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341. [Request] Allow passengers of LAV to do more beside admiring vistas... - in Feedback/Requests [original thread]
+1
- by Charlotte O'Dell - at 2013.03.12 14:13:00
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342. [Feedback] Squad command interface is horrible. - in Feedback/Requests [original thread]
+1
- by Charlotte O'Dell - at 2013.03.12 14:10:00
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343. Incorporate the shape buttons into remote explosives - in Feedback/Requests [original thread]
+1
- by Charlotte O'Dell - at 2013.03.12 14:08:00
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344. [Request] Vehicle only game mode. - in Feedback/Requests [original thread]
+1
- by Charlotte O'Dell - at 2013.03.11 16:03:00
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345. Corp Training Matches - in Feedback/Requests [original thread]
Canari Elphus wrote: As the corps begin to gel together and begin to run tactics based on certain situations, it would be helpful to have a corp training match area. Here are my thoughts. - You have to be in the Corp to join the match and it ...
- by Charlotte O'Dell - at 2013.03.11 15:59:00
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346. [FEEDBACK] If rails are fixed[CCP should read] - in Feedback/Requests [original thread]
0 Try Harder wrote: Just curious, but if CCP switches the racial skill on Caldari tanks to a 4% bonus per point in marauder from missiles to railguns, would that help after the damage change? Surya is the clear winner for blaster builds, but I'...
- by Charlotte O'Dell - at 2013.03.11 15:36:00
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347. Compromise with the large railgun - in Feedback/Requests [original thread]
KalOfTheRathi wrote: Does everything that crosses your mind need a post? I think not. Your consistent ideas are ... well, consistently bad anyway. And this one is a stinker. Bad for YOU if you meet my tank in battle
- by Charlotte O'Dell - at 2013.03.11 15:08:00
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348. Limit number of non-militia assault rifles - in Feedback/Requests [original thread]
Garrett Blacknova wrote: Why only non-Militia? There should be a limit to the number of ARs on the field. I suggest it be no higher than 6. That's 3 per team, obviously. Maybe they can look at raising that to 8 (4 per team) when we get 48 pla...
- by Charlotte O'Dell - at 2013.03.11 15:07:00
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349. The railgun near C in manus peak. - in Feedback/Requests [original thread]
I have a tank that 1 shots turrets. Quit playing or play with a tanker in ur squad.
- by Charlotte O'Dell - at 2013.03.11 15:01:00
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350. increase weekly SP cap - in Feedback/Requests [original thread]
It is too low. either go back to the daily cap or increase what it is now by 100%
- by Charlotte O'Dell - at 2013.03.11 02:36:00
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351. Limit number of non-militia assault rifles - in Feedback/Requests [original thread]
kyan west wrote: Thought you were serious for a minute.............. haha. no :P I'm just trying to put this in perspective. It isn't the vehicle that is overpowered, it is the player. You put a militia rifle in the hands of a pro, he gets 3...
- by Charlotte O'Dell - at 2013.03.11 02:07:00
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352. Switch the Sagaris Marauder skill from missiles to railguns. - in Feedback/Requests [original thread]
RECON BY FIRE wrote: How about instead we make missiles work better and keep Caldari having a bonus to missiles since thats their lore weapon of choice. I know its a hard concept to grasp, but it can be done. We have the technology. Railguns...
- by Charlotte O'Dell - at 2013.03.11 02:05:00
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353. Compromise with the large railgun - in Feedback/Requests [original thread]
RECON BY FIRE wrote: Your suggestions have to be the worst Ive ever seen, they make no sense at all. Rail splash is already smaller than it should be. Have you ever even tried to hit people with a rail? Yes and I can get 30 all infantry kill...
- by Charlotte O'Dell - at 2013.03.11 02:03:00
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354. Limit number of non-militia assault rifles - in Feedback/Requests [original thread]
Dear CCP, I'm a noob who just started playing and every match these big, mean guys in their black suits with the gek-38s kill me and i cant stop them. im trying really hard but my militia armor doesnt help and i cant kill them as well as they do....
- by Charlotte O'Dell - at 2013.03.11 02:00:00
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355. Compromise with the large railgun - in Feedback/Requests [original thread]
If the railgun had a 1m blast radius doing barely any damage, but had it's effective range increased to the same of a sniper rifle (they are, after all, the same weapon type), I'd be happy. Make it BETTER at killing vehicles, and even worse at kil...
- by Charlotte O'Dell - at 2013.03.11 01:48:00
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356. [Request] withdraw vehicles - in Feedback/Requests [original thread]
+1
- by Charlotte O'Dell - at 2013.03.11 01:44:00
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357. Request - New Game Mode: "Trench" - in Feedback/Requests [original thread]
+1
- by Charlotte O'Dell - at 2013.03.11 01:43:00
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358. Switch the Sagaris Marauder skill from missiles to railguns. - in Feedback/Requests [original thread]
Missiles are terrible and nobody uses them. Even fully upgraded, they cant compete with other weapons. CCP, please make the Sagaris' weapon of choice the railgun and give it the 4% DAM bonus.
- by Charlotte O'Dell - at 2013.03.11 01:39:00
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359. [FEEDBACK] If rails are fixed[CCP should read] - in Feedback/Requests [original thread]
0 Try Harder wrote: Just curious, but if CCP switches the racial skill on Caldari tanks to a 4% bonus per point in marauder from missiles to railguns, would that help after the damage change? Surya is the clear winner for blaster builds, but I'...
- by Charlotte O'Dell - at 2013.03.11 01:38:00
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360. [FEEDBACK] If rails are fixed[CCP should read] - in Feedback/Requests [original thread]
+1
- by Charlotte O'Dell - at 2013.03.11 01:37:00
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