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21. Dealing with Dust Withdrawal... - in General Discussions [original thread]
I have lots of vodka, that helps a little.
- by Bunny dee - at 2012.07.30 20:49:00
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22. What happened to Knight of Valor - in General Discussions [original thread]
sadly no, just saw more posts
- by Bunny dee - at 2012.07.30 02:33:00
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23. Dropship Feedback - in Feedback/Requests [original thread]
I totally agree with you on point 2, from a gunners perspective. There will be no targets then one shows up half way across the map. Its hard not to keep firing till its dead. And as far as the on board CRU, I never spawn into a drop ship. way t...
- by Bunny dee - at 2012.07.30 02:18:00
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24. campiagn mode - in General Discussions [original thread]
+1
- by Bunny dee - at 2012.07.30 02:02:00
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25. First Impression - in General Discussions [original thread]
Everyone take a deep breath and settle down And excellent post OP, welcome to Dust beta
- by Bunny dee - at 2012.07.30 02:00:00
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26. Fish Tank - in General Discussions [original thread]
I had a tank flip over when I fired the main gun once, not sure if that killed it, or the 3 proto swarms that hit me a few seconds later................
- by Bunny dee - at 2012.07.29 18:40:00
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27. High and Low slots - in General Discussions [original thread]
Lurchasaurus wrote: gangsta nachos wrote: I still think one of the weapon slots should be for the knife so I can remove it and put something useful in its place lol you say that but you probably havent specced it out at all, there ARE sk...
- by Bunny dee - at 2012.07.29 18:36:00
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28. High and Low slots - in General Discussions [original thread]
The empty space is usually filled with "other" modules. aka damage mods, or what have you. The problem with empty slots is more a shortage of module choice, not with the fitting system. hopefully in the final version of the game there will be modu...
- by Bunny dee - at 2012.07.29 18:14:00
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