| Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 300 400 500 600 700 |
13701. Some morsels of info from GDC2013 - in General Discussions [original thread]
Victin Ashis wrote: Lance 2ballzStrong wrote: Iron Wolf Saber wrote: Moejoe Omnipotent wrote: Keeping the game active on Playstation would be impossible if it was released on PC or integrated with the EVE client or whatever you guys ar...
- by Cat Merc - at 2013.03.28 08:45:00
|
13702. Every thing I can think of that would make this game better - in Feedback/Requests [original thread]
This list, was it written by a monkey?
- by Cat Merc - at 2013.03.28 08:44:00
|
13703. Fog Of War game mode - in Feedback/Requests [original thread]
Brasidas Kriegen wrote: If something like this was implemented it should be team-based; keep within a certain distance of your teammates and your scan range is connected. Not sure if this was what you were suggesting, but the focus of DUST shou...
- by Cat Merc - at 2013.03.28 07:57:00
|
13704. Friendly fire should have a different indicator - in General Discussions [original thread]
Sigberct Amni wrote: Cat Merc wrote: The HTFU mentality isn't applied to DUST. Dust is F2P console shooter, it needs a bigger market to make a profit so they have to cater to everyone. They might say the HTFU mentality is applied to DUST, bu...
- by Cat Merc - at 2013.03.28 07:56:00
|
13705. Friendly fire should have a different indicator - in General Discussions [original thread]
Sigberct Amni wrote: Cat Merc wrote: Garrett Blacknova wrote: Nemo Bluntz wrote: Sigberct Amni wrote: So you want CCP to hold your hand because you can't be assed to locate the source of damage or indicators? "HTFU"ing needs to ...
- by Cat Merc - at 2013.03.28 06:20:00
|
13706. Friendly fire should have a different indicator - in General Discussions [original thread]
Garrett Blacknova wrote: Nemo Bluntz wrote: Sigberct Amni wrote: So you want CCP to hold your hand because you can't be assed to locate the source of damage or indicators? "HTFU"ing needs to stop being an excuse for what can be consid...
- by Cat Merc - at 2013.03.28 04:06:00
|
13707. Friendly fire should have a different indicator - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: I would prefer an yellow indicator for friendly fire. I don't care about the color, just so it would be a different color.
- by Cat Merc - at 2013.03.28 03:56:00
|
13708. Fog Of War game mode - in Feedback/Requests [original thread]
Buster Friently wrote: I'm not sure I understand. There already is fog of war. Are you suggesting that the map be obscured? Or that there be actual fog? Yes, map is obscured. Lore explanation would be sensor blah blah blah jamming blah blah...
- by Cat Merc - at 2013.03.28 03:47:00
|
13709. Friendly fire should have a different indicator - in General Discussions [original thread]
Garrett Blacknova wrote: I'd rather see a blue indicator to show that someone is HEALING me instead of showing that someone is shooting me in the back. Red works just fine. If it's friendly, step out of the way, and the hits will stop. You can ...
- by Cat Merc - at 2013.03.28 03:45:00
|
13710. Some morsels of info from GDC2013 - in General Discussions [original thread]
Great, so instead of consoles and PC's working together you want multiboxing players? Because I don't so **** off with the PC version. What makes this game unique is the above, pushing this game to PC will ruin this. And it can't compete with Plan...
- by Cat Merc - at 2013.03.28 03:41:00
|
13711. Friendly fire should have a different indicator - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: You could just wait for a GM to move the original here, I flagged it and asked for it to be moved here as soon as I read it. Alright thanks.
- by Cat Merc - at 2013.03.28 03:19:00
|
13712. Friendly fire should have a different indicator - in General Discussions [original thread]
Sigberct Amni wrote: Cat Merc wrote: So asking for damage indicators to color themselves depending on if its a friendly or an enemy shooting = RDV's are non-collideable or 5 secs of invuln when using a nanite injector? No, just over exagge...
- by Cat Merc - at 2013.03.28 03:16:00
|
13713. Friendly fire should have a different indicator - in General Discussions [original thread]
Sigberct Amni wrote: KAGEHOSHI Horned Wolf wrote: The hand-holding argument is BS. It can be applied to any feature the way you put it. For example, if we had no damage indicators at all, some idiot could say adding damage indicators would b...
- by Cat Merc - at 2013.03.28 03:12:00
|
13714. Unreal Engine - in General Discussions [original thread]
Once the PS3 stops being supported only then they can make the move. Until then, the two will have to share an engine because I think its impossible to make it work otherwise. As for porting it, UE4 makes it easy to port from UE3, so its not an is...
- by Cat Merc - at 2013.03.28 03:07:00
|
13715. Who is your rival??? - in General Discussions [original thread]
Everyone.
- by Cat Merc - at 2013.03.28 03:07:00
|
13716. Friendly fire should have a different indicator - in General Discussions [original thread]
Sigberct Amni wrote: Cat Merc wrote: No, I expect a futuristic suit to tell me that my team mate is an idiot. There is something called needless complexity, and this is one of them. I hate pyramid quotes, but anyways... Normally, I would ...
- by Cat Merc - at 2013.03.28 03:02:00
|
13717. Fog Of War game mode - in Feedback/Requests [original thread]
I'm stealing it from a guy in the IRC called Mith, so thank you for the idea :) Basically, you have the whole map open, no red line like we have right now, but there is fog of war. The bigger your suit scan radius is, the more you clear of the fog...
- by Cat Merc - at 2013.03.28 02:58:00
|
13718. Friendly fire should have a different indicator - in General Discussions [original thread]
Sigberct Amni wrote: Cat Merc wrote: Sigberct Amni wrote: I disagree because FF will be enabled for corp matches. I don't need a different color indicator, I just need to know I'm being hit. How I react to that is up to me. If you're los...
- by Cat Merc - at 2013.03.28 02:52:00
|
13719. Friendly fire should have a different indicator - in Feedback/Requests [original thread]
Copy pasta from General Discussions: https://forums.dust514.com/default.aspx?g=posts&m=651288& I'm tired of seeing the red indicator on my screen saying that bullets are coming from my behind while I'm shooting someone, and I look back...
- by Cat Merc - at 2013.03.28 02:48:00
|
13720. Friendly fire should have a different indicator - in General Discussions [original thread]
Sigberct Amni wrote: I disagree because FF will be enabled for corp matches. I don't need a different color indicator, I just need to know I'm being hit. How I react to that is up to me. If you're losing firefights because newberries are distr...
- by Cat Merc - at 2013.03.28 02:43:00
|
| Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 300 400 500 600 700 |
| First page | Previous page | Next page | Last page |