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41. Dust's immersive sounds, your thoughts - in Feedback/Requests [original thread]
i too would like to hear the thunder from the the thunderstorms above.
- by Darkz azurr - at 2012.07.31 18:55:00
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42. Dust's immersive sounds, your thoughts - in Feedback/Requests [original thread]
Nate Silverley wrote: I guess this will all be coming when polishing the game, but it doesn't hurt to just whip out some ideas right now... Exactly :) thx for the feedback, keep it coming guys.
- by Darkz azurr - at 2012.07.31 13:32:00
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43. Dust's immersive sounds, your thoughts - in Feedback/Requests [original thread]
hi guys how you all doing. just wanted to talk about game sounds, what sounds you like and what sounds you don't like. So, sounds in a fps game are a very important part of gameplay for feeling immersed, when you shoot a gun it should sound like...
- by Darkz azurr - at 2012.07.31 13:20:00
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44. [FEEDBACK] LOGI/MASS DRIVER - in Feedback/Requests [original thread]
atm if i see a enemy with a mass driver, i think to myself, this is an easy kill.
- by Darkz azurr - at 2012.07.31 11:26:00
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45. [Request] Freefalling mechanics - in Feedback/Requests [original thread]
could help if they implement droping in as a spawn option.
- by Darkz azurr - at 2012.07.31 11:19:00
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46. CoD and Dust: accuarcy and game - in Feedback/Requests [original thread]
i agree op, currently with the smg or ar as my main weapons i hardly ever scope in as the accuracy from hipfire and range, feels better, close range is where hipfire should be effective , not medium range. i already said that when you shoot while ...
- by Darkz azurr - at 2012.07.31 09:08:00
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47. Weapon Muzzle Flash Blinds - in Feedback/Requests [original thread]
just occured to me i have only hipfired with the smg this build.
- by Darkz azurr - at 2012.07.30 02:58:00
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48. Skills question - in Feedback/Requests [original thread]
the assault rifles, sniper rifle, swarm launcher and i think the mass driver are all light weapons smg , pistol are sidearm auto cannon and forge gun are heavy. shotgun ? , i cant remember...
- by Darkz azurr - at 2012.07.30 02:54:00
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49. Skills question - in Feedback/Requests [original thread]
smg's and pistols are not light weapons, there sidearm's and can be put in a s slot. as far as i know to improve the smg , you need to improve the sidearm skills. light weapon rapid reload would effect all light weapons you use. i do think that c...
- by Darkz azurr - at 2012.07.30 02:50:00
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50. Nanohives need adjustments - in Feedback/Requests [original thread]
nanohives need to have a ammo limit too , so they dont sit there for half the game giving people ammo, when the nanohives max ammo amount is given it destroys itself , basicly i think they stay on the field too long.
- by Darkz azurr - at 2012.07.30 02:34:00
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51. over powered breach, underpowered tactical assault rifles - in Feedback/Requests [original thread]
i was in a militia heavy suit testing the other day, and a creo ar killed me so fast, i thought to myself, am i in a recon dropsuit lol
- by Darkz azurr - at 2012.07.30 02:28:00
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52. [Request] Keyboard/Mouse Support - in Feedback/Requests [original thread]
hi obvious pc player, alt , wanting kb/m support XD. i think there adding it next build... i think. dont quote me on that :)
- by Darkz azurr - at 2012.07.28 22:11:00
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53. MUCH NEEDED NEW CHANGES - in Feedback/Requests [original thread]
Yes to droping in to spawn with inertial dampners, fun way to spawn only downside being if a spawnpoint is inside a building like B in the old biomass skirmish, wich you could spawn from the sky onto the roof, would give a tactical advantage to sn...
- by Darkz azurr - at 2012.07.25 16:55:00
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54. [Request] Motorbike - in Feedback/Requests [original thread]
i would actually like a 1 man hoverbike type vehicle. here are some design ideas i like from deviant art. http://zackf.deviantart.com/art/Hoverbike-3D-WIP-141010577?q=boost%3Apopular%20hover%20bike&qo=23 http://makariytakael92.deviantart....
- by Darkz azurr - at 2012.07.24 18:28:00
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55. [Feedback/Req] Running is awkward - in Feedback/Requests [original thread]
i think running is ok, i struggle trying to get over some terrain tho
- by Darkz azurr - at 2012.07.24 18:13:00
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56. large city - in Feedback/Requests [original thread]
i would post your idea in the official map ideas thread bro. here's the link https://forums.dust514.com/default.aspx?g=posts&t=18750&find=unread
- by Darkz azurr - at 2012.07.24 01:59:00
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57. Norbar's Weekend Test 2: SMGs, Turn Speed, and Explosive Projectiles - in Feedback/Requests [original thread]
I'd first like to say what a awesome post this is, i hope the devs read all this as i completely agree with everything you said. Norbar Recturus wrote: General Controls Evaluation I'd like to begin by saying that some level of control in ...
- by Darkz azurr - at 2012.07.24 01:20:00
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58. controls and button mapping - in Feedback/Requests [original thread]
SGT Garrisson wrote: yea i noticed that probly dshould have mentioned it must have slipped my mind seams to jump when trying to make theseadjustments Thx for acknowledging this problem too :)
- by Darkz azurr - at 2012.07.22 23:58:00
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59. All this endless Militia gear.. - in Feedback/Requests [original thread]
I don't mind militia dropsuits and guns, but vehicles are bonuses, and should ALL be bought.
- by Darkz azurr - at 2012.07.22 22:41:00
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60. controls and button mapping - in Feedback/Requests [original thread]
I would like to ask ccp why when I move my right stick to aim why it doesn't move instantly from the centre of my stick , I have a few friends in the beta and they all are shocked nobody has said anything about this, as you can't make minute adjus...
- by Darkz azurr - at 2012.07.22 22:33:00
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