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401. Assault gk.o - in General Discussions [original thread]
I would suggest switching to two ferroscale plates, and switching one repper to a sprint module. The precision mods you could swap to two shield extenders. As far as weapons go, the base AR is still pretty good, I like the Tac AR too, burst is ki...
- by Banjo Robertson - at 2014.11.20 23:02:00
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402. [Log] Officer Event Drops - in General Discussions [original thread]
About 2 hours of matches, 1 drop of 3x officer combat rifles
- by Banjo Robertson - at 2014.11.20 16:47:00
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403. cant find caldari faction warfare matches lol - in General Discussions [original thread]
I think that FW matches should start as long as at least one person is searching for battle, it would make sense in a lore perspective, if your enemy is not willing to put soldiers in the disctrict you are attacking/defending, then even one soldie...
- by Banjo Robertson - at 2014.11.19 13:26:00
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404. SP payout still not suitable with 750k cap - in General Discussions [original thread]
I wonder if the goal is to have a SP cap that is not easily reached? gives the new guys some motivation to grind more to catch up with higher SP vets.
- by Banjo Robertson - at 2014.11.19 13:24:00
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405. Another way to make ISK. - in General Discussions [original thread]
Make unlockable playstation trophies and an in game achievement list which are all associated with an ISK/SP reward value, and maybe a few achievments with an AUR reward to get them hooked.
- by Banjo Robertson - at 2014.11.19 13:03:00
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406. Loyalty Rank points earned analysis, CCP Dev/CPM input requested - in General Discussions [original thread]
I can understand wanting to promote people buying aurum, the game needs to be paid for somehow. That doesnt negate the fact that loyalty rank points need some more adjustments.
- by Banjo Robertson - at 2014.11.19 05:15:00
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407. Loyalty Rank points earned analysis, CCP Dev/CPM input requested - in General Discussions [original thread]
I did a little testing last night and here's my results. For battles I won where I earned more than 600-ish WP, I got 6 points towards my next loyalty rank. Even earning close to 2000 WP still only earned me 6 points towards my next loyalty rank...
- by Banjo Robertson - at 2014.11.18 13:27:00
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408. FW is great ! - in General Discussions [original thread]
I love FW, but it takes forever to get a match on matchfinder, and all my buddies wana do Amarr while I just wana Gallente.
- by Banjo Robertson - at 2014.11.16 14:05:00
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409. FW channels? - in General Discussions [original thread]
Hey there dust people! So where are all my fellow sexy gallente FW people hanging out to get squads?
- by Banjo Robertson - at 2014.11.11 16:07:00
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410. You know small blasters are bad when... - in General Discussions [original thread]
CCP Rattati wrote: XxGhazbaranxX wrote: People preffer to jump out of your tank to kill the guys that i put in front of the gunners... Seriously, anything is better than small blasters... I want them to be usefulls so bad as anti infantry. ...
- by Banjo Robertson - at 2014.11.11 04:08:00
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411. Assaults and Ewar - in General Discussions [original thread]
Heh, I must be one of the few that keeps checking their radar then?
- by Banjo Robertson - at 2014.11.10 17:46:00
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412. Assaults and Ewar - in General Discussions [original thread]
Mike Ox Bigger wrote: A medium frame with a complex dampened puts you at 32.5 db a scout scans at 40 db with no skills whatsoever. Your maths are wrong... What are your maths? You didnt even point out how I'm wrong. Skill bonus dont add to...
- by Banjo Robertson - at 2014.11.10 17:27:00
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413. I understand the blue CRU - in General Discussions [original thread]
I like being able to spawn back into the base to hack the CRU back quickly.
- by Banjo Robertson - at 2014.11.10 16:31:00
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414. Quafe Logistic and Commando - in General Discussions [original thread]
I know you guys can add these in, to make them look different from the assault and sentinel just do this: "quafe redline" commando suits, keep the same shinyness and whatnot but make them a bright red color "quafe livewire" logistic suits, keep ...
- by Banjo Robertson - at 2014.11.10 16:22:00
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415. Assaults and Ewar - in General Discussions [original thread]
Jack McReady wrote: I would rather accept that anything beside scout is useless in EWAR due to the binary mechanic, use eyes/map awareness and play my suit to its maximum possible strengths instead of cover some weakness and still end up not th...
- by Banjo Robertson - at 2014.11.10 16:03:00
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416. I think the AR was meant to be used with damage mods - in General Discussions [original thread]
Damage mods are great for every weapon, you exploit the strength of your weapon even more, and reduce the weakness of your weapon. Of course, for some weapons being even more effective against armor with damage mods probably makes them even stro...
- by Banjo Robertson - at 2014.11.10 13:22:00
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417. Assaults and Ewar - in General Discussions [original thread]
Atiim wrote: That's only if they aren't a Gallente or Amarr Scout. I did the math for those suits in my first post, and explained what skill level of those scouts you can avoid, anything higher and you wouldnt be able to avoid.
- by Banjo Robertson - at 2014.11.10 13:17:00
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418. Assaults and Ewar - in General Discussions [original thread]
I used the logi scan precision of 45, times the skill bonus of .9 as the 'target to beat' for all medium suits, I havent done any math with the advanced dampener yet, but it wouldnt take long. Advanced gives you 20% dampening, which would make y...
- by Banjo Robertson - at 2014.11.10 13:15:00
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419. Assaults and Ewar - in General Discussions [original thread]
I did some maths, assuming all characters have profile dampening 5, and precision enhancement 5, assault suits can be invisible from all but scout passive scans just by equiping a single basic level profile dampening module. A complex dampener w...
- by Banjo Robertson - at 2014.11.10 12:58:00
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420. Forge Guns - in General Discussions [original thread]
I guess the visual is the important thing they wanted to keep then? hmm, I still woudlnt mind if they just removed the splash radius from the variants that do not get splash damage, just kinda makes sense. I knew a few people who attached a stic...
- by Banjo Robertson - at 2014.11.08 16:36:00
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