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181. Why tanks are broken - in Feedback/Requests [original thread]
to get 25/0 in a shield tank, one has to have absolutely no AV above STD level on the other team, use a rail, and stay in the red line or he will get 2-shotted. you're obviously not a tanker. go buy an aurum gunlogi and an aurum cannon, then tell ...
- by Charlotte O'Dell - at 2013.04.20 15:32:00
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182. All vehicle users up this reddit post - in Feedback/Requests [original thread]
http://www.reddit.com/r/dust514/comments/1ckz34/dust_514_developer_ama/c9j2cax Tanks are completely broken- Yesterday, to create a tank that could survive more than 3 minutes in open combat, without retreating to the red line to snipe, I had to...
- by Charlotte O'Dell - at 2013.04.20 14:15:00
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183. How I would make AV and vehicles get along - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: Dropship - Give Dropships 5% speed bonus, 10% more armor and 5% more shields (do this for every model).
LAV - Reduce speed of LAV by 10% but add 20% the armor and 5% shields (do this for every model).
Tank -...
- by Charlotte O'Dell - at 2013.04.20 14:14:00
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184. Why tanks are broken - in Feedback/Requests [original thread]
http://www.reddit.com/r/dust514/comments/1ckz34/dust_514_developer_ama/c9j2cax Tanks are completely broken- Yesterday, to create a tank that could survive more than 3 minutes in open combat, without retreating to the red line to snipe, I had to...
- by Charlotte O'Dell - at 2013.04.20 14:12:00
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185. [Request] Making HAVs more tactical & squad-oriented - in Feedback/Requests [original thread]
http://www.reddit.com/r/dust514/comments/1ckz34/dust_514_developer_ama/c9j2cax Tanks are completely broken- Yesterday, to create a tank that could survive more than 3 minutes in open combat, without retreating to the red line to snipe, I had to...
- by Charlotte O'Dell - at 2013.04.20 14:11:00
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186. More Tank Less Gank - in Feedback/Requests [original thread]
http://www.reddit.com/r/dust514/comments/1ckz34/dust_514_developer_ama/c9j2cax Tanks are completely broken- Yesterday, to create a tank that could survive more than 3 minutes in open combat, without retreating to the red line to snipe, I had to...
- by Charlotte O'Dell - at 2013.04.20 14:10:00
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187. Not the tank nerf thread you were expecting. - in Feedback/Requests [original thread]
If one doesn't completely tank their vehicle (>9000HP), they're pretty much forced to rail snipe bc they can't take hits.
- by Charlotte O'Dell - at 2013.04.20 01:32:00
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188. My own team orbitalled my tank! - in Feedback/Requests [original thread]
+1 for all pub matches.
- by Charlotte O'Dell - at 2013.04.20 01:22:00
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189. Not the tank nerf thread you were expecting. - in Feedback/Requests [original thread]
How about just nerfing AV wich makes all vehicles proper.
- by Charlotte O'Dell - at 2013.04.19 18:29:00
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190. All vehicle users up this reddit post - in Feedback/Requests [original thread]
common sense dictates that vehicles will become obsolete without these changes: http://www.reddit.com/r/dust514/comments/1ckz34/dust_514_developer_ama/c9hob7l
- by Charlotte O'Dell - at 2013.04.18 17:30:00
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191. [Feedback]Tank and Squad - in Feedback/Requests [original thread]
Jason Pearson wrote: Meh, Tanks are paper, that's the first problem The second is it sounds like you're playing with either awful squadmates or just playing with randoms hoping for the best. When Tanking in a Squad, you choose between which is...
- by Charlotte O'Dell - at 2013.04.18 15:44:00
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192. [Request] WP/isk for vehicle-vehicle repairs - in Feedback/Requests [original thread]
+1
- by Charlotte O'Dell - at 2013.04.18 11:16:00
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193. [Feedback]Tank and Squad - in Feedback/Requests [original thread]
If the enemy has time to use AV, your infantry suck. As long as your infantry force the enemy to fight them, your tank will never die. Also, everyone knows AV is OP ATM.
- by Charlotte O'Dell - at 2013.04.18 11:14:00
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194. Forge guns and railguns - in Feedback/Requests [original thread]
NONONONONO!
- by Charlotte O'Dell - at 2013.04.17 08:36:00
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195. Forge guns and railguns - in Feedback/Requests [original thread]
BulletSnitcheZ wrote: Ted Nugget wrote: I feel that a weapon like these shouldn't sustain damage for as far as they can shoot. The further the shot the less the damage. It shouldn't be able to shoot as far as it can and do max damage. It's j...
- by Charlotte O'Dell - at 2013.04.17 08:35:00
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196. Ammunition, Structure and Capacitor - Vehicles - in Feedback/Requests [original thread]
no
- by Charlotte O'Dell - at 2013.04.17 08:24:00
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197. Heavy Weapon Idea: Concussion Hammer - in Feedback/Requests [original thread]
Don't see why not.
- by Charlotte O'Dell - at 2013.04.17 07:43:00
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198. My optimal vehicle balance - what's yours? - in Feedback/Requests [original thread]
+1 from a tanker. makes tank killing a greater tactical challenge and makes electronic warefare meaningful.
- by Charlotte O'Dell - at 2013.04.17 02:46:00
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199. Lancer - Minmatar Enforcer HAV - in Feedback/Requests [original thread]
Bump! CCP needs to see!
- by Charlotte O'Dell - at 2013.04.17 02:17:00
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200. [Request] My thoughts on possible mechanics behind projectile turrets - in Feedback/Requests [original thread]
Shouper of BHD wrote: Paladin Sas wrote: post whatever variants you would like :) while i understand that most of these aer already "covered" by ingame turrets, i feel that there are enough mechanics differences to validate having these diff...
- by Charlotte O'Dell - at 2013.04.16 20:48:00
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