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201. Kill-Squad RP interest check/ooc - in DUST 514 Fiction [original thread]
steadyhand amarr wrote: im in being a player is so much easer than GMing :P Good to have you, and yes it is. It is usually easier to react to a situation than it is to create the situation. Was really glad to see you had started a mission or...
- by Clockwork Jester - at 2014.03.22 00:33:00
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202. Kill-Squad RP interest check/ooc - in DUST 514 Fiction [original thread]
True Adamance wrote: I'll pass..... if it only one person writing it then they can't ever captures Kador's character to an acceptable level. Not quite sure what you mean. You would be RP'ing as your own character I would have no control over...
- by Clockwork Jester - at 2014.03.21 21:25:00
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203. Kill-Squad RP interest check/ooc - in DUST 514 Fiction [original thread]
So I wanted to create an RP story based upon the idea of a small kill-squad (4-6 people) going on a mission. That mission is not going to just be of the purge (kill all enemies) type, but could involve retrieval, hostage rescue, or any other possi...
- by Clockwork Jester - at 2014.03.21 15:55:00
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204. Aria's Place -- Matari Cuisine - in Intergalactic Summit [original thread]
Jonny D Buelle wrote: Jonny wakes up suddenly from his drunken slumber screaming 'DIE SCUM DIE!' He then looks around and regains his sense quickly. He clears his throat and motions for the cute waitress that was serving him to come over. When ...
- by Clockwork Jester - at 2013.10.23 19:53:00
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205. [Detailed Proposal] Revised Planetary Conquest System - in Feedback/Requests [original thread]
Terry Webber wrote: You guys bring up some good points. I'm just saying that when I think of a battle between armed forces, the goals are objective based, not just killing each other like in ambush. I don't disagree with that, creating an ob...
- by Clockwork Jester - at 2013.10.22 21:14:00
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206. Aria's Place -- Matari Cuisine - in Intergalactic Summit [original thread]
Maximia Beflas wrote: She raises her hand for the waiter to come over, and asks for the rest to be put into a box. "Garcon?" She says in a perfect french-like accent. The waiter turns around, being of Matari blood and knowing Matari language...
- by Clockwork Jester - at 2013.10.21 18:44:00
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207. Aria's Place -- Matari Cuisine - in Intergalactic Summit [original thread]
Maximia Beflas wrote: As Maximia is about to open her mouth to respond to Galm, she suddenly finds her self interrupted by Aztek. She then looks at them, trying to interject into their conversation with a growing annoyance and a dying anger. ...
- by Clockwork Jester - at 2013.10.18 20:14:00
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208. [Detailed Proposal] Revised Planetary Conquest System - in Feedback/Requests [original thread]
Terry Webber wrote: Your proposed PC system is very well thought out. However, I don't think having ambush and skirmish/domination would fit. It would be better to go straight to skirmish 1.0 after the district exits emergency reinforcement mo...
- by Clockwork Jester - at 2013.10.17 12:28:00
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209. Aria's Place -- Matari Cuisine - in Intergalactic Summit [original thread]
As Maximia confronts Galm CJ slowly stops whistling the melody to the old blues song, the notes simply fade away. A look of curiosity now plays across his face. He pulled himself to the edge of the booth to get a closer look. CJ could not recall h...
- by Clockwork Jester - at 2013.10.17 12:22:00
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210. Aria's Place -- Matari Cuisine - in Intergalactic Summit [original thread]
Taking his first steps into the outside world CJ was immediately blinded by the light, automatically raising his hand in front of his face. Rather than being irritated by his sudden inability to see allowed a crooked smile to grace his lips. It ha...
- by Clockwork Jester - at 2013.10.15 22:15:00
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211. Corp Roles: Call in a "Consultation" Today! - in Feedback/Requests [original thread]
Jadu Wen wrote: Jadek Menaheim wrote: Oh..oh...oh. I think I see what you're getting at. A player could remain a free agent with all their perks indefinitely by continually rejoining and cancelling their status with a corporation as long as ...
- by Clockwork Jester - at 2013.10.15 02:30:00
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212. Corp Roles: Call in a "Consultation" Today! - in Feedback/Requests [original thread]
Jadu Wen wrote: Yeah, changes to consultant-corp relationship attributes should change at downtime. I do think that CEO's and directors should be notified immediately of any changes to consultancy status so they have time to prepare. The amount...
- by Clockwork Jester - at 2013.10.14 23:40:00
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213. [Detailed Proposal] Revised Planetary Conquest System - in Feedback/Requests [original thread]
Great idea and I agree with your reasoning for dropping the originally proposed customizable modules. Like you said in a previous post it would allow them to more quickly implement the idea. Creating a standard PC battle system and building on it ...
- by Clockwork Jester - at 2013.09.28 00:34:00
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214. Corp Roles: Call in a "Consultation" Today! - in Feedback/Requests [original thread]
Those all seem like good possible skills that could have an impact on how the plays. The only thing I could think of to add would be a skill tree revolving around shared squad vision for the squad commander. Possibility of a decreased delay before...
- by Clockwork Jester - at 2013.09.27 19:50:00
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215. Corp Roles: Call in a "Consultation" Today! - in Feedback/Requests [original thread]
If something like squad leader skills were added, and the current mechanic of changing the squad leader remained it would be easier to use the depot to transfer the bonus. With the current mechanics you are capable of changing suits at the depot, ...
- by Clockwork Jester - at 2013.09.26 17:32:00
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216. Corp Roles: Call in a "Consultation" Today! - in Feedback/Requests [original thread]
The current mechanics allow the squad leader to give their squad leader status to anyone else in their squad. It would make sense for the squad to lose the gains provided by the former squad leader in favor of the new squad leader. Although maybe ...
- by Clockwork Jester - at 2013.09.26 01:41:00
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217. New Job : Engineer - in Feedback/Requests [original thread]
Maybe as an advanced Logi class? suit bonus that increases the rep rate on turrets and vehicles. Maybe a bonus on proximity mines.
- by Clockwork Jester - at 2013.09.26 01:05:00
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218. Corp Roles: Call in a "Consultation" Today! - in Feedback/Requests [original thread]
If you look at it only from the battle/market environments then I think the classes proposed should change. Move away from the pure combat boost because the consultant is not actually going into combat with you. Make the bonuses they provide somet...
- by Clockwork Jester - at 2013.09.25 21:15:00
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219. Corp Roles: Call in a "Consultation" Today! - in Feedback/Requests [original thread]
ItGÇÖs an interesting idea, but there would need to be a limit to the number of consultants to prevent people from abusing the proposed system. Also the skill trees you have suggested could easily be switched over to a squad leader skill tree. Onl...
- by Clockwork Jester - at 2013.09.25 20:32:00
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220. [Request] Trees - in Feedback/Requests [original thread]
I was so distracted by the grass when then put it in during Uprising that I died a few times while being amazed by it. Not sure I could handle trees.
- by Clockwork Jester - at 2013.09.19 11:07:00
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