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161. Shout out to CCP Logic Loop - in General Discussions [original thread]
I just stumbled onto this thread. Sorry for the late response. Thanks for the recognition. It means a lot. Doing my best to keep the community as informed as I can. I know that one thing (as a player myself for games, past, present, and future) th...
- by CCP LogicLoop - at 2013.07.24 00:37:00
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162. CCP FIX THIS REDLINE CRAP! - in General Discussions [original thread]
Were are looking into afk'ers and redline issues. Many suggestions and ideas from players have been brought to the table, and even our own. We are open to hear suggestions still while we continue to go over the options and weigh the pros / cons, a...
- by CCP LogicLoop - at 2013.07.18 01:38:00
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163. Well, that was quick - in General Discussions [original thread]
Deranged Disaster wrote: Uh.. I don't even know how to ask this question without sounding stupid.. there's probably no way but really, what is "content locked"? Content lock is no more content is allowed in the branch that will be shipped. A...
- by CCP LogicLoop - at 2013.07.02 01:32:00
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164. Well, that was quick - in General Discussions [original thread]
To clarify. Code freeze was 7/1 (Shanghai) for 1.3.
- by CCP LogicLoop - at 2013.07.02 01:30:00
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165. Layered Objectives done Quick - in General Discussions [original thread]
From Costa Rica wrote: CCP LogicLoop wrote: Vallud Eadesso wrote: While you're here, Logic... is this not a slight modification of the code used in the old alpha builds? When we hacked a point weapons and spawn points would spawn in. Why...
- by CCP LogicLoop - at 2013.06.20 01:28:00
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166. Layered Objectives done Quick - in General Discussions [original thread]
Vallud Eadesso wrote: While you're here, Logic... is this not a slight modification of the code used in the old alpha builds? When we hacked a point weapons and spawn points would spawn in. Why can't we just do that and 'lock' the modules drop...
- by CCP LogicLoop - at 2013.06.19 03:40:00
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167. Layered Objectives done Quick - in General Discussions [original thread]
Noc Tempre wrote: The code is available to have one terminal control multiple assets. What was interesting to learn, it can control the owner of any asset, not just null cannons. This can be used to make the current skirmish a little better whi...
- by CCP LogicLoop - at 2013.06.19 01:18:00
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168. Manus Peak Ambush - in General Discussions [original thread]
Moonracer2000 wrote: CCP LogicLoop wrote: This map has gone under testing with new changes. The area in use is much larger now. It is no longer cramped. Manus Peak OMS is much larger and is a pretty good map now. However straight Ambush...
- by CCP LogicLoop - at 2013.03.27 03:26:00
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169. Manus Peak Ambush - in General Discussions [original thread]
This map has gone under testing with new changes. The area in use is much larger now. It is no longer cramped.
- by CCP LogicLoop - at 2013.03.20 09:24:00
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