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61. [Request] Active and Passive Boosters For ISK - in Feedback/Requests [original thread]
I really think, that those of us who play the game mainly because its free, should have the privilege of using skill point boosters. I agree that those who pay, should receive the better end of the deal, seeing as how they paid for it. Maybe jus...
- by Brother in Blood - at 2013.02.03 08:29:00
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62. [Request] SKill Point Multiplier - in Feedback/Requests [original thread]
You are very right, and i agree that the numbers need to be worked out, and changed for balance. The second comment had some good points.
- by Brother in Blood - at 2013.02.03 08:23:00
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63. [Request] A private sandbox that doesnt give money or skill. - in Feedback/Requests [original thread]
To be honest, i think it should go all the way, not just a training grounds, not just a sandbox, but an entire space(ex.Warehouse,Field,Parking Lot) where we can build levels for custom games, play against bots to practice certain game types and p...
- by Brother in Blood - at 2013.02.03 08:20:00
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64. [Request] SKill Point Multiplier - in Feedback/Requests [original thread]
See, I like your ideas. I'm just saying, i play everyday, and its so hard with skill progression. After i used the first skill points given, i struggled to unlock anything significant. Its like a slow crawl through mud where you had a head start.
- by Brother in Blood - at 2013.02.03 08:12:00
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65. [Request] SKill Point Multiplier - in Feedback/Requests [original thread]
I think that when you get multi-kills, it should double the amount of skill points you get for that set of kills, and each kill in a row continues to multiplication process, ex. x2 x4 x8 x16 but only when close together, not like a long lasting e...
- by Brother in Blood - at 2013.02.03 07:46:00
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66. Switching Weapons With A Button. - in Feedback/Requests [original thread]
Y0UR NAME HERE wrote: You know if you just tap R2 your weapons switch right? The only time I need to use the select menu is for nanohives ect. I feel dumb
- by Brother in Blood - at 2013.02.03 01:44:00
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67. Switching Weapons With A Button. - in Feedback/Requests [original thread]
I just think that it could be easily moved, and it would be a great improvement to an already amazing game.
- by Brother in Blood - at 2013.02.03 01:27:00
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68. Sticky:Ideas/Themes for DUST 514 Maps - in Feedback/Requests [original thread]
Wasteland From MW2 I think something along the lines of the old wasteland map, from modern warfare 2, would be amazing, very dark, and smokey. Something that will make people watch their backs as they creep. A large field, with some poorly lit,...
- by Brother in Blood - at 2013.02.03 01:25:00
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69. Switching Weapons With A Button. - in Feedback/Requests [original thread]
Bojo The Mighty wrote: where would overview map, push to talk, and vehicle deployment go then? Which ever button on the D-Pad would be allocated for switching weapons, would simply switch places.
- by Brother in Blood - at 2013.02.03 01:11:00
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70. Switching Weapons With A Button. - in Feedback/Requests [original thread]
And i just want to add, Am i the only one who feels the skill point increase level is very small each game, ex. im shooting for a gun that i need 360,000 skp to upgrade to the next lvl, but each game i earn maybe 6,000 skp?
- by Brother in Blood - at 2013.02.03 01:09:00
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71. Switching Weapons With A Button. - in Feedback/Requests [original thread]
I've been playing this wonderfully interesting game for about a week now, and a lot of things unique to the game are amazing. However, I am having a few issues with some mechanics, such as the shakiness of assault rifles when shooting, and how sho...
- by Brother in Blood - at 2013.02.03 01:01:00
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