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2481. Moody Heavy Industries - Building a Machinima Studio & Evolving Combat - in The War Room [original thread]
Hammerhead LandSharkX wrote: I will throw isk at this if everything else falls into place. Can't offer much else but an upvote and a bump. Every little bit helps. Spread the word. All I need is a little bit of traction to get things started.
- by Cyrius Li-Moody - at 2013.08.06 20:05:00
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2482. Gambling/Trade - in The War Room [original thread]
Hey Bojo, putting together a project myself that will require an official betting system. Perhaps we could work something out? https://forums.dust514.com/default.aspx?g=posts&t=100053&find=unread
- by Cyrius Li-Moody - at 2013.08.06 19:37:00
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2483. Moody Heavy Industries - Building a Machinima Studio & Evolving Combat - in The War Room [original thread]
Zhar Ptitsaa wrote: http://www.youtube.com/results?search_query=eve+xi+adverts&page=1 Can't find the funny ones but there's still some good ones there! These are perfect examples of what I was thinking of.
- by Cyrius Li-Moody - at 2013.08.06 19:23:00
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2484. Moody Heavy Industries - Building a Machinima Studio & Evolving Combat - in The War Room [original thread]
King Kobrah wrote: You could always set something up between planet fight club corps and do it that way, they can bring in the necessary people themselves and it's not a serious fight so you can set up exactly what you want to do. that way you...
- by Cyrius Li-Moody - at 2013.08.06 19:21:00
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2485. Moody Heavy Industries - Building a Machinima Studio & Evolving Combat - in The War Room [original thread]
King Kobrah wrote: i definitely want to participate. moochie is the best dropship pilot in the game, he'll be able to do everything you need and more. Hell yeah. Please, spread the word. The Biggest hurdles in this are the ISK costs (like a...
- by Cyrius Li-Moody - at 2013.08.06 19:13:00
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2486. Moody Heavy Industries - Building a Machinima Studio & Evolving Combat - in The War Room [original thread]
Moody on Making a Film In New Eden section added. (2:56 EST)
- by Cyrius Li-Moody - at 2013.08.06 18:54:00
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2487. Moody Heavy Industries - Building a Machinima Studio & Evolving Combat - in The War Room [original thread]
Rogatien Merc wrote: Dig it. Would love to watch battles with cut scenes that switch from first person, to external view through a tank turret to a smooth, panning aerial view with map insets. You need DS pilots with steady hands my friend. ...
- by Cyrius Li-Moody - at 2013.08.06 18:43:00
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2488. Moody Heavy Industries - Building a Machinima Studio & Evolving Combat - in The War Room [original thread]
I'd like to add this is a most importantly a machinima experiment but am trying to add some fun elements we can take part in. Even if I just get enough backing/funding to do film just a couple matches that's fine by me.
- by Cyrius Li-Moody - at 2013.08.06 16:41:00
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2489. Moody Heavy Industries - Building a Machinima Studio & Evolving Combat - in The War Room [original thread]
Original Post Updated 8:04 AM EST
- by Cyrius Li-Moody - at 2013.08.06 12:00:00
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2490. Moody Heavy Industries - Building a Machinima Studio & Evolving Combat - in The War Room [original thread]
Twisted202 wrote: I don't have much time to talk today, but. With the current state of PC i think the cost of entry(100mil + attacks,prizes,crew) would be way too high for smaller corps, unless they got sponsors/investors of some sort. Think...
- by Cyrius Li-Moody - at 2013.08.06 10:24:00
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2491. Moody Heavy Industries - Building a Machinima Studio & Evolving Combat - in The War Room [original thread]
Twisted202 wrote: You got me on board. Idea: 12v12 torni for the richest of corps. Example 6 corps. cash prizes for top three. entry cost, to cover prizes, attacks and crew costs. Could just make this a weekley/monthly event to broadcast and ...
- by Cyrius Li-Moody - at 2013.08.06 09:47:00
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2492. Moody Heavy Industries - Building a Machinima Studio & Evolving Combat - in The War Room [original thread]
reserved (just in case)
- by Cyrius Li-Moody - at 2013.08.06 09:32:00
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2493. Moody Heavy Industries - Building a Machinima Studio & Evolving Combat - in The War Room [original thread]
reserved
- by Cyrius Li-Moody - at 2013.08.06 09:32:00
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2494. Moody Heavy Industries - Building a Machinima Studio & Evolving Combat - in The War Room [original thread]
Hi, there I have a proposition that I believe would bring more competition to PC and more fun in general to the game. I would like to set up a documented and spectated "Fight Club Show" based on a 12 v 12 format that will be edited and spiced up t...
- by Cyrius Li-Moody - at 2013.08.06 09:31:00
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2495. I hate that Mass Drivers are good again... - in General Discussions [original thread]
The uprising is merely because the weapon works. It's already gone through it's cycle of nerf/unnerf. Those that like it will stick with it. Those that don't will move on. I'm sure it'll go through many more iterations in it's life time.
- by Cyrius Li-Moody - at 2013.08.06 06:21:00
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2496. New X2 SP event from the 7th to the 14th - in General Discussions [original thread]
niiiiiice.
- by Cyrius Li-Moody - at 2013.08.06 05:35:00
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2497. Suggestion: Rotating red zone - in Ambush Gamemode [original thread]
Pretty cool idea.
- by Cyrius Li-Moody - at 2013.08.06 03:35:00
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2498. DUST - A Haiku - in General Discussions [original thread]
I saw the blue lights That poor dropship had no chance RDV Inbound
- by Cyrius Li-Moody - at 2013.08.05 18:55:00
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2499. Zombie Pub Crawl: Anyone interested in an all nova knife night? - in General Discussions [original thread]
The community need more stuff like this. Giving this a bump.
- by Cyrius Li-Moody - at 2013.08.05 17:48:00
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2500. Interesting trend - in General Discussions [original thread]
Iron Wolf Saber wrote: Repe Susi wrote: Lol. Love the 2 posts above. Mary Sedillo's going all philosophical and Gart Mandra says it in quite simpler way. I stalk my own team like a wolf. Would you say you're like.... an iron wolf...
- by Cyrius Li-Moody - at 2013.08.05 08:54:00
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