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921. UP weapons getting buffed in 1.8 - in General Discussions [original thread]
jhon hartigan wrote: NK? Allow sprint and charge
- by Dexter307 - at 2014.02.10 16:13:00
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922. UP weapons getting buffed in 1.8 - in General Discussions [original thread]
The mass driver and laser are getting buffed Now how about buffing the: Shotgun Plasma cannon Flaylock
- by Dexter307 - at 2014.02.10 16:09:00
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923. Shotguns in 1.8 - in General Discussions [original thread]
DeadlyAztec11 wrote: 3-4 shots for a heavy is how it should be. In 1.8 heavys will take 4-5 shots with their damage resistance So the shotgun needs a buff otherwise it will be useless
- by Dexter307 - at 2014.02.10 14:52:00
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924. Shotguns in 1.8 - in General Discussions [original thread]
Piraten Hovnoret wrote: I am al for the damage increase. But I am a bit torn about the range increase even only a meter. As a scout with about 250hp and a SG I kind of like the fact that I need to get into some ones face to shoot it off. T...
- by Dexter307 - at 2014.02.10 13:30:00
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925. Shotguns in 1.8 - in General Discussions [original thread]
Cody Sietz wrote: Shotgun user here, and I say that is wayyyy to much dmg. Heavies should not be less then 3 shotted. Mediums should AT MOST be 2 shotted. Thats what I made the damage balenced around. Heavies can get up to around 1500 HP Wi...
- by Dexter307 - at 2014.02.10 06:32:00
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926. Shotguns in 1.8 - in General Discussions [original thread]
kiarbanor wrote: Dexter307 wrote: After using shotguns for a few months now I think something needs to change to make them more competitive. Sure you can do good against millitia and standard suits, but advanced and proto suits can take up t...
- by Dexter307 - at 2014.02.10 04:36:00
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927. Shotguns in 1.8 - in General Discussions [original thread]
jhon hartigan wrote: So 1100 dmg per shot for a proto shotgun, seems legit What? With my changes a proto shotgun would do 800 a shot, breach would you 1000 a shot And thats only if all pellets hit
- by Dexter307 - at 2014.02.10 04:28:00
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928. Shotguns in 1.8 - in General Discussions [original thread]
OZAROW wrote: Either speed up the rof an leave the damage , or change the damage an leave the rof, they conflict Not true. Shotgun needs more damage and a bit more range A rof bonus would still work fine for proficiency
- by Dexter307 - at 2014.02.10 04:15:00
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929. [Petition] Dont nerf commando melee! - in General Discussions [original thread]
Joel II X wrote: What? Seriously? Yep Source: http://web.ccpgamescdn.com/dust/news.control/65540/1/Stats.xlsx
- by Dexter307 - at 2014.02.10 04:12:00
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930. Shotguns in 1.8 - in General Discussions [original thread]
Gavr1lo Pr1nc1p wrote: Dexter307 wrote: Gavr1lo Pr1nc1p wrote: Better idea for fixing the shotgun, I just realized- adding more pellets will only worsen hit detection, as the game has to make a calculation for each individual pellet, so i...
- by Dexter307 - at 2014.02.10 04:08:00
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931. Shotguns in 1.8 - in General Discussions [original thread]
Gavr1lo Pr1nc1p wrote: Better idea for fixing the shotgun, I just realized- adding more pellets will only worsen hit detection, as the game has to make a calculation for each individual pellet, so instead, keep pellets constant, but increase th...
- by Dexter307 - at 2014.02.10 04:01:00
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932. [Petition] Dont nerf commando melee! - in General Discussions [original thread]
In 1.8 the commandos melee damage is being decreased from 240 to 150 Dont do this CCP!
- by Dexter307 - at 2014.02.10 03:48:00
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933. Shotguns in 1.8 - in General Discussions [original thread]
Anymore feedback?
- by Dexter307 - at 2014.02.10 03:43:00
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934. let's talk dust: full auto shotgun? - in General Discussions [original thread]
Piraten Hovnoret wrote: Just buff the dam gun and I will be happy How about something like this
- by Dexter307 - at 2014.02.09 19:54:00
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935. Shotguns in 1.8 - in General Discussions [original thread]
After using shotguns for a few months now I think something needs to change to make them more competitive. Sure you can do good against millitia and standard suits, but advanced and proto suits can take up to 3 shots at point blank range, heavies ...
- by Dexter307 - at 2014.02.09 19:41:00
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936. Of all the things in 1.8 - in General Discussions [original thread]
Arkena Wyrnspire wrote: Dexter307 wrote: Aikuchi Tomaru wrote: Melchiah ARANeAE wrote: Another great thing about scanning in 1.8 is that all scouts will passively hide form ADV scanners. Hopefully they change at least the ******* c...
- by Dexter307 - at 2014.02.08 20:16:00
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937. Of all the things in 1.8 - in General Discussions [original thread]
Aikuchi Tomaru wrote: Melchiah ARANeAE wrote: Another great thing about scanning in 1.8 is that all scouts will passively hide form ADV scanners. Hopefully they change at least the ******* cloak bonus. Invisibility? Not enough! You also ...
- by Dexter307 - at 2014.02.08 20:01:00
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938. Team HAV Limits/ Quota - in General Discussions [original thread]
Takahiro Kashuken wrote: Limit suits then 2 assault/2 logi/ 2 heavy 5 scouts/5 commandos Ok, make suits immune to tank damage
- by Dexter307 - at 2014.02.08 18:43:00
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939. Thinking That the Bolt Pistol Might Have to Charge-up for Each Shot - in General Discussions [original thread]
Bump
- by Dexter307 - at 2014.02.08 18:12:00
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940. When are sniper rifles getting fixed ??? - in General Discussions [original thread]
More zoom/variable zoom Higher headshot damage -fixed snipers
- by Dexter307 - at 2014.02.08 17:18:00
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