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141. [Request/feedback] Tanks - Gunner positions - in Feedback/Requests [original thread]
STB-LURCHASAURUS EV wrote: arbitrarily telling someone they cant use small missile turrets wont work and i couldnt take a small turret off my tank if i wanted to. it would always revert to the militia turret that comes with the tank. I agree...
- by Beld Errmon - at 2012.09.04 01:21:00
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142. Mouse Sensitivity - in Feedback/Requests [original thread]
I say this in every thread about mouse sensitivity, it probably doesn't apply but just in case, make sure you have mouse smoothing off, it really gimps the speed/doesn't work properly, I play with my mouse sensitivity at 21 and i can turn around a...
- by Beld Errmon - at 2012.09.04 01:17:00
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143. [Request/feedback] Tanks - Gunner positions - in Feedback/Requests [original thread]
One thing i think would go a long way towards balancing out tanks would be to rethink the gunner positions on them I've noticed that its not so much the tank that owns everyone around it, the fun is certainly powerful and the splash will take peo...
- by Beld Errmon - at 2012.09.04 01:12:00
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144. why would you remove the swarm launcher dumb fire? - in Feedback/Requests [original thread]
Don't know about firing at thanks but i've taken out railguns dumb firing swarms at them, the silly path the guided missiles takes made it impossible to hit it otherwise, dumb firing at it worked really well though, 4 flights of missiles in quick ...
- by Beld Errmon - at 2012.09.04 00:13:00
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145. [Request] Urban Map - in Feedback/Requests [original thread]
Would love to see some maps that take place inside a multi level building or just a city map in general, lots of tight corridors, bottlenecks, open court yard areas, that kinda stuff. Maybe even a dust remake of that classic map two fort :D
- by Beld Errmon - at 2012.08.29 09:35:00
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146. Please change the militia LAV to a BPC like the rest of the vehicles - in Feedback/Requests [original thread]
I agree with the OP, to many people use these to make up for their lack of skill, the only time they manage to get a positive KD is when they run ppl over constantly, moment you get them out of a LAV they go down in 2 seconds flat. Taxi shouldn't ...
- by Beld Errmon - at 2012.08.28 13:33:00
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147. DS3 Controller sensitivity too high - in Feedback/Requests [original thread]
Buzzwords wrote: what are you running it at now? you can't just turn it down to 1? is there a 0? You can only set it to increments of ten. Can also set it to 0 but even that is super sensitive
- by Beld Errmon - at 2012.08.16 09:56:00
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148. DS3 Controller sensitivity too high - in Feedback/Requests [original thread]
Am I the only one who finds the PS3 controller sensitivity way too high now? It is nearly unusable for me now
- by Beld Errmon - at 2012.08.16 09:02:00
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149. DS3 Controller sensitivity too high - in Feedback/Requests [original thread]
Darkz azurr wrote: you had it set to 4 ???? i noticed the sensitivity goes up and down in 10's now unlike before. Yup, and it worked great! Hope they give us more options again
- by Beld Errmon - at 2012.08.15 12:12:00
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150. Game type filtering - in Feedback/Requests [original thread]
I would like this feature to also allow us to restrict the games to a specific server location. I hate the high lag of the US and UK servers.
- by Beld Errmon - at 2012.08.15 11:59:00
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151. DS3 Controller sensitivity too high - in Feedback/Requests [original thread]
I'm finding the DS3 controller sensitivity too high in the current build. In the previous build I had it set around 4 but there isn't anything close to this now. Give us a larger range of sensitivity options please
- by Beld Errmon - at 2012.08.15 11:55:00
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152. Remote Explosives. - in Feedback/Requests [original thread]
The changes are going to suck for anti HAV work
- by Beld Errmon - at 2012.08.04 06:11:00
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153. More skill point rewards for ambush game mode - in Feedback/Requests [original thread]
There needs to be higher skill point rewards for playing ambush modes. With the current system there is no incentive to play anything but skirmish mode.
- by Beld Errmon - at 2012.08.02 05:06:00
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