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41. Since specilized vehicles are basiclly useless - in Feedback/Requests [original thread]
DRDEEZE TWO POINTO wrote: No gallente gets all the Lamborghini bugatti and Ferraris armarr gets a monster truck caldari gets an chrome old car and mimintar get an old beat up dump truck nuff said Now people will understand how getting ran ove...
- by Blade Masterson - at 2013.08.14 19:38:00
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42. Since specilized vehicles are basiclly useless - in Feedback/Requests [original thread]
1) the bits could be applied 2) the dropship model already exists from pre release gameplay. Nothing to fancy , some as small as adding more curves or bumps. The devs could just take a hammer an smash certain spots in there modeling program 3) t...
- by Blade Masterson - at 2013.08.14 17:53:00
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43. A way to introduce the new racial equipment - in Feedback/Requests [original thread]
Bump
- by Blade Masterson - at 2013.08.14 17:28:00
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44. Since specilized vehicles are basiclly useless - in Feedback/Requests [original thread]
With the nerfs, buffs, and changes coming to vehicles in later builds I would like to see the different classes have different skins. For example logistics class vehicles should resemble medic vehicles. Something like the logi dropship having a lo...
- by Blade Masterson - at 2013.08.14 17:27:00
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45. Why do downs count as deaths? - in Feedback/Requests [original thread]
An easy fix is to ad a revived stat on the kills death and assists screen to know how many suits you lost
- by Blade Masterson - at 2013.08.14 02:41:00
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46. Totally brilliant idea - in Feedback/Requests [original thread]
Arc-08 wrote: here is how i belive this idea could work, and for each race Gallente: this looks and sounds like a basic jetpack, but fueled by plasma, it would be the, stealthiest jetpack in the game with a short amount of in air time. Caldari...
- by Blade Masterson - at 2013.08.14 02:31:00
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47. Rooftop combat balancing - in Feedback/Requests [original thread]
Easy fix to roof top camping grab a sniper and shoot the fish out the barrel
- by Blade Masterson - at 2013.08.14 02:05:00
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48. A way to introduce the new racial equipment - in Feedback/Requests [original thread]
If you are referring to in game logic Amarr would enslave your punny race along with the minmitar.
- by Blade Masterson - at 2013.08.14 01:38:00
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49. A way to introduce the new racial equipment - in Feedback/Requests [original thread]
Bump
- by Blade Masterson - at 2013.08.14 01:24:00
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50. A way to introduce the new racial equipment - in Feedback/Requests [original thread]
Even just a reskin of The current maps would suffice until they expand their map count beyond 3
- by Blade Masterson - at 2013.08.13 17:34:00
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51. Missile turrets on dropships need higher splash radius. - in Feedback/Requests [original thread]
It would be nice to see a mod that boost splash radius or a turrent that deals only moderate splash damage over a 3-10, range with higher radius dealing less overall damage and lower rof
- by Blade Masterson - at 2013.08.13 17:13:00
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52. A way to introduce the new racial equipment - in Feedback/Requests [original thread]
As of now the game has been focused on the Caldari-Gallente conflict. With all the maps ,Outpost, installations, Vehicles, and Building styles based of these two races. When Ccp gets aroud to adding the Amarr and Minmitar Vehicles, Huds , and equi...
- by Blade Masterson - at 2013.08.13 17:09:00
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