Rookie Training Grounds [original thread]
hydraSlav's wrote: Driftward wrote: So it's been a while since I updated this both due to RL stuff and because skill tree changes haven't happened in the latest updates. Any requests for updates or features? Otherwise I'll let this sit for...
- by Driftward - at 2013.07.24 17:44:00
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