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961. UP weapons getting buffed in 1.8 - in General Discussions [original thread]
Delta 749 wrote: Wait, since when was the mass driver UP? I can still spam shots at the ground bunny hopping like an idiot and get plenty of kills And since the lock is being discussed its projectiles need a speed increase and that is it Sin...
- by Dexter307 - at 2014.02.10 17:21:00
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962. UP weapons getting buffed in 1.8 - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: Flaylock does need a buff. To shotgun users, what do shotguns need? I notice they only have like a 4 meter optimal range, I think the spread is enough to warrant a bit higher range; 10 meters maybe. I want a 1 met...
- by Dexter307 - at 2014.02.10 17:20:00
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963. UP weapons getting buffed in 1.8 - in General Discussions [original thread]
I hope we get a shotgun buff
- by Dexter307 - at 2014.02.10 17:08:00
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964. Viziam scrambler rifle charged shot - in General Discussions [original thread]
2X
- by Dexter307 - at 2014.02.10 16:36:00
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965. Just got destroyed twice - in General Discussions [original thread]
So this is one of the infamous spkr threads They are just as I imagined...
- by Dexter307 - at 2014.02.10 16:27:00
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966. UP weapons getting buffed in 1.8 - in General Discussions [original thread]
jhon hartigan wrote: Dexter307 wrote: jhon hartigan wrote: NK? Allow sprint and charge Yes that d be great! And maybe a bit more range, not a lot, just a bit I think the range is fine since it's a melee weapon, it's problem is it's...
- by Dexter307 - at 2014.02.10 16:18:00
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967. UP weapons getting buffed in 1.8 - in General Discussions [original thread]
Roy Ventus wrote: As someone who wants the MDs buff, the flaylock isn't bad where it's at. Low fitting cost, practically no CPU and I think no PG. It's good for getting AoE hits and if your target gets contact with the projectile it's good dam...
- by Dexter307 - at 2014.02.10 16:17:00
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968. UP weapons getting buffed in 1.8 - in General Discussions [original thread]
jhon hartigan wrote: NK? Allow sprint and charge
- by Dexter307 - at 2014.02.10 16:13:00
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969. UP weapons getting buffed in 1.8 - in General Discussions [original thread]
The mass driver and laser are getting buffed Now how about buffing the: Shotgun Plasma cannon Flaylock
- by Dexter307 - at 2014.02.10 16:09:00
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970. Shotguns in 1.8 - in General Discussions [original thread]
DeadlyAztec11 wrote: 3-4 shots for a heavy is how it should be. In 1.8 heavys will take 4-5 shots with their damage resistance So the shotgun needs a buff otherwise it will be useless
- by Dexter307 - at 2014.02.10 14:52:00
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971. Shotguns in 1.8 - in General Discussions [original thread]
Piraten Hovnoret wrote: I am al for the damage increase. But I am a bit torn about the range increase even only a meter. As a scout with about 250hp and a SG I kind of like the fact that I need to get into some ones face to shoot it off. T...
- by Dexter307 - at 2014.02.10 13:30:00
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972. Shotguns in 1.8 - in General Discussions [original thread]
Cody Sietz wrote: Shotgun user here, and I say that is wayyyy to much dmg. Heavies should not be less then 3 shotted. Mediums should AT MOST be 2 shotted. Thats what I made the damage balenced around. Heavies can get up to around 1500 HP Wi...
- by Dexter307 - at 2014.02.10 06:32:00
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973. Shotguns in 1.8 - in General Discussions [original thread]
kiarbanor wrote: Dexter307 wrote: After using shotguns for a few months now I think something needs to change to make them more competitive. Sure you can do good against millitia and standard suits, but advanced and proto suits can take up t...
- by Dexter307 - at 2014.02.10 04:36:00
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974. Shotguns in 1.8 - in General Discussions [original thread]
jhon hartigan wrote: So 1100 dmg per shot for a proto shotgun, seems legit What? With my changes a proto shotgun would do 800 a shot, breach would you 1000 a shot And thats only if all pellets hit
- by Dexter307 - at 2014.02.10 04:28:00
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975. Shotguns in 1.8 - in General Discussions [original thread]
OZAROW wrote: Either speed up the rof an leave the damage , or change the damage an leave the rof, they conflict Not true. Shotgun needs more damage and a bit more range A rof bonus would still work fine for proficiency
- by Dexter307 - at 2014.02.10 04:15:00
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976. [Petition] Dont nerf commando melee! - in General Discussions [original thread]
Joel II X wrote: What? Seriously? Yep Source: http://web.ccpgamescdn.com/dust/news.control/65540/1/Stats.xlsx
- by Dexter307 - at 2014.02.10 04:12:00
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977. Shotguns in 1.8 - in General Discussions [original thread]
Gavr1lo Pr1nc1p wrote: Dexter307 wrote: Gavr1lo Pr1nc1p wrote: Better idea for fixing the shotgun, I just realized- adding more pellets will only worsen hit detection, as the game has to make a calculation for each individual pellet, so i...
- by Dexter307 - at 2014.02.10 04:08:00
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978. Shotguns in 1.8 - in General Discussions [original thread]
Gavr1lo Pr1nc1p wrote: Better idea for fixing the shotgun, I just realized- adding more pellets will only worsen hit detection, as the game has to make a calculation for each individual pellet, so instead, keep pellets constant, but increase th...
- by Dexter307 - at 2014.02.10 04:01:00
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979. [Petition] Dont nerf commando melee! - in General Discussions [original thread]
In 1.8 the commandos melee damage is being decreased from 240 to 150 Dont do this CCP!
- by Dexter307 - at 2014.02.10 03:48:00
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980. Shotguns in 1.8 - in General Discussions [original thread]
Anymore feedback?
- by Dexter307 - at 2014.02.10 03:43:00
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